2 | 13 | 14 | 16 |
1 | 4 | 5 | 7 |
3 | 8 | 9 | 11 |
6 | 12 |
10 | 15 |
1. | Introduction |
2. | Lore |
3. | Pros and Cons |
4. | Why Roam? |
5. | Abilities |
6. | Starting Items |
7. | Early Game |
8. | Core Items |
9. | Final Words |
10. | Zai Gameplay |
11. | Changelog |
Monkey King is an agility based hero, played as the role of mid-carry or a position 2 hero. As many mid heroes, he has a good early game, extremely strong mid game and acceptable late game. His main characteristics are his high burst physical damage, good escape mechanisms and strong teamfight presence. All of this combined make Sun Wukong a formidable foe to go up against, and without effective counter picking and caution, he can become an unstoppable force of nature.
For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.
So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.
For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong—finding himself for the first time in proper standing with any gods of consequence—was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
When you start playing Monkey king, His Mischiefness will catch you and you will not be bound to a single lane. On the other hand, Tree Dance allows him to traverse landscapes faster then most heroes making him an Ideal Roaming hero. Also, Wukong's power peak lies at the early game. Let us see an Analysis video.
Please refer the Wiki Page for detailed information about the abilities of Monkey King.
Tango For Regen
Stout Shield For Damage block
Orb of Venom DoT and Slow is Fatal in early game.
Bottle Regen. We have all the bounty runes from the enemy jungle xD
Phase Boots Some Damage for Boundless Strike
Always carry a Town Portal Scroll
Echo Sabre for its synergy.
Desolator Damage and Armor Debuff always comes in Handy.
Black King Bar Dealing with Magic
Monkey King may be classified under Carry role but he cannot be bound to a single lane. He is the lord of Mischief and He is give some his mischief to you.
Never Forget the words of N0Tail:
Anything is Possible
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