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If you were talking about another hero then your points would be valid. However:
Track enables you to easily chase targets, and as a result attack speed is simply not an issue.
Bounty is not a farming carry, and as a result spending 2000 gold on an item to let you farm the jungle is a bad use of that gold. Farming the jungle is slow at the best of times compared to laning. Vlads also makes ganking players in lane harder as they will see the vlads buff (lifesteal) on your creeps and be aware of your presence, meaning you can't hang around a hero waiting for a friend to arrive. Not a huge point but something to be aware of.
Bounty is not a hero you build for tower pushing, he is a hero you build for ganking and the associated gold reward from track. If you want to doa push strat with armor reduction for the sole use of pushing then pick other heroes.
Also, as someone with a huge number of games played as bounty (most played hero, offlane player), I can tell you with certainty that without a BKB in the lategame you will get absolutely ruined, unless it's such a stomp that you could go eblade dagon and still win. 9/10 games is is absolutely required.
As of today, with 212 under my belt as Bounty Hunter, I've yet to get stomed for not carrying a BKB. there has been a few select games where it's been a must item, but those are rare.
Your argument basically states that if I want to play the way described in the guide, I should play another hero. Gondar can be played in many diversed ways and this build does not only give a lot of armor reduction, but gives you the diversity to farm jungle if there are no better options, solo roshan, push towers down fast and allow your teammates to push towers down fast too (armor reduction debuff). The whole point of this build was to play Gondar in a non-conventional way, as stated in my build.
Edit: I also fail to understand what correlation movement speed has to do with attack speed. Lower DPS would be better if you can only hit your target once every few seconds while chasing, but if you're constantly next to the target, then isn't higher DPS better since you can land more blows on a shorter time?
Indeed, the actual armor reduction part of the build begins slow, here's some points to bear in mind:
The reason you build vladimir's offering if not only for roshan once you have
While
drums of endurance is indeed a good item, but usually a support in your team will build it (like earthshaker), so you shouldn't be the one building it in the first place.
Good point on the debuff icon, it is somewhat of an issue but usually enemy players don't notice the debuff until it's too late. Also by the time you get
I prefer buffing the attack speed of
In addition, the effect of
If you were talking about another hero then your points would be valid. However:
Track enables you to easily chase targets, and as a result attack speed is simply not an issue.
Bounty is not a farming carry, and as a result spending 2000 gold on an item to let you farm the jungle is a bad use of that gold. Farming the jungle is slow at the best of times compared to laning. Vlads also makes ganking players in lane harder as they will see the vlads buff (lifesteal) on your creeps and be aware of your presence, meaning you can't hang around a hero waiting for a friend to arrive. Not a huge point but something to be aware of.
Bounty is not a hero you build for tower pushing, he is a hero you build for ganking and the associated gold reward from track. If you want to doa push strat with armor reduction for the sole use of pushing then pick other heroes.
Also, as someone with a huge number of games played as bounty (most played hero, offlane player), I can tell you with certainty that without a BKB in the lategame you will get absolutely ruined, unless it's such a stomp that you could go eblade dagon and still win. 9/10 games is is absolutely required.
The HP + Mana Regen and Armour are flat bonuses, and they're the main reason you buy it in the Early Game. You don't need much, but you do need some sort of Sustain to keep you away from the fountain as much as possible.
Flat bonuses indeed but still extremely poor value considering the amount you spend on it. A drum is much better as it's preferable to have more HP/mana to start with than regen extremely slowly. Vlads on bounty is a nice item but not when rushed unless your team is planning an early rosh.
Nice Guide, +1 (especially for having Vladmir's Offering and no Battle Fury <}3 )
I would also add a Monkey King Bar since it gives you another way to interrupt Town Portal Scrolls and Channelled Abilities, as well as negating any Evasion on the other Team. Not to mention +88 Damage.
Thanks for the input, I do build monkey king bar occasionally on him but not very usually as the game tends to end pretty to obtain one. I added it to luxury.
Black King Bar is useful in Teamfights as once you break Invisibility, you're an easy target in 5 vs 5 clashes.
Indeed it is! But as a situational item, I haven't added it to the guide. There are so many situational items depending on different situations, that it would sidetrack the discussion concerning Gondar.
Vlads first is bad unless you're going for early rosh (vlads + medallion and you can solo from level ~11). Vlads gives percentage bonuses and as a result is poor effectiveness/price early game, but becomes useful lategame.
Attack speed is bad for bounty, his crit is every 6 seconds so you gain a lot more by going for damage. As a result AC and butterfly are really not very good. AC also means the enemy know when you're close by as they see the debuff = scouting very dangerous even if they don't have a gem.
Bounty is extremely squishy as he has very low HP. He has good armour but spells are what wreck him. Lack of BKB is a massive issue.
Also drum is a very good item for earlygame chase/aura/tankiness.
Lastly as said already, and armour reduction strat without a medallion is just silly. You don't get decent reduction until you've farmed at least 15k gold, and that's with neglection of other important items.
Indeed, the actual armor reduction part of the build begins slow, here's some points to bear in mind:
The reason you build vladimir's offering if not only for roshan once you have
While
drums of endurance is indeed a good item, but usually a support in your team will build it (like earthshaker), so you shouldn't be the one building it in the first place.
Good point on the debuff icon, it is somewhat of an issue but usually enemy players don't notice the debuff until it's too late. Also by the time you get
I prefer buffing the attack speed of
In addition, the effect of
Personaly, i like getting urn on BH for that so much needed mana regen early in the game, and since you will often be close to dying enemy heroes you will allways have few charges in it to regen HP, helping you and your allies. I leave the bottle for my mid hero, since he can control runes much better (most of the time).
The downside of
Having a
The HP + Mana Regen and Armour are flat bonuses, and they're the main reason you buy it in the Early Game. You don't need much, but you do need some sort of Sustain to keep you away from the fountain as much as possible.
I still prefer
Vlads first is bad unless you're going for early rosh (vlads + medallion and you can solo from level ~11). Vlads gives percentage bonuses and as a result is poor effectiveness/price early game, but becomes useful lategame.
The HP + Mana Regen and Armour are flat bonuses, and they're the main reason you buy it in the Early Game. You don't need much, but you do need some sort of Sustain to keep you away from the fountain as much as possible.
Personaly, i like getting urn on BH for that so much needed mana regen early in the game, and since you will often be close to dying enemy heroes you will allways have few charges in it to regen HP, helping you and your allies. I leave the bottle for my mid hero, since he can control runes much better (most of the time).
This is a good alternative to it though.
Attack speed is bad for bounty, his crit is every 6 seconds so you gain a lot more by going for damage. As a result AC and butterfly are really not very good. AC also means the enemy know when you're close by as they see the debuff = scouting very dangerous even if they don't have a gem.
Bounty is extremely squishy as he has very low HP. He has good armour but spells are what wreck him. Lack of BKB is a massive issue.
Also drum is a very good item for earlygame chase/aura/tankiness.
Lastly as said already, and armour reduction strat without a medallion is just silly. You don't get decent reduction until you've farmed at least 15k gold, and that's with neglection of other important items.
I also dont like to throw shuriken at the start of fights,especially in the early - early mid game, just because its so mana costly, and i think its better to have that spare mana for another track and that life saving shadow walk than that early nuke. Often if you cant net that kill in first attack, you can reengage before track runs out.
One other thing id like to point out is that if you use your shadow walk when enemy is standing near you, you can attack while you are fading away and that attack does not break you invisibility but it gives you bonus damage form shadow walk. This can be very usefull for that little bit more "unf" that you need to get the kill.
I'm not sure about
I would also add a
1) You say this is an armor reduction guide but there is no mention of a
Agreed, the Minus Armour on your Target is nice and you can build it fast. Since you gain the exact same Armour Bonus as the Armour Reduction on yourself from using it, there is no reason not to use it. You have no less Armour while using it, than you would if you hadn't bought the Item in the first place.
Point 1 and 2 are debatable given that medallion is 1000 gold takes armor off of u and u could just be spending that money on something better, and vlad gives you the ability to farm jungle and ancients.
Why would you Farm the Jungle and Ancients? You aren't a Carry, but a Ganker. If that 1075 Gold helps you get more Kills, you'll make the Gold back soon enough.
2) The first core item you get is a
The point of the
3) The basic combo when trying to kill someone is your strike from
Agreed, if you use
4)
This is true, getting a fast lvl6 is desirable, but not essential. Against smarter players it's going to be hard to get levels in your Lane, so it is usually wiser to look for opportunities to Gank as soon as possible.
Although it is true that
Not really, Ganking the other Team's Carry when you're only lvl 3 can slow down Items like
You say you get a
If you want an item that helps your allies early and yourself why not Drums of Endurance?
If a gank has lasted longer for 10 seconds then something has gone wrong, and Kenji if we're talking about maximising damage, wouldn't it be better to hit the guy for the whole duration once he's slowed and then throw the shuriken once he's about to escape? If you throw away the shuriken the instant a fight start it kinda makes it a bit obvious where you are and being assassiny doesn't really work.
and if it's a teamfight I would still save it for the guy about to escape or trying to tp out
Sorry again if I caused offence Waffaru, I probably should've edited "wrong" for "different from the usual", or something like that. I'm just not really getting why your method is much better than the other ways he's played.
This guide isn't really that bad, but I don't think you really understand how this hero is best utilized.
Just gonna point out some of the main things I think are wrong:
1) You say this is an armor reduction guide but there is no mention of a
2) The first core item you get is a
3) The basic combo when trying to kill someone is your strike from
4)
There are more things I can comment on, but I think those are enough for now. As I said, this isn't a bad guide, you understand the basics of the hero, just not the finer points.
Point 1 and 2 are debatable given that medallion is 1000 gold takes armor off of u and u could just be spending that money on something better, and vlad gives you the ability to farm jungle and ancients.
Now that that's out of the way let me say why I don't agree with you on your other points.
Point number 3:
You use
Point Number 4:
Although it is true that
Point Number 5:
This is my point, your number 1 and 2 are item and build related which is something that people usually adjust to their gameplay, but that last comment saying that he only understands the basics it's quite low coming from someone who doesn't take cooldowns and maximizing damage in short ammounts of time into account you're description of how you should play him sounds like how everyone everywhere does it.