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I said Eul as core in early game because for mid/late I think its better buying travel boot for speed and an INT item such as scythe/linken . It depends on the situation.
I ve tried also solar with pugna. Its so funny :)
It's in the second build, Aether Lens is important, but as a support, it isn't very necessary given the fact that you have to build items that work more for your team.
With lens you can initiate on people from 900 range with Decrepify, use ulti out of danger, place ward where your enemies can't get to it and blast towers from ridiculous range. There is no item in a similar price range that gives so much benefit, Lens is so good I'd stack it if you could. Neither Mek nor Ghost will give such benefit. Believe it or not, Lens is the prime reason Pugna is good nowadays, and not getting it is just deliberately nerfing your hero into oblivion, no pun intended.
Same with Aghs, unless you play some kind of a deathball Pugna with stuff like Lens, Mek & Veil, you should always go for it as soon as possible, regardless if you're core or not.
I also don't see Blink anywhere though it's one of the best items on Pugna.
Yep, I don't agree that you seem to think I leave out Aether Lens as a secondary item , though I did not include Aether Lens in the first build, I did recommend getting it and considering it a core item especially in the explanation of items and his ultimate.
In my defense, you seem not to read the guild thoroughly, the only mistake I agree with you was that I did not include Aether Lens in the first build, and if I'm not wrong, I speak of it and scepter no less than 4 times as core items throughout my guild.
And blink, it is a suitable item for many heroes and Pugna will, of course, benefit from it in his own way, but the fact is that he has no hard disable and isn't a very powerful initiator, farming for blink may be somewhat a tiresome progress if you are the main support or the game proves to be difficult.
Whichever lane with a carry, though he needs level, so safe lane would be advisable since you will be pulling creeps and have less chance to die there. Pugna combat potential isn't much in early game.
Very well presented guide, well laid out and looks great. However, I think the skill builds need a tune up, they're a bit murky. Generally you should always be maxing Nether Blast by 7 with other points allocated wherever they're most useful.
As a core, Pugna is a pushing hero who's looking to take towers ASAP and roll with his team. As a support, he's a bit lacklustre unless the opposition have lots of heroes with high mana costs like Invoker, Zeus, Lich, Enigma etc.
Ya i max out Nether Blast in most of my games, but there are some games where Nether Ward proves to be lethal when the other team have many spammers like those you list above, though they are vulnerable to Nether Ward they can take out Pugna pretty fast if he comes close enough. As a hard support, sometimes my team ask for the ward more than the blast.
But thanks for review.
at counters against Pugna you should add dagon. This item can destroy Pugna very fast and safely, since mana usage of the item is very low, so possible damage back from ward is very low.
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I ve tried also solar with pugna. Its so funny :)
Same with Aghs, unless you play some kind of a deathball Pugna with stuff like Lens, Mek & Veil, you should always go for it as soon as possible, regardless if you're core or not.
I also don't see Blink anywhere though it's one of the best items on Pugna.
In my defense, you seem not to read the guild thoroughly, the only mistake I agree with you was that I did not include Aether Lens in the first build, and if I'm not wrong, I speak of it and scepter no less than 4 times as core items throughout my guild.
And blink, it is a suitable item for many heroes and Pugna will, of course, benefit from it in his own way, but the fact is that he has no hard disable and isn't a very powerful initiator, farming for blink may be somewhat a tiresome progress if you are the main support or the game proves to be difficult.
+1
As a core, Pugna is a pushing hero who's looking to take towers ASAP and roll with his team. As a support, he's a bit lacklustre unless the opposition have lots of heroes with high mana costs like Invoker, Zeus, Lich, Enigma etc.
But thanks for review.