1 | 3 | 5 | 7 |
2 | 8 | 9 | 10 |
4 | 11 | 12 | 13 |
6 | 16 | 17 |
14 | 15 | 18 |
This build focuses on allowing Spectre to be much more flexible during the early/midgame and allow for an easier transition into a strong lategame. This is intended as a pub/dual lane build rather than a competitive build-- if Spectre has a functioning trilane or really easy freefarm then I recommend the standard Radiance rush into Heart etc. However, in a game where your team fails to create safe farm space for Spectre (which is quite common in pub games) the situation often becomes a 4v5 in which Spectre is stuck rushing a Radiance at 30 min because of over-commitment.
This build allows Spectre to have a much stronger early laning phase and a much more fluid midgame-- the focus is on opportunistic ganking every time a kill is within easy access to Haunt or Spectral Dagger, and very easy, safe, and efficient farming in jungle or in lane by midgame. Movement speed is prioritized-- by around 20-25 minutes with Spectral Dagger, phase boots, mask of madness and yasha boosts Spectre has 522 movespeed. (aka free haste+flying movement every time dagger is up)
Again, I'm not a competitive player by any means but I've had a fair amount of success with this build since I developed it so I just wanted to share it and I welcome any criticisms or suggestions.
Note: I recommend building the Starting Items, Early Items, and Core Items in the order presented here, and the late game items in whatever order you feel necessary. (I'm not your mother though.)
With the changes in 6.82 to Spectre's base movespeed and the buff to the Dagger bonus/slow, getting this skill first is now priority. The damage falls off hard after earlygame, but a level 3 or 4 dagger can come online pretty fast and is Spectre's best and only real tool.
Desolate is pretty strong in the midgame, once you have a value point in dispersion max it to deal pretty absurd damage.
I prefer getting other skills and stats to maxing haunt because it scales pretty poorly, if you get a really early radiance then go for 6->11->16, but in general stats will be more beneficial. Level Haunt whenever you feel like it.
That's it! if you have any input or suggestions please post comments, I'd love to hear anyone's advice. Again, this isn't a definitive Spectre build, but a situational one that might be easier for newer players or pub game players to develop an understanding of the hero while being as effective as possible. Or even maybe useful for a more experienced player that doesn't know what to do if you can't rush a radiance (which if they're actually pretty experienced is unlikely I guess). Anyways, thanks for reading!
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