Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
If you can make it to Level 6 without Burning Spear, your Life Break kill attempts will be safer thanks to a stronger Inner Vitality.
Still, ignoring tower/creep aggro is a notable plus (you can sometimes dive for free with Life Break -> Burning Spear spam, for instance). I probably should have mentioned the role of taking a single level of Burning Spear, if only to look like less of a radical.
Mask of Madness amplifies Huskar's already considerable strength in smaller engagements in exchange for a weaker late game (no Satanic) and an almost utter lack of applicability in team fights ( Life Break -> +30% Damage Taken = suicide). It's definitely not what I'm after but to each his own.
Thanks for the +1 though! I plan to add videos later to demonstrate my build but for now will settle for changing my sections ("Skills", "Items", "Gameplay") into chapters to address it all seeming "like a big wall of text".
As said, it's my own personal choice ^.^ I grab two bracer's early game for a bit of health, then rush a mask and power treads. After that I grab a heart, and an Armlet after that. But again, that's just me :P I only do it because I know I'll get fed early game with him and can risk not getting an armlet. Though on the off chance that I don't get fed or have a hard time farming I go for Satanic.
Personally I prefer to get a Mask of Madness over a Helm of the Dominator. It has the same juggling with turning off flaming spears to heal, but it also gives a mad attack speed boost that stacks with his Berserker's Blood... but that's just me :P
Good guide, nice and clean. Could probably use some organization though, it seems like a big wall of text. +1 from me.
Mask of Madness amplifies Huskar's already considerable strength in smaller engagements in exchange for a weaker late game (no Satanic) and an almost utter lack of applicability in team fights ( Life Break -> +30% Damage Taken = suicide). It's definitely not what I'm after but to each his own.
Thanks for the +1 though! I plan to add videos later to demonstrate my build but for now will settle for changing my sections ("Skills", "Items", "Gameplay") into chapters to address it all seeming "like a big wall of text".
Personally I prefer to get a Mask of Madness over a Helm of the Dominator. It has the same juggling with turning off flaming spears to heal, but it also gives a mad attack speed boost that stacks with his Berserker's Blood... but that's just me :P
Good guide, nice and clean. Could probably use some organization though, it seems like a big wall of text. +1 from me.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
The beast way I play Huskar is by putting at least 1 point in Burning spears at lvl 1 so I can have really good lane control
I'm generally not fond of doing this for few reasons:
Still, ignoring tower/creep aggro is a notable plus (you can sometimes dive for free with Life Break -> Burning Spear spam, for instance). I probably should have mentioned the role of taking a single level of Burning Spear, if only to look like less of a radical.
Mask of Madness amplifies Huskar's already considerable strength in smaller engagements in exchange for a weaker late game (no Satanic) and an almost utter lack of applicability in team fights ( Life Break -> +30% Damage Taken = suicide). It's definitely not what I'm after but to each his own.
Thanks for the +1 though! I plan to add videos later to demonstrate my build but for now will settle for changing my sections ("Skills", "Items", "Gameplay") into chapters to address it all seeming "like a big wall of text".
As said, it's my own personal choice ^.^ I grab two bracer's early game for a bit of health, then rush a mask and power treads. After that I grab a heart, and an Armlet after that. But again, that's just me :P I only do it because I know I'll get fed early game with him and can risk not getting an armlet. Though on the off chance that I don't get fed or have a hard time farming I go for Satanic.
Pretty nice guide, I'll give you a positive vote, good job.
Thanks! If I may ask, do you find the body sufficient or is there something specific (beyond fluff) missing?
Personally I prefer to get a Mask of Madness over a Helm of the Dominator. It has the same juggling with turning off flaming spears to heal, but it also gives a mad attack speed boost that stacks with his Berserker's Blood... but that's just me :P
Good guide, nice and clean. Could probably use some organization though, it seems like a big wall of text. +1 from me.
Mask of Madness amplifies Huskar's already considerable strength in smaller engagements in exchange for a weaker late game (no Satanic) and an almost utter lack of applicability in team fights ( Life Break -> +30% Damage Taken = suicide). It's definitely not what I'm after but to each his own.
Thanks for the +1 though! I plan to add videos later to demonstrate my build but for now will settle for changing my sections ("Skills", "Items", "Gameplay") into chapters to address it all seeming "like a big wall of text".
Good guide, nice and clean. Could probably use some organization though, it seems like a big wall of text. +1 from me.