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Chaos Knight + AA (Dual stun)
KotL + Axe (Spam hunger vs melee carries)
KotL + PL
Lich + Void (Kill potential, and late game ult synergy)
Alc + AA (Dual stun)
OD + SD (Spam poison) (Also works with Veno/spam wards)
Razor + SD (Link ticks during disrupt)
Razor + ES (Link after wall)
Above 3 also make a great tri lane: Link, Disrupt, wall, dead.
WD + Void (Kill potential, and late game ult synergy)
- Axe (Helix/Battle Hunger) + Venomancer/Necrolyte/Warlock/Dazzle/KotL – early game Axe with a proper harass partner is a nightmare, especially vs melee.
- Tusk + Jugger – snowball > blade fury > ice shards > gg.
- Sven/Nyx/Sand King + Lina/Leshrac – classic double stun + heavy nuke.
- Shadow Shaman + Chaos Knight – while Rhasta is valid with any heavy dps early game, his slow move speed makes it easy for the opponent to avoid sticky situations. CK’s initiation solves that problem – blink > stun > shackle > lightning > gg.
- Spirit Breaker + Ogre Magi – not as powerful on the first few levels, but the spell synergy starts shining after lvl4-5 – SB is arguably the best target for bloodlust, 3 stuns, speed aura and a slow/dot + bash chance. Those guys work pretty well together.
I played a game as Meepo while laning safe lane with my friend who was playing as Jakiro, and it worked pretty dang good for us, especially once I hit level 6 and got that extra Meepo.
Idk if some1 mentioned that, but Keeper of the Light + Warlock is truly evil and anti farm combo. At lvl 3 you link their carry with creeps, then KotL use his illuminate on both player and creeps and your victim will be too scarried to do anything after taking damage (sometimes even ending with instant death). It's also very fun to play this combo :D Enemy team's p Anti Mage had only Power Treads and Perseverance, which he sold for Vanguard :D
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
I was thinking about this yesterday, a good way to counter most suicide laners, if you already know they're going for a trilane, your safe lane could do really well with a Slardar, Lich, and someone with a reliable disable.
Slardar essentially shuts down any of those invis solo laners like BH or Clinkz once level 6 is achieved. Lich can counter most pushing heroes like LD or Dark Seer right away, he'll basically make them push your tower too quickly and you're free to harass them out of lane before they become a threat, not to mention DS can't Ion Shell anything. Then of course someone to set up Slardar's stun. Kotl could actually work well too, you'll never have to give Lich mana so you're a dedicated mana ward for Slardar. Lich Slow -> Slar Stun -> KotL Blast -> Dead.
Lina and Lion is hilarious. Lion Q into Light Strike Array while auto attacking all the time. Hex as they run away, slowing them to a crawl to give time for more auto attacks. Then Dragon Slave once they clear AA range.
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