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The Battleworgs, is a melee strength duo consisting of Raquruk, the adoptive mother worg; and Zorac, a techie smallkeen. Most of the player actions will be done by Raquruk - attacking / moving / using items / channeling; but it's Zorac who's in charge of casting spells. This dynamic brings an interesting and unique mechanic to the hero: Casting any of Zorac's abilities (weapons) will not interrupt Raquruk's actions, making it effectively have no cast time, doesn't interrupt channeling and doesn't require to face the target. However, Zorac needs time to aim, set, and fire his weapon resulting in long effect delays of the spells AND the disadvantage unable to cast another ability while another ability is on-going. War Freny is Raquruk's ability, and not Zorac's, meaning it's the only that one can be cast regardless of another spell's effect delay. Barrel Rocket launches a barrel of explosives whose impact deals damage in a large radius and stun in a small radius. Its targeted point can be slightly adjusted during the delay. Scattershot scatters massive exploding pellets on their feet, creating a dangerous zone of constant damage and mini-stun. War Freny Buffs nearby allies with increased spell amp and movement speed. The Battleworgs themselves, in addition, gets reduced cooldowns in all abilities every time an enemy dies. Death Ray fires Zorac's biggest weapon, dealing high pure damage in a line as well as crippling enemy movement and attack when hit by the laser. The Battleworgs are disabled while the laser is firing but its aim can be slightly re-adjusted during the delay and during fire.
PROS :
High burst damage and disable potential.
A very durable nuker. They can drop the spell-casting and go for tanky disabler build.
Respectable early-game right-click damage.
Death Ray pierces spell immunity and its large AoE tremendously helps in teamfights.
CONS :
Low movement and no escape abilities.
Spells are have very long effect delays in addition to some being skill-shots.
Low agility gain means lower armor later in the game.
Severe mana problems. Will require a high amount of gold just so they cast their spells.
Lore:
The unfathomable destiny that transpired to make a small keenfolk bond with a giant worg is a story told by many, but the true tale is only ever known to the two souls who called themselves the Battleworgs. To Zorac, being a worg is practically his whole life, but he did had a life before. He was but a child alone in the abandoned ruins of Augury Bay. Using his family's pyrotechnic tools and the knowledge to wield and modify them, the very young Zorac has learned the ways of hunting all by himself and had also successfully shielded himself from many would-be predators. And for Raquruk, the motive to raise a young keen is nothing more but a shot at redemption to the cubs she'd lost and the purpose she'd been stripped away from.
Together, at their present time, the savage duo has become known to be merciless mercenaries who are paid to be in the front-lines of battles. And over the years they've become acquainted with many different mercenary factions. They've fought for the Jasper Circle once, but they do not appreciate their loud, and explosive methodologies; They were once bought by Stonehall to lead a charge to Pinelyn; And they've covered deeds for the Black Hilt Mercenary Company, who they nearly cost a destruction of valuable assets. They both have no home to return to. Zorac is rightfully reviled and feared by the other keenfolk for his savage and destructive demeanor, while Raquruk was banished from her own race. But now, a different call is being made for them, a faction who may accept their ferocious ways of fighting. A small figure came into the Battleworgs' isolated den, and it was none other than Kardel, the Sniper himself. He offered the acceptance by the keen and other folk who shunned their savagery, a proper place to be among the keens. The society of Likeminded Keenfolk will always have room for weirdos. And Sniper has just the perfect plan that's about to involve them on something big.
Str Agi int
: 26 + 3.3
: 18 + 1.1
: 16 + 2.0
Health
H. regen
Mana
M. regen
Damage
Armor
Attack speed
BASE
: 200
: 0
: 75
: 0
: 20 - 28
: 1
: 100
LVL 1
: 720
: 2.6
: 267
: 0.8
: 46 - 54
: 4
: 118
Movement
Turn rate
Vision range
Attack range
Projectile Spd.
Attack Ani.
B.A.T.
Magic resist
Collision
Legs
Zorac aims the barrel. After a 1.4s delay, he'll launch a rocket towards the targeted point. The rocket explodes when it reaches the target point; has traveled its max distance; or collides with an enemy. Stuns enemies in a small radius and damages in a large radius.
Re-casting Barrel Rocket during the delay repositions the cross-hairs, allowing for slight target adjustments. Cannot be cast while another spell's delay is ongoing. Effect delay have an audio audible to enemies even in the fog of war.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
EFFECT DELAY
: TARGET POINT
: Magical
: NO
: 0 + 0
: Global
: 1.4
Max Rocket Distance
Audible Range
Cross-hair MvSpd
Damage
Whenever Raquruk goes hunting with Zorac, meals are already cooked before them.
NOTES / ADVANCED COMMENTS :
Stun — dispellable (strong)
Can be cast without having to face towards the targeted point. Does not interrupt queued orders.
Raquruk can still move, attack, and use items during the effect delay.
Increasing Cast Range also increases audio range and max rocket distance.
Projectile have a relatively large 120 collision radius and travels at 1600 speed.
For comparison Sacred Arrows have 98 collision radius.
[W] Scattershot
After a 1s delay, Zorac bombards their surrounding area, scattering it with exploding pellets. Each pellet deals damage and mini-stun in a small radius. Cannot be cast while another spell's delay is ongoing.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
EFFECT DELAY
: NO TARGET
: Magical
: NO
: 0 + 0
: 1.0
AoE
Pellet AoE
Pellet Damage
Pellet Stun
Duration
Total Pellets MANA COOLDOWN
Can be cast without having to face towards the targeted point. Does not interrupt queued orders.
Raquruk can still move, attack, and use items during the effect delay.
Affects the area where the Battleworgs are after the effect delay, not on where the spell is cast.
Imagine Freezing Field, but is not channeling and AoE does not follow the hero.
Each next pellet does not explode within 300 units away from the previous explosion (center to center). This prevents the explosions from saturating into one spot.
Pellets explode at 0.25 (0.210) second intervals. starting immediately after the effect delay.
Which means it technically lasts 9.75 (9.810) seconds.
Deals a total damage of 1400/2400/3400/4400 (1750/3000/4250/550010) if all pellets hit. (before reductions)
[E] War Frenzy
Buffs the Battleworgs and their nearby allies with increased spell amp and move speed. While the Battleworgs are buffed this way, their on-going ability cooldowns will accelerate for every enemies that die within their proximity. Can be cast in the middle of another spell's effect delay without interrupting it.
Savagery and blood-thirst runs deep through their veins.
NOTES / ADVANCED COMMENTS :
War Frenzy buff — Dispellable
Treats creep-heroes as creeps, gaining only the creep value when killing creep-heroes.
Only the Battleworgs get the cd reduction part of the buff.
If an enemy dies outside the radius, but the Battleworgs made the kill, it will count.
Cooldown reduction does not affect items. But does affect War Frenzy itself.
[R] Death Ray
After a 2.2s delay, Zorac fires the Death Ray! The Death Ray deals damage in a line, with bonus damage based on the enemies' max HP, as well as (breaking, silencing, and) heavily slowing enemy movement and attacks. The Battleworgs are disabled during fire.
Re-casting Death Ray during the delay and during fire repositions the cross-hairs, allowing for slight target adjustments. Cannot be cast while another spell's delay is ongoing. Effect delay have an audio audible to enemies even in the fog of war.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
EFFECT DELAY
CAST RANGE
: TARGET POINT
: Pure
: YES
: 0 + 0
: 2.2
: Global
Laser Length
Audible Range
Laser Width Radius
Cross-hair MvSpd
Move Slow
Attack Slow
Base Damage
Max HP as bns dmg
Laser duration MANA COOLDOWN
Agh's Upgrade: Death Ray roots and disarms instead of slowing movement and attack. Reduces mana cost by 50 and cooldown by 15.
Barrel Rocket dmg nerfed from 120/190/260/330 to 120/180/240/300
War Frenzy ▼
effect radius and Death detection radius +300 (now 1200)
Cooldown from 40 to 55
Level 25 Talent: "+16s War Frenzy Duration" to +20
V 1.09
Sept 29, 2020
Base Strength -2 (now 26)
Agility from 14 + 1.7 to 18 + 1.1
Intelligence from 15 + 1.9 to 16 + 2.0
Movement Speed -15 (now 285)
Armor -2 (now 1)
Barrel Rocket
Is now global cast range (prev. 1400), max rocket distance remains the same.
Can now be re-casted during effect delay to slightly re-adjust aim.
Delay +0.2s (now 1.4)
Damage Radius +75 (now 475)
Stun duration from 1.5/1.75/2.0/2.25 to 1.6/2.0/2.4/2.8
Projectile Speed from 2500 to 1600
Cooldown -4 (now 26/22/18/14)
Scattershot
Delay -0.6 (now 1.0)
Radius +75 (now 425)
Mana Cost -10 (now 60)
War Frenzy
Duration +2 (now 10)
Spell Amp from 4%/8%/12%/16% to 10%/12%/14%/16%
CD red. (creep death) from 0.3/0.6/0.9/1.2 to 0.6/1.2/1.8/2.4
Mana cost +35 (now 60)
Death Ray
Is now global cast range (prev. 2600), max rocket distance remains the same.
Can now be re-casted during effect delay and during fire to slightly re-adjust aim.
Effect delay -0.05 (now 2.2)
Move Slow +50% (now 100%)
Attack slow +50 (now 100)
Base Damage -100 (now 150/200/250)
Max HP as bns Dmg +10% (now 15%/20%/25%)
Mana cost +25 (now 200/250/300)
LvL 25: "+20s War Frenzy duration" to +15s
V 1.10
Feb 23, 2021
Added Shard and Scepter.
ARCHIVES :
Archived
Things need considering:
War fenzy is too powerful when combo-ed with Dagon. So it might not affect items soon.
War fenzy requires last hit to even work. And if you know your Dota well, bloodbath and Sadist, which also trigger on-kills were merged to other spells. I guess Icefrog found that such triggers are not meant to be an individual ability. I might give Battleworgs either a rework, or make it like Atrophy Aura. So look out for that!
[e] War Frenzy
With every kill they make, every cooldowns will receive a flat reduction while also increasing their spell amp and move speed. Cd reduction is halved for items. ABILITY : PASSIVE
In order to increase your chances to win, it would be wonderful to include all the details of your hero here, on our website, not linking to other ones. :)
Thank you!
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In order to increase your chances to win, it would be wonderful to include all the details of your hero here, on our website, not linking to other ones. :)
Thank you!
Oh, he's not for the HCC. I made him as a 'hobby'. The one I'm entering is Hexius. thanks for saying that though.
Hero revived with better formatting. I coincidentally created this post just when the Forge of Creation Contest began, and thus, was quickly shadowed by the many entries. Even I put this hero aside to focus on balancing Hexius. So, what do you guys think?
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Hades4u
<Community Lead>
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Posts: 4708
Steam: hades4you
Paragon of Darkness
Terraformer
Peacekeeper
Karmic Executioner
Fræʃir
Astral Channeler
Arachnopath
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Ectobeast
Frosthound
Tempest Spirit
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Paradox Construct
Wraith Slayer
Jadewind
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Mamizou
Hata no Kokoro
Ceres Fauna
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Satori
Enno
Nanashi Mumei
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Ichirin
Bronze Emperor
—
—
Lion Rework
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delta17
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Posts: 108
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