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All heroes lose the ability to attack each other for 5/7/10 seconds. Or something like that
What advantage could that have for anybody? Sure, it fits the hero, but it also has to be worth the mana. This ability grants the opportunity for an escape, but ultis need to be significant in more ways than one. Right now I prefer ThreadOfFate's idea. Anybody else got a thought?
If I have no more ulti suggestions by tomorrow night, I'm going with ThreadOfFate's suggestion. Please keep them coming. I want to make this hero idea as fluid as possible.
1. Guardian's Shade : He's a guardian right? Make his ulti maybe a global shallow grave ( too broken i suppose , leave this more coming)
2. Guardian's Promise : The guardian sacrifices his life to transport 1 allied hero to the fountain.
Range - Global
Cooldown - 240/180/120 *(180/120/100)
The guardian's respawn timer is 0.75 of the original *(0.5)
Mana - 200/400/600 *(200/350/500)
Cast time - 2 *(1) **(If the Guardian is interupted within the cast time the spell wont take effect but he will still die)
3.Peace Contract : Signs a contract with an enemy hero, if the enemy hero uses his auto attack on another hero for the duration of the spell he recieves thorn damage, as does the Guardian
Range - 550/750/950 *(600/850/1100)
Cooldown - 120/100/80 *(100/80/60)
Mana - 150/300/450 *(100/250/350)
Damage Type - Pure
Damage % as thorns for enemy - 50/70/90 *(50/75/100)
Damage % as thorns for self - 50/60/70 *(50/50/50)
That's all for now folks, I could give you more, but i think these will suffice.
1. Guardian's Shade : He's a guardian right? Make his ulti maybe a global shallow grave ( too broken i suppose , leave this more coming)
2. Guardian's Promise : The guardian sacrifices his life to transport 1 allied hero to the fountain.
Range - Global
Cooldown - 240/180/120 *(180/120/100)
The guardian's respawn timer is 0.75 of the original *(0.5)
Mana - 200/400/600 *(200/350/500)
Cast time - 2 *(1) **(If the Guardian is interupted within the cast time the spell wont take effect but he will still die)
3.Peace Contract : Signs a contract with an enemy hero, if the enemy hero uses his auto attack on another hero for the duration of the spell he recieves thorn damage, as does the Guardian
Range - 550/750/950 *(600/850/1100)
Cooldown - 120/100/80 *(100/80/60)
Mana - 150/300/450 *(100/250/350)
Damage Type - Pure
Damage % as thorns for enemy - 50/70/90 *(50/75/100)
Damage % as thorns for self - 50/60/70 *(50/50/50)
That's all for now folks, I could give you more, but i think these will suffice.
1. Perhaps, although it would take a lot of editing. Global invincibility is just too good and really not that useful if it affects everybody.
2. Although this does fit the character very well and I will certainly consider it, I fear it would never be used in pub matches. Public players just aren't smart or kind enough to understand what this spell is all about and what it could do for their team.
3. Definite no. Anything that will hurt yourself and your team more than the enemy cannot be a plausible skill for anybody, much less a hard support.
1. Perhaps, although it would take a lot of editing. Global invincibility is just too good and really not that useful if it affects everybody.
2. Although this does fit the character very well and I will certainly consider it, I fear it would never be used in pub matches. Public players just aren't smart or kind enough to understand what this spell is all about and what it could do for their team.
3. Definite no. Anything that will hurt yourself and your team more than the enemy cannot be a plausible skill for anybody, much less a hard support.
1. I said leave it, too broken.
2. Isnt that the same with vengeful?, I playing carry got swapped by a veng trying to save herself, both died.
3.How does it hurt you team? Its only you and one enemy, it effects both of yours AUTO-ATTACK ONLY.
I think the misunderstanding is with the term "thorns" , i believe you are unfamiliar with Diablo series so let me clarify, thorns is another way of saying return or better yet the BLADEMAIL EFFECT, meaning if that enemy hits your teammates HE gets damaged with pure damage.
Aaah. I see now on number three. That is a plausible idea. With the HP regen of the Guardian's passives this is actually a good idea. Since it is the ulti though I think I would have to upjump the damage.
Guardian's Promise: Is that like Test of Faith, but global? Test of faith doesn't cost your life, though...
Its faster and global, really you gotta draw a line at some point, can't give the kids all the candy.
Moreover in a scenario that you really send someone back, means that you either won the fight and the guy was really low OR you lost the fight and wanted to save the carry in which case chen is just a snack to the enemy
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