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I got to say, Primal Fear is a unique way to utilize vector targeting. The design is great but it has major balance issues, especially early game. Compare it to Burrowstrike, at level 1, it's 350 ranged, 1.9s stun with 85 damage. Primal Fear is a 1000 ranged, 2s "directed motion"(we call it this for purposes) with 100 damage. The increase in cooldown does not justify the effects.
Directed Motion > Stun > Fear. The ability to completely disable an enemy for 2 seconds while simultaneously forcing them to move to disadvantageous positions is too powerful. TOO powerful in fact, you can make a 60s cooldown ultimate with this effect alone! (and that was only slightly exaggerated)
Chain of Greed is good. Heck as annoying to play against, but really good. The cooldown to prevent lane abuse and the fact that it has a neat play and counter-play is a thumbs-up from me.
But Raven Flair? The opposite. I don't like it design-wise. What was the idea when you designed this ability? So he can spot a jungler? So he jump into them with Primal Fear and... Chain of Greed him to... death..? Ability is only ever useful in smoke ganks, when you have allies.
Ravenhook Mastery. How does the "steal chance" work exactly? So enemy can just buy Iron Branch and it's useless until late late game? Is the stolen item simply muted or will all of its stats and passive transferred too? Needs more info.
As for the hero itself, you said he fits the role of an offlaner/roamer with good carry potential. I do not see this. Chain of Greed does not work well with Raven Flair. One forces you to lane and one forces you to roam, with the other getting 100% useless. He can't carry either. He relies on enemy farm to even GET farm, taken up to eleven by having 3 abilities that reflected this.
TLDR / CONCLUSION : Unique individual abilities but doesn't really work together to make a coherent whole. Playstyle is all over the place.
Primal Fear has major balance issues, especially early game.
I agree, it needs some changes.
Raven Flair? The opposite. I don't like it design-wise. What was the idea when you designed this ability? So he can spot a jungler? So he jump into them with Primal Fear and... Chain of Greed him to... death..? Ability is only ever useful in smoke ganks, when you have allies.
This is a fairly crude ability. It can be further developed, giving a synergy with other abilities.
Ravenhook Mastery. How does the "steal chance" work exactly? So enemy can just buy Iron Branch and it's useless until late late game? Is the stolen item simply muted or will all of its stats and passive transferred too? Needs more info.
I will add steal chance later. About stealing - yes, all of its stats and passive transferred too. An enemy has unavailable empty slot.
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ELF1N
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delta17
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ELF1N
Notable (1)
Posts: 26