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Each new attack on the same target, increase the MS slow by 3% (2% for ranged), starting MS slow is 15% (8% for ranged). Max MS slow is 24%.
Parasite (Active)
Injects a Parasite on a target enemy unit and yourself. Both of you takes 5 DPS and -7 Armor for the duration. DPS stackable with Parasitic Attack, Orb of Venom, Poison Sting. Lasts 7 seconds, 800 cast range, 7 seconds cooldown.
Either you or the enemy unit die within the duration, a Parasite will spawn.
Parasite has 150 HP, 10-12 damage, 1 Medium Armor, 1.6 BAT, 320 MS. Has a passive Poison Sting that deals 3 DPS and slows by 3% that lasts 3 seconds. Each Parasite lasts 30 seconds.
FEEDBACK
Please tell me what you think about this idea! It didn't take much brainstorming to think of it, but still, give me feedback!
I think that using the active should not place a 5 dps debuff on you too, just the enemy.
If you are using the active to push by killing creeps when they have the debuff to get the parasites and take down towers with them, then it makes a little more sense but that just makes the active seem too powerful early to mid game. Maybe it should be one big and stronger parasite that you can only get from killing heroes (obviously not too much stronger) to balance it out a bit.
Other than that, I think its a very interesting and valid item.
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