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Hailing from the lowest depths of the Abysm, the demon known as Mynos walks its god-forsaken plains. In his hands are the freshly cut heads of his enemies, unfortunate to face him in combat. Moving with the speed of a tiger and the strength of a mountain, Mynos utterly decimates his foes, bringing them to their knees with a finger and ending their lives on a whim. His hatred for being commanded is outweighed by his lust for battle, earning the Dire a powerful ally. Now he employs all of his demonic gifts upon his foes, smiting them with the unholy fury that embodies what a Demon Warrior is.
ABILITIES
Abyssal Blast
Mynos channels a powerful bolt of energy from the Abysm, slowing and blinding them for a short period of time.
Mynos enchants his blade to deal extra strikes in one attack. Extra strikes deal less damage.
CHANCE: 17% EXTRA STRIKES: 1/1/2/3 DAMAGE DEALT: 50%/65%/75%/90%
UNHOLY FORTITUDE
Mynos conjures the strength of the Abysm, granting his allies a passive bonus in armor and attack speed.
BONUS ARMOR: 2/5/8/10 ATTACK SPEED: 15/20/25/30
HELL'S FURY
The Demon Warrior rushes towards its target, becoming invulnerable while charging and dealing bonus damage on the target. All enemies are burned in an area around Mynos, taking damage over time and are slowed. Mynos gains bonus attack speed and a Cleave effect for a short duration.
INITIAL DAMAGE:100/150/200 DAMAGE OVER TIME: 50/75/100 DURATION: 5 MANA COST: 125/250/325 COOLDOWN: 90/60/30
If you have any ideas, feel free to comment as such. Hope you like it!
CHANGELOG
10/29/12 - Renamed Silverbolt to Abyssal Bolt and tweaked Hell's Fury a bit.
When I thought about the idea of Silverbolt, it was under the premise that it wasn't a nuking spell and more of a disable one, so I think added damage would be OP. Meh, I feel the hero is too OP in general lol.
Meh. 425 IS to overpowered. Probably just tone it down to 275?
His mana pool should (at bare minimum) be at half his health (his strength gain and int gain are probably the same. Somewhere at 2-2.5 I think), and he is one of those Strength heroes who needs a sizable mana pool.
the DOT of your ulti is OP - 100 x 5 seconds? lol.. perhaps scale it down a bit, and make it an AOE effect around you (as you generate the heat) similar to Ion shell for example. Also make it composite damage - so it goes through BKB, but is reduced by both Armor and magic defense.
Also cast range will be a factor - the hero maybe OP, but if you make him Melee, with a 600 or so cast range on his skills, it sounds quite balanced. Your ulti can't make everyone slow - just the target I guess.
Everything else seems to be ok. 3rd skill seems a bit **** tbh - it sounds nice in an ideal world, but probably won't be practical (that skill will need a small AOE as well, or again, op - if you initiate, ideally; it should now be out of aoe range. So your allies will need to be right next to you to get the effects. (350 radius perhaps?) A big aoe on a skill like that would be crazy, especially if you are playing initiator/ganker/support.
I would also suggest ulti cd is too fast at level 3 - perhaps 90/ 70/ 50 would be more balanced. and if there is an aganihms? larger cast range? reduced cd to 30 then?
Stats: defo STR type, int/agi will need to be quite low - similar to bristleback, low start mana, but high gain.
22 +2.5
14 +1.5
16 +2.2 - essentially you need mana, but for one use only - you actually have very few casting skills with high cd.
The hero is not that OP - you actually don't have a disable.. tank with high damage out put. so you essentially force the team to fight you - similar to Centuar, but centuars attack is quite poor, it's his skills that scare people.
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