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Hata no Kokoro is a melee strength hero that uses her festive powers to deliver the party of a lifetime: your deathday party!
As a teamfight-oriented ganker, she opens the celebration with her dazzling Fireworks!, which after a delay, burns enemies who look at it and slows those who look away. Her naginata is the legendary Blade of Noh that pierces the heart of her enemies, stunning and displacing them to her back where they're more vulnerable to her allies' wrath.
When the rhythm of the warrior's heart resonates with the rhythm of the battle, will true strength be revealed. Spirit-heart is a self passive that can be activated into an aura once that big teamfight plays! Providing increased maximum health and suppressing enemy spell amp to Kokoro and her allies.
"Express your feelings! No one can stop you!" Her ultimate summons the stage for Catharsis Festival! This celebration of death will be so loud and merry, that all allies inside cannot be slowed, silenced, nor disarmed! Soon, the battlefield will be flashing with everyone's talents and everyone's an audience!
PROS :
Above average stats across the board!
Tanky teamfight support that can also offlane.
Allows the team to fight with their unhindered potential!
Can also make team-mates tanky!
CONS :
Very weak early game attack damage (like Nyx).
Expensive abilities.
2 abilities with significant delay.
Ultimate is very reliant on draft.
[Q]Fire Works!
Releases a mystical firework that will set off after 2.35 seconds on the location it's cast. Enemies looking at the firework will take high damage over time, while enemies who don't will take heavy slow. Slows turn rate whichever way.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
Fireworks will always remain the highlight of festivities.
NOTES :
Fire Works! – Aura (UNDISPELLABLE)
Deals damage in 0.5s interval starting immediately after the delay, resulting in 17 instances for a total of 297.5 / 510 / 722.5 / 935 (637.5 / 850 / 1062.5 / 1275) damage.
Looking angle is 160°. Up to 80° each from the facing direction.
Not looking is the other 200°.
[W] Blade of Noh
Stabs the target dead at their center of mass using her naginata, stunning them. Deals her increased attack damage as pure. She will then swing her weapon and reposition the enemy behind her, facing away.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CAST ANIMATION
CAST RANGE
Cannot crit nor cleave, but applies other attack modifiers on target.
The swing/toss animation disables Kokoro. This lasts 0.5 sec.
The unit is moved to 150 units away behind her and facing away.
While Kokoro is facing the enemy.
[e]Spirit-heart
Passively provides Hata no Kokoro with bonus maximum health and spell damage suppression. Can be activated, granting the passive bonuses as aura to allied heroes, as well as playing a festive music.
ABILITY
RADIUS
: PASSIVE / ACTIVE AURA
: 0 / 1200
Aura active duration
Aura linger duration
Max Health Bonus
Spell Dmg. Supp.
Spell Damage Suppression – Is directly subtracted to the enemy's Spell Amp when dealing damage (that is amplifiable by Spell Amp) to a unit having Spell Damage Suppression.
For example: A Tinker with Kaya, Null Talisman, and "+8% Spell Amp" talent will have a total of about 19% spell amp. Tinker dealing spell damage to Kokoro having 14% spell dmg supp will feel like Tinker hitting for 5% spell amp.
Can go to the negatives.
Gaining or losing the buff will not affect a unit's current health percentage.
Emits a pink aura around her once the aura triggers.
[R]Catharsis Festival
Calls forth a damned celebration! Allies celebrating inside become immune to move slows, attack slows, silences, and disarms (including mute and break) while boosting their primary attribute.
The AoE is marked by 6 pillars that block vision and pathing like trees but are indestructable (they don't do much other than aesthetics). Most importantly, it blasts a music that plays in chorus with Spirit-heart active.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 1.0 + 0
: 400
Duration
Primary Attribute Bonus
Festival Radius MANA COOLDOWN
She may be a reserved and laconic girl, but she sure knows how throw a party!
NOTES :
Celebration Buff – Aura (UNDISPELLABLE)
Does not actually dispels the debuffs that has slow/silence/disarm, their effects are just ignored. All secondary effects continue as normal ( Doom still does damage, Lucky Shot still reduce armor, etc.).
This means that their effects can return after stepping outside the festival or the festival duration ended.
The 6 pillars block vision and pathing similar to trees but they are not considered trees nor interact with any tree-based abilities.
Despite affecting gameplay, they serve no real purpose other than aesthetic.
Talents
Level 25
Level 20
Level 15
Level 10
:
:
:
:
+150 Damage
+4s Catharsis Festival duration
-30s Catharsis Festival cooldown
+5 Health Regen
|| OR ||
|| OR ||
|| OR ||
|| OR ||
+14% Spirit-heart spell-amp suppression Catharsis Festival mute and break immunity
+40 Fire Works! DPS
-2s Blade of Noh cooldown
NOTES
Level 10:Catharsis Festival activates/pauses Spirit-heart
This only applies when Hata no Kokoro remains inside the AoE
AGHANIM'S SCEPTER
Upgrades Catharsis Festival: Activates Spirit-heart aura, or pauses its duration (if already active) so long as Kokoro remain inside the festival.
Upgrades Spirit-heart: Whenever an enemy hero dies under the aura when it's active, Fire Works! is instantly cast on their death location. Reduces cooldown.
AGHANIM'S SHARD
Upgrades Blade of Noh: Increases cast range and causes Kokoro to teleport towards the target on cast.
COMMENTS / ADVANCED DISCUSSION
Mostly played on position 3, Hata no Kokoro's play style is a mixed balance between a position 3 and position 4, so she's in a unique case of being a position 3.5. She has durability and damage from her Spirit-heart and Blade of Noh, while having a strong teamfight support potential from Fire Works! and Cathatrsis Festival. She'll primarily needs two things: durability and mana. But a bit of mobility and damage never hurts.
OR she can played as an honest position 3, taking advantage of her scaling tankiness and attack damage. Fire Works! and Cathatrsis Festival are quite expensive, so expect to cast less of them if her mana items are traded for more durability and raw attack damage. With Blink Dagger, she can initiate fights by dropping her AoE abilities before using Blade of Noh to guarantee at least one enemy to stay for the light show. However, it would be much preferred if there's a better initiator than can lock multiple opponents for her.
Fire Works! has a staggeringly long effect delay of 2.35 seconds! However, when properly placed, it is a powerful ability that is able to severely damage or severely slow enemies. While it has use for zoning during the laning phase, its high mana cost and cooldown prevents it from being used too many times.
Blade of Noh is a melee ranged stun akin to Dragon Tail but have strong pure damage that scales to her attack. One of its unique effects is it repositions enemies behind her, which serves greatly well in complementing her Fire Works! and Catharsis Festival at keeping enemies in place, probably better than the stun aspect. This spell will be her most commonly used ability because of its generous mana cost and cooldown for the effects it offers.
Spirit-heart is a simple ability that is used when a teamfight is going down. Giving allies two very rare and unique buffs under the music of battle! We don't really know if percentaged MaxHealth manipulation stack additively or multiplicatively because so far, Granite Aura is alone at having this buff.
activated aura battle music
Cathatrsis Festival is a very strong teamfight enabler that prevents her team from being suscepted by the most common crowd controls. Even without it, the primary attribute increase to allies can prove more than suffice. This ability is the sole reason why Kokoro will be very dependent on draft, both allies and enemies. Against enemies with a high number of silences, Cathatrsis Festival will feel like a broken, OP ability, especially to heroes like Silencer, which she hard counters; however, when against lineups that lack slows and silences but are heavy on other disables like stuns and cyclones, Cathatrsis Festival will feel lackluster, only providing stats as a consolation for the high-mana, high-cooldown ability it is.
But on to other matters, thanks to Spirit-heart, strength heroes gets more bang for their buck! The bonus strength from the ultimate gives more health, and that health gets even more amplified by a percentage! That's a dang strong natural synergy that isn't just locked to Kokoro herself, but as long as she has any strength allies as well!
I made Catharsis Festival have very high mana cost and cooldown to make up for it's powerful effects, comparable to Omniknight's ultimate (but instead of immune to physical, it's immune to soft crowd controls). The duration is long and AoE is huge, but enemies will still be wise enough to fall back when it's up, so the the full duration might not even be used.
Fireworks has a ludicrous delay and the damage only works if the enemy is looking, I think that's reasonable enough of a setback for the damage it's capable of. Besides, there's things like Shrapnel which even without the talent can deal 880 total damage.
But who knows, it's hard to really know if you can't playtest the hero and you're not Icefrog. ¯\_(ツ)_/¯
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Terraformer
Peacekeeper
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Fræʃir
Astral Channeler
Arachnopath
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delta17
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Posts: 108
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