Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Enders, the Sinister Sorcerer (HCC)

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Enders, the Sinister Sorcerer (HCC) 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by miossid » December 25, 2017 6:56pm | Report

ENDERS, THE SINISTER SORCERER



Roles: Carry, Nuker, Disabler, Initiator


STATS

Strength: 17+2.1
Agility: 20+2.5
Intelligence: 18+3.3

Main stat: Intelligence
Starting damage: 37-43
Movement speed: 305
Base attack time: 1.7
Starting armor: 3.75
Magic resistance: 25%
Attack range: 620
Projectile speed: 1100
Attack animation: 0.46 + 0.35
Base health regen: 1.5
Vision range: 1800/800
Turn rate: 0.5


LORE

Enders has a single purpose. He has never had parents. He was born from the Darkness. He always knew how to care care of himself, he always knew how to survive, even when he was very little. When he was a bit older, he understood it was the Darkness what has been protecting him. And he knew the Darkness was the reason he had these magic inside him, magic he could proggresively learn to control and master. He was born with it inside. Enders assembled his own wand from pieces of the most ancient trees of the forest, and since then, his sorcery is more powerful than ever.
The Sinister Sorcerer now comes to the battlefield, determined to fulfill the sole purpose of his existence, the only reason he was born. And he will bring Darkness to everyone who stands in his way.


SKILLS


Q. SINISTER PROTECTION: Enders conjures a shield of Darkness around himself for 3/3/4/4 seconds. If he is affected by any enemy ability or item, the shield blocks the damage and effect it would cause and converts it to dark magic. When that happens, the shield starts dealing AOE damage every half-second during an interval of 4 seconds for a total of 100/180/260/340 damage, grants him status resistance of 25/40/55/70% for 4 seconds, and reduces Curse of Desolation's (E) cooldown by 4 seconds. The bonus status resistance is reduced by 40% for each status debuff mitigated in the duration. Only one spell or item effect can be blocked.

Magic shield duration: 3/3/4/4 seconds
Total damage: 100/180/260/340
Damage type: Magical
Radius: 620
Status resistance: 25/40/55/70%
Resistance duration: 4 seconds
Pierces spell immunity (damage): No
Cooldown: 40/35/30/25
Mana: 100/125/150/175
Cast point: 0.3


W. DARK ART: The Sinister Sorcerer grants power to himself with his wand, gaining attack speed for 5 attacks. Each attack slows the target enemy hero for 0.8 seconds. Lasts for 10 seconds.

Damage type: Physical
Attack speed: 45/65/85/105
Slow: 9/12/15/18%
Slow duration: 0.8 seconds
Pierces spell immunity: Yes
Cooldown: 16/14/12/10
Mana: 70/80/90/100
Cast point: 0.0


E. CURSE OF DESOLATION: Sinister Sorcerer curses the target area, slowing enemies while they remain on its radius. All of his basic attacks on the targets that are on the area are increased. If an enemy hero remains on the area after 2.5 seconds, the bonus damage inflicted by this ability to that hero is increased. All the damage of this ability is reduced by 50% against creeps. Lasts for 10 seconds. Multiple instances do not stack.

Damage type: Magical
Base damage: 45/55/65/75
Damage increase: 50/60/70/80
Slow: 14/16/18/20%
Radius: 450
Cast range: 800
Pierces spell immunity: No
Cooldown: 16
Mana: 75/95/115/135
Cast point: 0.2


R. DARKNESS INCANTATION: Enders casts a spell on an AOE that damages and stuns enemies hit for 2 seconds. If it impacts on an enemy hero, the sorcerer gains increased movement speed for 3 seconds.

Damage type: Magical
Damage: 150/275/400
Stun: 2 seconds
Movement speed bonus: 10%/14%/18%
Cooldown: 70/60/50
Mana: 250/375/500
Projectile speed: Instant
Radius: 275
Cast range: 675
Projectile speed: 1700
Cast point: 0.3


TALENTS

lvl 10: +3 Dark Art basic attacks OR +185 Health
lvl 15: +70 Curse damage OR Shield gives +30% magic resistance after blocking for 4 seconds
lvl 20: +80 Dark Art attack speed OR +50 movement speed
lvl 25: Shield heals 400 health after blocking OR +400 Incantation damage



PLAYSTYLE

Sinister Sorcerer lanes best in mid, where he is played as a basic attack-oriented Intelligence hero. His first spell is a powerful defensive and offensive tool he can use when going for a kill. He can farm easily using Curse of Desolation's damage increase, and he can also harass the enemy mid hero with it. However, when he is alone he requieres the help of his ultimate to keep an opponent inside the Curse of Desolation's area, by stunning them; by the time the stun wears off, Curse of Desolation will have increased damage to that hero, and then Sinister Sorcerer can use Dark Art to buff his attack speed so he can deal the highest damage possible. In the lane, if he happens to get ganked and Sinister Incantation is not on cooldown, he can use it to stun his enemies and flee with the movement speed bonus it provides.


Well, this is my first try in creating a hero, so I appreciate any feedback I may receive.

miossid



Posts: 3
Permalink | Quote | PM | +Rep by The Magnus Magus » December 26, 2017 6:18pm | Report
I think I understand the Q, but the wording is a little off, and confused me.

It says incoming spells are converted into dark magic that damages enemies. However it seems to function as a cloud of dark energy that neutralizes any magic that comes its way.

If I'm understanding correctly, the damage begins as soon as the ability is cast, and lasts for the entire duration. If any incoming spells are cast on him, they fail, instead lessening the damage output of the spell by 25%.

Whatever the intended series of events is, it needs to be made clearer and the spell description needs to remain consistent with it.

Overall, the hero is pretty good. The W and E are, in my opinion, a little bland, but the Q makes up for it. Nice job and good luck!
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
View My Blog
Permalink | Quote | PM | +Rep by miossid » December 26, 2017 6:58pm | Report
Actually the Q starts dealing damage when a spell is blocked, and it doesn't deal any damage if no spell is blocked. I will correct the wording so it's easily understood. English is not my native language, so it's a bit harder.

Thanks for the feedback! :)

miossid



Posts: 3
Permalink | Quote | PM | +Rep by miossid » December 27, 2017 9:45am | Report
I reworked the W and E abilities and some talents a bit. I think they are more interesting to use now.

miossid



Posts: 3

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved