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Strength: 15+1.7 Intelligence: 16+1.8 Agility: 24+2.5
Base movement speed: 310
Base Armor: 3
Attack Range: 128
SKILLS
Frosty Heart (target self)
Movement speed decrease: 10/20/30/40
Magic Resistance: + 5/10/15/20
Armor: 1/2/3/5
Aurora has learned to lower her body temperature to nullify pain.
Ninja Training (passive)
For every minute in the game Aurora spends alive, she will gain .5/1/1.5/2 movement speed, and 1/2/3/4 damage.
“Practice makes perfect!”
AuraFrost (toggle)
Enemy units in a 400 radius will be slowed 10/20/30/40. Aurora will be slowed half of that.
“Beware the presence of the Frost Ninja!”
Cloak (passive)
At night, Aurora gains 10/20/35/50 movement speed, and invisibility.
Also, when Aurora is standing within 150 units away from any unit or trees, she will gain 10/20/30% evasion.
So...Aurora is meant to be a carry, that much is obvious. However, the Q and E skills feel like you want him to be a tank. The only real ability that assists his right clicks is Ninja training (interesting concept, by the way) because cloak turns him into a hero like night stalker (farm by day, carry by night)
He's supposed to kinda be like Brewmaster, you suddenly appear, the enemies all throw their nukes only to find that they didn't do anything... I might change AuraFrost later.
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TheSofa
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