Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Archon - Dire Agility/Intelligence

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Archon - Dire Agility/Intelligence 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by jqpophes » June 16, 2014 8:24pm | Report
Archon

Health: 492 Ranged Attack: 44
Mana: 247 Range: 350
Strength: 18 + 1.4 Attack Speed: 0.71 / s
Agility: 18 + 3.1 Move Speed: 290
Intelligence: 19 + 1.7 Physical Armor: 0
Magical Armor: 0

Skill 1 - Psionic Barrier

* Archon receives 1 point of Psionic Barrier at Level 1.

Archon's natural disposition creates a hardened shield that protects it at all times, this barrier is able to reduce incoming damage from enemies, magical or physical, and reduces extra damage from heavy attacks.

Level 1: Melee attacks reduced by 10%, ranged attacks reduced by 6%, magical attacks reduced by extra 3%, heavy damage reduced by extra 1%.
Level 2: Melee attacks reduced by 12%, ranged attacks reduced by 8%, magical attacks reduced by extra 4%, heavy damage reduced by extra 2%.
Level 3: Melee attacks reduced by 14%, ranged attacks reduced by 10%, magical attacks reduced by extra 5%, heavy damage reduced by extra 3%.
Level 4: Melee attacks reduced by 16%, ranged attacks reduced by 12%, magical attacks reduced by extra 6%, heavy damage reduced by extra 4%.
Level 5: Melee attacks reduced by 18%, ranged attacks reduced by 14%, magical attacks reduced by extra 7%, heavy damage reduced by extra 5%.

Mana Cost: 40 initial + 1.25 / 2.00 / 2.75 / 3.50 / 4.25% per second
Cooldown: 14
Cast Time: Instant
Range: Self
AoE: Self
    - All melee attacks from enemies will be reduced by 10 / 12 / 14 / 16 / 18%.
    - All ranged attacks from enemies will be reduced by 6 / 8 / 10 / 12 / 14%.
    - All magical damage will be reduced by 13 / 16 / 19 / 22 / 25%.
    - All attacks that take out more than 35% of Archon's current health will be reduced by 14 / 18 / 22 / 26 / 30%.
    - 40 mana at all times to activate Psionic barrier.
    - Pure damage will negate Psionic Barrier.
    - Once Shatter or Azure Bolts have been used, Psionic Barrier will go into cool down.

Sub Skill - Shatter

Archon can choose to shatter its shield if it wishes to do so, dealing physical damage and purging random enemies' buffs in a small area.

Level 1: 100 damage, purges 1 buff.
Level 2: 175 damage, purges 1 buffs.
Level 3: 250 damage, purges 2 buffs.
Level 4: 325 damage, purges 2 buffs.
Level 5: 400 damage, purges 3 buffs.

Mana Cost: 80 / 95 / 110 / 125 / 140
Cooldown: 14
Cast Time: Instant
Range: Self
AoE: 240
    - Psionic Barrier is deactivated during the duration of Shatter.
    - Damage output is mitigated equally between all enemy units in a 240 radius around Archon.
    - If only one enemy unit is in the 240 radius, that unit will take full damage from current level of Shatter.
    - Only purges 1 / 1 / 2 / 2 / 3 buffs on random enemies in a 240 radius, heroes take priority.
    - Shatter can only be used if Psionic Barrier is active.

Sub Skill - Azure Bolts

Archon takes some time to break its barrier into several pieces, earning charges to shoot its now broken barrier shards as projectiles dealing magical damage to enemies in a line. These shards will also push the first enemy hit back a short distance.

Level 1: Gains 1 extra charge, first charge deals 50 initial damage, rest of the charges deal 50 damage.
Level 2: Gains 2 extra charges, first charge deals 75 initial damage, rest of the charges deal 50 damage.
Level 3: Gains 3 extra charges, first charge deals 100 initial damage, rest of the charges deal 50 damage.
Level 4: Gains 4 extra charges, first charge deals 125 initial damage, rest of the charges deal 50 damage.
Level 5: Gains 5 extra charges, first charge deals 150 initial damage, rest of the charges deal 50 damage.

Mana Cost: 60 / 80 / 100 / 120 / 140
Cooldown: 14
Cast Time: 1.35
Range: 650
AoE: 180
    - Psionic Barrier is deactivated during the duration of Azure Bolts.
    - Each charge can be individually controlled.
    - Psionic Barrier cannot be reactivated after using a charge of Azure Bolts.
    - Azure Bolts can only be used if Psionic Barrier is active.
    - Barrier Shards travel at a speed of 800 units.
    - If used in succession, deals a maximum output of 100 / 175 / 250 / 325 / 400 magical damage to the first unit in a line.
    - Damage is decreased by 10% for each enemy unit hit behind the first.
    - Knock-back only applies to first enemy unit hit of 100 units, opposite the direction it is facing.
    - 1.75 seconds to gain all charges, instantly casts the projectiles.
    - Mana Cost only taken to activate Azure Bolts, using the charges do not deplete mana.
    - Psionic Barrier will go into cooldown after all charges have been used up.



Skill 2 - Molecular Instability

Archon rearranges an enemy hero's DNA, rearranging their attributes and stopping their health and mana regeneration. Additionally, each attack on that hero will lower their movement speed, attack speed and armor. When cast on allied heroes, their health and mana regeneration increases, and each attack on the hero will increase their movement speed, attack speed and armor.

Level 1: 1.25% movement speed, 2.25% attack speed, 1 armor, lasts 8 seconds.
Level 2: 1.50% movement speed, 3.00% attack speed, 1 armor, lasts 9 seconds.
Level 3: 1.75% movement speed, 3.75% attack speed, 1 armor, lasts 10 seconds.
Level 4: 2.00% movement speed, 4.50% attack speed, 1 armor, lasts 11 seconds.

Mana Cost: 100 / 130 / 160 / 190
Cooldown: 17
Cast Time: 0.85
Range: 300
AoE: n/a
    - Allied heroes will not have their attributes rearranged, and their health and mana regeneration will be increased by 2 / 3 / 4 / 5%.
    - Tapers off at 30% movement speed slow/increase, 50% attack speed slow/increase, 4 / 6 / 8 / 10 armor reduction/increase.
    - Enemy heroes will regain movement speed, attack speed and armor gradually over the duration of the spell if the hero has not taken damage.
    - Allied heroes will lose movement speed, attack speed and armor gradually over the duration of the spell if the hero has not taken damage.
    - Physical attacks or magical spells/items will trigger the de-buff or buff.



Skill 3 - Archon Bomb


Archon hurls a part of its volatile entity towards an enemy unit lingering itself on the enemy, it will then explode several times each with a chance to mini-stun. Damage is capped off to how much health was used to cast Archon Bomb.

Level 1: 15% of current health to cast, 8 successive explosions, each explosion has a 12% chance to mini-stun for 0.15 second.
Level 2: 18% of current health to cast, 10 successive explosions, each explosion has a 13% chance to mini-stun for 0.15 second.
Level 3: 22% of current health to cast, 12 successive explosions, each explosion has a 14% chance to mini-stun for 0.15 second.
Level 4: 25% of current health to cast, 12 successive explosions, each explosion has a 15% chance to mini-stun for 0.15 second.

Mana Cost: 0
Cooldown: 18
Cast Time: 1.35
Range: 400
AoE: n/a

Sub Skill - Detonate

Archon detonates its volatile entity from far away, exploding several times dealing damage and possibly mini-stunning the enemy unit.

Mana Cost: 50
Cooldown: 18
Cast Time: Instant
Range: 1200
AoE: n/a
    - Archon has vision of the enemy unit until it detonates itself.
    - Each explosion does an equal amount of physical damage that adds up to the amount of health used to cast Archon Bomb.
    - The explosions set off at 0.35 second intervals.
    - Cannot suicide with Archon Bomb's health removal.
    - Health removal will heal Archon with Plasmic Alteration activated.
    - Health removal takes precedence so Psionic Barrier will not reduce the damage to Archon's health.
    - 400 range to cast the spell, Archon can detonate from 1200 range away.
    - Archon uses 15 / 18 / 22 / 25% of current health to cast Archon Bomb, but uses 50 mana to detonate.
    - The bomb lasts for 11 seconds on the enemy unit or away from 1200 range.



Skill 4 - Plasmic Alteration

Archon is able to temporarily switch damage and regeneration nodes, keeping itself from harm, can be auto-casted. De-buffs on Archon are temporarily inactive for the duration of Plasmic Alteration.

Level 1: Lasts for 2.00 seconds.
Level 2: Lasts for 2.50 seconds.
Level 3: Lasts for 3.00 seconds.

Mana Cost: 75
Cooldown: 9
Cast Time: Instant
Range: Self
AoE: Self
    - Any damage taken during the duration of Psionic Altercation will become recovery for its health.
    - Any recovery taken during the duration of Psionic Altercation will become damage for its health.
    - Will heal self with health removal from Archon Bomb.
    - Can deny self with healing items such as Mekansm.
    - Can be denied by allied heroes with healing abilities such as Hand of God or Purification.

jqpophes



Posts: 5

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved