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* Archon receives 1 point of Psionic Barrier at Level 1.
Archon's natural disposition creates a hardened shield that protects it at all times, this barrier is able to reduce incoming damage from enemies, magical or physical, and reduces extra damage from heavy attacks.
Level 1: Melee attacks reduced by 10%, ranged attacks reduced by 6%, magical attacks reduced by extra 3%, heavy damage reduced by extra 1%. Level 2: Melee attacks reduced by 12%, ranged attacks reduced by 8%, magical attacks reduced by extra 4%, heavy damage reduced by extra 2%. Level 3: Melee attacks reduced by 14%, ranged attacks reduced by 10%, magical attacks reduced by extra 5%, heavy damage reduced by extra 3%. Level 4: Melee attacks reduced by 16%, ranged attacks reduced by 12%, magical attacks reduced by extra 6%, heavy damage reduced by extra 4%. Level 5: Melee attacks reduced by 18%, ranged attacks reduced by 14%, magical attacks reduced by extra 7%, heavy damage reduced by extra 5%.
Mana Cost: 40 initial + 1.25 / 2.00 / 2.75 / 3.50 / 4.25% per second Cooldown: 14 Cast Time: Instant Range: Self AoE: Self
- All melee attacks from enemies will be reduced by 10 / 12 / 14 / 16 / 18%.
- All ranged attacks from enemies will be reduced by 6 / 8 / 10 / 12 / 14%.
- All magical damage will be reduced by 13 / 16 / 19 / 22 / 25%.
- All attacks that take out more than 35% of Archon's current health will be reduced by 14 / 18 / 22 / 26 / 30%.
- 40 mana at all times to activate Psionic barrier.
- Pure damage will negate Psionic Barrier.
- Once Shatter or Azure Bolts have been used, Psionic Barrier will go into cool down.
Sub Skill - Shatter
Archon can choose to shatter its shield if it wishes to do so, dealing physical damage and purging random enemies' buffs in a small area.
- Psionic Barrier is deactivated during the duration of Shatter.
- Damage output is mitigated equally between all enemy units in a 240 radius around Archon.
- If only one enemy unit is in the 240 radius, that unit will take full damage from current level of Shatter.
- Only purges 1 / 1 / 2 / 2 / 3 buffs on random enemies in a 240 radius, heroes take priority.
- Shatter can only be used if Psionic Barrier is active.
Sub Skill - Azure Bolts
Archon takes some time to break its barrier into several pieces, earning charges to shoot its now broken barrier shards as projectiles dealing magical damage to enemies in a line. These shards will also push the first enemy hit back a short distance.
Level 1: Gains 1 extra charge, first charge deals 50 initial damage, rest of the charges deal 50 damage. Level 2: Gains 2 extra charges, first charge deals 75 initial damage, rest of the charges deal 50 damage. Level 3: Gains 3 extra charges, first charge deals 100 initial damage, rest of the charges deal 50 damage. Level 4: Gains 4 extra charges, first charge deals 125 initial damage, rest of the charges deal 50 damage. Level 5: Gains 5 extra charges, first charge deals 150 initial damage, rest of the charges deal 50 damage.
- Psionic Barrier is deactivated during the duration of Azure Bolts.
- Each charge can be individually controlled.
- Psionic Barrier cannot be reactivated after using a charge of Azure Bolts.
- Azure Bolts can only be used if Psionic Barrier is active.
- Barrier Shards travel at a speed of 800 units.
- If used in succession, deals a maximum output of 100 / 175 / 250 / 325 / 400 magical damage to the first unit in a line.
- Damage is decreased by 10% for each enemy unit hit behind the first.
- Knock-back only applies to first enemy unit hit of 100 units, opposite the direction it is facing.
- 1.75 seconds to gain all charges, instantly casts the projectiles.
- Mana Cost only taken to activate Azure Bolts, using the charges do not deplete mana.
- Psionic Barrier will go into cooldown after all charges have been used up.
Skill 2 - Molecular Instability
Archon rearranges an enemy hero's DNA, rearranging their attributes and stopping their health and mana regeneration. Additionally, each attack on that hero will lower their movement speed, attack speed and armor. When cast on allied heroes, their health and mana regeneration increases, and each attack on the hero will increase their movement speed, attack speed and armor.
- Allied heroes will not have their attributes rearranged, and their health and mana regeneration will be increased by 2 / 3 / 4 / 5%.
- Tapers off at 30% movement speed slow/increase, 50% attack speed slow/increase, 4 / 6 / 8 / 10 armor reduction/increase.
- Enemy heroes will regain movement speed, attack speed and armor gradually over the duration of the spell if the hero has not taken damage.
- Allied heroes will lose movement speed, attack speed and armor gradually over the duration of the spell if the hero has not taken damage.
- Physical attacks or magical spells/items will trigger the de-buff or buff.
Skill 3 - Archon Bomb
Archon hurls a part of its volatile entity towards an enemy unit lingering itself on the enemy, it will then explode several times each with a chance to mini-stun. Damage is capped off to how much health was used to cast Archon Bomb.
Level 1: 15% of current health to cast, 8 successive explosions, each explosion has a 12% chance to mini-stun for 0.15 second. Level 2: 18% of current health to cast, 10 successive explosions, each explosion has a 13% chance to mini-stun for 0.15 second. Level 3: 22% of current health to cast, 12 successive explosions, each explosion has a 14% chance to mini-stun for 0.15 second. Level 4: 25% of current health to cast, 12 successive explosions, each explosion has a 15% chance to mini-stun for 0.15 second.
- Archon has vision of the enemy unit until it detonates itself.
- Each explosion does an equal amount of physical damage that adds up to the amount of health used to cast Archon Bomb.
- The explosions set off at 0.35 second intervals.
- Cannot suicide with Archon Bomb's health removal.
- Health removal will heal Archon with Plasmic Alteration activated.
- Health removal takes precedence so Psionic Barrier will not reduce the damage to Archon's health.
- 400 range to cast the spell, Archon can detonate from 1200 range away.
- Archon uses 15 / 18 / 22 / 25% of current health to cast Archon Bomb, but uses 50 mana to detonate.
- The bomb lasts for 11 seconds on the enemy unit or away from 1200 range.
Skill 4 - Plasmic Alteration
Archon is able to temporarily switch damage and regeneration nodes, keeping itself from harm, can be auto-casted. De-buffs on Archon are temporarily inactive for the duration of Plasmic Alteration.
Level 1: Lasts for 2.00 seconds. Level 2: Lasts for 2.50 seconds. Level 3: Lasts for 3.00 seconds.
- Any damage taken during the duration of Psionic Altercation will become recovery for its health.
- Any recovery taken during the duration of Psionic Altercation will become damage for its health.
- Will heal self with health removal from Archon Bomb.
- Can deny self with healing items such as Mekansm.
- Can be denied by allied heroes with healing abilities such as Hand of God or Purification.
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