Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
First off, he would have a LOT of mana problems. Being a strength hero, he has a low base intelligence and horrible int gain (+1.6 is lower than average for strength heroes), meaning his mana pool and regen will be low, AND his mana costs are high but low cooldowns, leaving him with 0 mana in no time. He also seems to needs levels, so dual laning wouldn't be as optimal, which leaves him mid. Item core would be Arcane Boots, Wand and bottle. He wouldn't be a great laner either though and will get shut down by other, stronger mids. No stuns also means he can't break TPs and is a mediocre ganker.
Also his skills are boring and resembles LoL very much.
Guides are merely a general outline, do not take it as a bible. The best players adapt to circumstance.
Not every good mid hero has a stun . QoP and tinker. Mind you his mana costs and starting values can easily be changed
If he had a stun he would be very imba hero. He gets alot of attack speed for free. And his w and e do alot of damage. I'm think of making his spells physical to make a w into e combo do a ton of burst
Death is not the end only the beginning of something else.
3 Things:
The Orb Effect's HP regen steal is a little too strong. Early game, people rarely have over 2 hp regen, and Mid Game rarely over 4 unless they're getting Vanguard, Mech, etc. The orb effect can basically cancel regen for most heroes.
The ultimate doesn't have much. He gets more hp, ranged attacks, and move speed. That doesn't really make it too useful. I think you should add damage, lifesteal, or something to increase dps.
The Dash spell thing has both damage and slow. FV and Morphling's dashes only have one or the other. I say choose one or the other, or nerf both values.
3 Things:
The Orb Effect's HP regen steal is a little too strong. Early game, people rarely have over 2 hp regen, and Mid Game rarely over 4 unless they're getting Vanguard, Mech, etc. The orb effect can basically cancel regen for most heroes.
The ultimate doesn't have much. He gets more hp, ranged attacks, and move speed. That doesn't really make it too useful. I think you should add damage, lifesteal, or something to increase dps.
The Dash spell thing has both damage and slow. FV and Morphling's dashes only have one or the other. I say choose one or the other, or nerf both values.
Aight
Death is not the end only the beginning of something else.
Great hero, although the Bio could use a little bit of tweaking. He could be the Batrider's Bat father who is out for revenge for imprisioning his son. Makes more sense than QoP appearing, giving the guy a night to remember then instantly becoming a Vampire instead of becoming, well, dead.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Zesty
Notable (1)
Posts: 8
Steam: JestMx
Sometimes madness makes us who we really are.
TheKraftyOne
Notable (2)
Posts: 24
Steam: quad_
Alcatraz The Jaywalker
Notable (2)
Posts: 63
Steam: darkmatter478
xCO2
<Moderator>
Awards Showcase
Memorable (72)
Posts: 1542
Steam: RUSH_and_ABUSE
View My Blog
daPhongster
Notable (8)
Posts: 208
Sometimes madness makes us who we really are.
TheKraftyOne
Notable (2)
Posts: 24
Steam: quad_
My Hero Guides: Furion
My Ideas for Dota: Iron Guardian, Rafael, the Split Being
Check this out.
Glayde
Notable (13)
Posts: 672
Steam: Zephyr
View My Blog
Muscle Relaxer
Posts: 39
Steam: tnguyen_45
Sometimes madness makes us who we really are.
TheKraftyOne
Notable (2)
Posts: 24
Steam: quad_