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Glad to hear that, though it may come a bit longer than expected. This is my very first tutorial, so I don't know if I'm doing it right. I have to thought about how to make this tutorial easy to understand, but not boring.
Here's some content that I have considered:
Introduction
Ability Form
Preparing Environment
Ability Testing
Passive
Anti Mage' Spell Shield
Rank: Newbie
Introducing: Modifier
Modifier: 'property', static
Troll Warlord's Fervor
Rank: Newbie
Modifier: Stack
Modifier: 'event', OnAttackStart
Modifier: 'property', dynamic
Unit Target
Ogre Magi's Fireblast
Rank: Newbie
Introducing: Ability
Ability: OnSpellStart
Logic: Target reference
Logic: ApplyDamage
Logic: Add new modifier
Modifier: 'state'
Chaos Knight's Chaos Bolt
Rank: Newbie
Logic: Random
Logic: CreateProjectile
Ability: OnProjectileHit
No Target
Tidehunter's Ancor Smash
Rank: Newbie
Logic: FindUnitsInRadius
Logic: for k,v in pairs
Modifier: 'property', static
Zeus' Thundergod's Wrath
Rank: Newbie
Logic: FindUnitsinRadius, FIND_EVERYWHERE
Logic: AddFOWViewer
I'm planning to do 1 item each week (Introduction part has 3 item, so 3 weeks). It may have slow pace, but I want this to be thorough, clear, and easy.
Darn, it is hard to write on the blog! It has less space than in forum format, making some code get ugly.
Can I post as a thread instead, or should I use GitHub to write the code?
Darn, it is hard to write on the blog! It has less space than in forum format, making some code get ugly.
Can I post as a thread instead, or should I use GitHub to write the code?
Write the Code on Github and have a screenshot of it here, so things won't get messy and stuff
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Elfansoer
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Elfansoer
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Elfansoer
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