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This is a project I started on Reddit, and as many people there can tell you, I made some major mistakes. However, the Reddit community has been very instrumental in helping me to correct said mistakes. So, why am I moving it? A few reasons, but first and foremost is the size limitation of Reddit posts. I was not able to fit all the information I wanted in the main topic. So I decided it would probably be better to move this resource to an actual forum where I could do more to it and not have to worry about splitting it up. So here it is, and here I'll be posting all future updates. To those of you coming from Reddit, I hope you all will continue to contribute and help to make this resource as accurate as possible. I will continue to check the Reddit page in addition to the comments here. Thank you all.
Notes:
*** There are fairly few DotA skills that can be directly translated into a single LoL skill. As such I may combine two LoL skills to illustrate one DotA skill, but to avoid confusion I wont use more than two and they both should strongly resemble the skill I'm trying to describe. If for some reason you do not believe the examples I give match the skill I'm describing closely enough, please let me know so that I might change it.
*** There are some DotA skills that canNOT be translated into LoL at all. In such cases I sketch what the skill does briefly in as colorful a picture as I can without going into too many specifics. If you wish to know exactly how long a stun is, or what animations are performed, please look it up on the wiki. If you don't believe my description adequate, let me know so that I might elaborate.
*** I Use both Champion and Hero consistently. I do this on purpose. Champions are from LoL, Heroes are from DotA. If you see a sentence contain both "champion" and "hero" it should be describing a LoL Champion and DotA Hero respectively. However, I'm human and bound to make mistakes, if you believe I've mixed up my jargon, or accidentally switched them, please let me know so that I might fix it.
Updates
Jan 30: Radiant and Dire Strength Heroes have been added and are updated per changes via Reddit Jan 31: Radiant Agility Heroes have been added, suggestions from Atlas have been implemented
Radiant Strength
Earthshaker
Fissure(Q): Similar to Anivia's old wall with that exploit that allowed you to trap people inside, except stuns are guaranteed and it damages Enchant Totem(W): Jax's Empower Aftershock(E): Causes effects from skills to splash over to additional targets, includes stuns and damage Echo Slam(R): Rammus's ult with Tiamat splash
Sven
Storm Hammer(Q): Riven's Ki Burst Great Cleave(W): Cleaves enemies in a circle in front of Sven Warcry(E): Similar to the active from Gangplank's Raise Morale, raises armor instead of attack speed God's Strength(R): Similar to the active from Jax's Grandmaster's Might, only much larger gain
Tiny
Avalanche(Q): Swain's stun without the delay Toss(W): Hurls random unit towards target, damaging both target and projectile, projectile can be friendly Craggy Exterior(E): Rammus' defensive ball curl on passive with a chance to stun, does not work on units outside of melee range Grow(R): Similar to Cho's ult in that his mass and power grows, but does so passively, losses attack speed but gains damage for toss.
Kunkka
Torrent(Q): Cho's Rupture, with added stun and no warning to enemies Tidebringer(W): Cho's vorpal Spikes on passive, no mana X Marks the Spot(E): Interrupts target, after a delay the target is returned to location where they were initially marked Ghost Ship(R): summons ghost ship damaging and stunning enemies in a line, allies receive bonus speed and delayed reaction to damage
Beastmaster
Wild Axes(Q): Sivir's Boomerang Call of the Wild(W): Summons up to 2 beasts, I would assume hawk is used for scouting as well as damage, and boar used for attacking only Inner Beast(E): Similar to the active from Gangplank's Raise Morale but does not increase movement speed and is on passive Primal Roar(R): Fus Roh Da! Stuns target and clears path to it, damaging nearby enemies and slowing their movement and attack speed
Dragon Knight
Breathe Fire(Q): Xerath's Arcanopulse Dragon Tail(W): Similar to Irelia's Equilibrium Strike, however it always stuns Dragon Blood(E): Improves health regen and armor Dragon Form(R): Changes shape and gains added benefits to auto attacks based on how many points were put into the skill
Clockwerk
Battery Assault(Q): The passive from Blitz's Static Field on call, interrupts enemies when hit Power Cogs(W): Closest to Jarvan's ult, without the gap closer. Enemies on the outside can open a gap in the wall by walking into it, but are knocked back and lose health and mana. Rocket Flare(E): Miniature Gangplank ult Hookshot(R): Amumu's Bandage toss, damages and stuns enemies along the way too
Omniknight
Purification(Q): Karma's Mantra enhanced Soul Shield that heals instead of shields Repel(W): Similar to Morgana's Spell Shield, cleanses when applied Degen Aura(E): Passive movement and attack speed debuff, think nunu's ult without the damage. Guardian Angel(R): Similar to sitting in the fountain. Armor and regen buffed.
Huskar
Inner Vitality(Q): Heal over time Burning Spear(W): Auto attacks deal damage over time and drain Huskar's HP. Berserker's Blood(E): combine the passive from Trynd's Bloodlust and Olaf's passive Life Break(R): Closes on enemy, sacrificing health to slow and inflict a percentage of target enemy's current HP
Alchemist
Acid Spray(Q): Similar to Urgot's Noxian Corrosive Charge Unstable Concoction(W): damages and stuns an enemy depending on delay from brewing to throwing. can blow up in face Goblin's Greed(E): The passive from Ashe's Hawkshot only Stackable Chemical Rage(R): Singed's ult
Dire Strength
Axe
Berserker's Call(Q): Taunts all enemies within melee range and increases armor Battle Hunger(W): damage over time and slow, target can end this effect by killing a unit Counter Helix(E): Similar to Jax's counter, only no stun Culling Blade(R): Garen's Justice combine with Pantheon's Heartseeker Strike
Pudge
Meat Hook(Q): Blitz's grab, allies snagged in this way do not take damage but are pulled Rot(W): Similar to Mundo's Burning Agony, slows enemies instead of reducing cc's Flesh Heap(E): adds permanent bonuses to magic resist and strength when nearby enemy heroes die Dismember(R): Warwick's ult
Sand King
Burrowstrike(Q): Mao's Twisted Advance with aoe stun Sandstorm(W): Similar to Akali's Twilight Shroud, damage instead of slow and is channeled Caustic Finale(E): The passive from Tristana's Explosive Shots Epicenter(R): Similar to Nunu's ult but must complete channel to start, expands
Slardar
Sprint(Q): moves faster but takes more damage Slithereen Crush(W): Combine Ali's Pulverize(local) with Cho's Rupture(slow), stun instead of knockup Bash(E): chance to do bonus damage and stun enemies Amplify Damage(R): The effect from Nid's trap
Tidehunter
Gush(Q): Kayle's Reckoning Kraken Shell(W): damage reduction and debuff cleanse on critical threshold Anchor Smash(E): damage nearby enemies and reduce their base attack Ravage(R): Amumu's ult, just larger
Skeleton King
Hellfire Blast(Q): Sion's Cryptic Gaze combined with Kayle's Reckoning Vampiric Aura(W): nearby allied melee units gain lifesteal Critical Strike(E): chance to deal bonus attack damage Reincarnation(R): Zilean's ult on passive that slows all nearby enemies on rez
Lifestealer
Rage(Q): Nocturne's Shroud of Darkness with guaranteed attack speed bonus Feast(W): Vlad's Transfusion Open Wounds(E): Similar to Shen's Vorpal Blade Infest(R): lay dormant and unseen in unit until killed or consumed
Night Stalker
Void(Q): Kayle's Reckoning Crippling Fear(W): Blind and Silence Hunter in the Night(E): gain movement and attack speed at night Darkness(R): Changes time to night, boosts all of night stalkers skills
Doom Bringer
Devour(Q): consume enemy non-hero and acquire any special skills it had Scorched Earth(W): Immolate area, increases Doom Bringer's HP regen and movement speed Lvl? Death(E): damage based on level, interrupt Doom(R): damage and prevent target from casting spells or using items
Spirit Breaker
Charge of Darkness(Q): Similar to Ali's Headbutt, stun instead of knockback, chance to stun and ****back enemies in wake Empowering Haste(W): local Janna's passive, self attack multiplier based on speed Greater Bash(E): chance to stun and knockback enemy on attack Nether Strike(R): Flash plus Ali's pulverize, stuns and knocks back instead of up
Radiant Agility
Anti-Mage
Mana Break(Q): Old Wits End Blink(W): Kass's blink without the damage Spell Shield(E): Soraka's passive applied to self only Mana Void(R): after short delay, stuns target and deals damage based on missing mana to it and all nearby enemies
Drow Ranger
Frost Arrows(Q): Ashe's Frost Shot Silence(W): circular version of Malz's Call of the Void, without the damage Trueshot Aura(E): the passive from Yi's Wuju Style for all ranged allies Marksmanship(R): passive bonus to Agility
Juggernaut
Blade Fury(Q): Combine Morgana's Spell Shield with Garen's Judgment Healing Ward(W): mobile version of Janna's heal, no knockback Blade dance(E): Master Yi's passive, only random Omnislash(R): Yi's Alpha Strike
Mirana
Starstorm(Q): Similar to Soraka's Starcall, doesn't affect MR Sacred Arrow(W): Ashe's ult without the slow Leap(E): Combine Grave's Quickdraw with Gangplank's Raise Morale, no damage Moonlight Shadow(R): Lux's original ult, hide's whole team
Morphling
Waveform(Q): Similar to the active from Shyvana's ult, no knockback Adaptive Strike(W): damages and stuns based on dominant attribute Morph Agility(E): Convert strength to Agility Morph Strength(D): Convert Agility to Strength Replicate(R): Yorrick's ult, can instantly take place of replicate
Vengeful Spirit
Magic Missile(Q): Sion's Stun Wave of Terror(W): Ashe's hawkshot with the effect from Jarvan's Dragon Strike Vengeance Aura(E): the passive from Yi's WujuStyle for allies Nether Swap(R): instantantaneous Urgot ult that works on allies as well
Riki
Smoke Screen(Q): effectively Grave's Smoke Screen, silences and blinds, can still see Blink Strike(W): Kat's Shunpo Backstab(E): Shaco's passive Permanent Invisibility(R): Teemo's camo on wheels
Sniper
Shrapnel(Q): MF's make it rain includes mortar shells for towers Headshot(W): Cait's headshots are random and interrupt Take Aim(E): Trist's Draw a Bead passive Assassinate(R): Cait's ult, no warning (not sure if blockable)
Ursa
Earthshock(Q): Ali's Pulverize, slows instead of knockup Overpower(W): Trist's Rapid Fire Fury Swipes(E): the passive from MF's Impure Shots Enrage(R): gains a percentage of current health as bonus damage
Bounty Hunter
Shuriken Toss(Q): Kass' Null Sphere, interrupt instead of silence Jinada(W): Ashe's passive Shadow Walk(E): Evelynn's Shadow Walk Track(R): Warwick's Hunters Call, movement speed instead of attack speed
@Atlas
You are quite right, I thought I had changed that one to Urgot's Noxian Corrosive Charge, guess I missed it or something, changing now. Thank you
Nunu is essentially Ogre Magi with a less random Crystal Maiden ult, no Multicast and Consume over Ignite. Both Nunu and Ogre Magi are extremely beefy as well.
You don't really have to compare ult to ult. F.e. I think that Tide Ult is just better version of Cho's Rupture. And Sand King ult = Rammus ult with slow, due to ticks similarity.
Garen's ultimate is more like Necrolyte's ultimate not Axe. Axe's ulti will insta-gib no matter what at a certain point of health. Necrolyte's ulti do more damage the lower the health the enemy hero has, similar to an extent but different.
Amumu's ultimate is an exact copy of Treant Protector's ulti
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