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Attack speed is virtually everything that this hero is suppose to be about, but the more attack speed that he has, the faster that he reduces his opponent's life pool, therefor the less life he steals. So the faster he attacks, the quicker a player has to be at switching to the currently highest life pooled enemy in the vicinity.
Because of this, it tempts players in to playing other builds and styles on life stealer that steer him away from his key strength, and he just ultimately ends up being a bad hero.
Life stealer is in desperate need of an Active/Passive ability that when toggled, automatically targets the enemy in the vicinity that has the highest life pool.
There is no question about it, and the game suffers quite hard because of it.
Agreed.
If you kill every hero on the enemy team, there are no more heroes left to kill or damage and your hero becomes ineffective, I think this is a huge problem that has to be addressed, but greedy jews at Volvo only care about hats and not game design.
Perhaps it's time to switch to LoL?
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Kyfoid
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