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How to play the SandKing, pls give me some tipps

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Forum » General Discussion » How to play the SandKing, pls give me some tipps 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by dotb » June 11, 2013 12:06pm | Report
I played him sometimes but i never win a match with him cause his ulti is instant cancel by someones spell. Is this guy only working in trilane or should i only pick him against some squishy enemies or i dont know. For me its a hard way to get that blink dagger

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Permalink | Quote | PM | +Rep by Hades4u » June 11, 2013 12:12pm | Report
Indeed, if you play him as a support, you won't get any farm so you'll have a hard time getting a Blink Dagger. On Sand King, you need levels to be effective. Also, you can farm easily with Caustic Finale, from two level four tics, it instantly kills a creep wave. Maybe try stacking jungle creeps and kill them using the Caustic Finale and Burrowstrike? Also, in public matches, there's no need to play him on a trilane, you won't get any levels at all, since you'll be three on the lane and the enemy will probably block the pull camp. I saw a lot of people running Sand King on mid rocking that Caustic Finale, it just pushes enemy away and in enables you to get some nice farm and levels! Try out new stuff, watch high skilled matches with him, watch competitive matches, learn from the better!
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Permalink | Quote | PM | +Rep by jawbreaker261 » June 21, 2013 8:48am | Report
SK isn't a hero that is meant to have a lot of farm (from creeps). Take what you can get before lvl6 (manaboots or urn are both good), but at that point you should be ganking w/ult anytime it is up and you have mana. SK's ult is ridiculously strong at level 6-7, and falls of slowly for the rest of the game. If you're going to get blink (which is core but he can still do reasonably well without) it should be paid for by gold from hero kills/assists, it's a huge waste for him to sit in lane the first 15-20 min of game.

If you're having problems with getting ulti interrupted, you need to be standing further back to channel, then stun/blink into the enemy as soon as the pulses start (shift-queueing works wonders for this). Better to get the spell off with imperfect placement than to fail altogether and waste the long CD for nothing (and probably a death too). Obviously blink is a big help with this, but you can often get away with stun-then-ult for ganks on groups of 2 or 3 (just make sure you hit them all with your stun, or they will be able to stop your ult).

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Permalink | Quote | PM | +Rep by daPhongster » June 22, 2013 9:54am | Report
For me, I try not to "rush" blink dagger. I always try to live in the moment and buy wards tps and arcanes before it. This is because I somehow always end up having 2000 gold saved up probably from a teamfight and although it's a bit late, it feels nice since I wasn't even saving up for blink dagger.

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Permalink | Quote | PM | +Rep by Wulfstan » June 22, 2013 10:00am | Report
If I play as a support, I do whatever the others suggested, because it works wonders.A Sand King in trilanes is like a god, he can get so many kills so easily.


However, you can also play him mid.I don't do that really often, its only when I get to it. I played a game like that today, where I dominated the enemy mid Invoker.

http://dotabuff.com/matches/225476112

As you can see,I made good use of Burrowstrike and Caustic Finale, hit each creep once,and make sure one is low HP and one of them is half (or lower),and Burrowstrike behind them(and the enemy hero,so you stun him).Each creep will blow up in a burst of damage.

That is how I got the first kill that game(not first blood, my first kill).130 damage x4 +the Burrowstrike damage(220) is insane at level 5+ a couple of hits.You should try to exploit every mistake your enemy makes.Hope this helps!

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