July 05, 2013

The Possibilities - The Morale Bar

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Dota 2  |  Strategy  |  Matchmaking

When you hit midgame, and teamfights start to break out, a whole new level of dota emerges that goes far beyond farming, harassing and ganking. Teamfighting requires not only good items, but also effective positioning, effecient focusing, and skill synergy. But, like any sport or even war, there are more to fights than just numbers. Players themselves get affected by being focused, disabled and being low on life.

So, today I will focus on teamfights, and on what could metaphorically be called the Morale Bar, which is actually the HP bar.
Consider a teamfight. Skills fly, right-clickers click, and pretty soon you see your HP bar falling below the half-way mark and still fall very fast. Your mindset at the start of the fight was, 'let's own them all'. Now, however, you start to feel a bit more 'scared'. Not real fear of course, its only a game, but you fear for the life of your character. This will make you more inclined to flee, and less inclined to stay in the fight. The lower life you are, the less brave you feel. That's why I call it a Morale bar.(I know lol). This is one of the aspects to remember when clashing. Now, when entering a team fight, always consider four important things;

Number one, your role. You need to realize what your purpose in a teamfight is. If you are the carry, you should be taking out the other carry or nearby supports. If you are the support with a stun, you need to be targeting high-DPS carries or other potential timed comboers to break their synergy by stunning or disabling. It is important to know what you should be doing in a teamfight. This is something you learn as you go along, or by watching other people do it.

The second thing is positioning. It sound silly, but is actually very important. Supports should always be behind the tank or the durable carry. Having a support out of position could mean that the enemy team will focus him down, leaving you with a 4v5 fight where it could have been avoided. Also, if you are too far away from the action, you might not get into range in time and cost your team the clash. So remember to know your position.

The third thing is skill synergy. If you have for instance a Dark Seer and a Enigma in your team, you have a large potential for team fight. But for it to work effectively, the Dark Seer needs to Vacuum targets together, and then with a blink Enigma can cast Black Hole on more targets because of the Vacuum, followed by DS's wall. This will already create a great setup for the rest of your team to finish.

The fourth thing is player morale. The lower a player's life is, the less likely he is to commit to the fight. Thus, having an idea of which heroes to target can make a huge difference. There is a reason why heroes like Zeus and Lina are expected to cast their ultimates before or in the middle of team fights instead of the end. They are not meant for kill steals, but to reduce the enemy's life in burst amounts to reduce their commitment to the fight. This will really help you in winning it. If the enemy's running, they can't fight. Remember that.

This isn't the end-all way to do teamfights, but it is food for thought. So remember to sometimes think of the HP bar as a Morale Bar. The lower it is, the higher your chances of winning is.

Thanks for reading!