Safe-lane trilanes either need kills, or at least a carry worth putting all your eggs in one basket for, ideally both.
Lately I've seen a lot of failed tri-lanes - either massively flawed execution (you wonder how they failed to get kills with the skills they had available), or really poor decisions to make one in the first place.
Case in point, I've just played two games as

The first game, the enemy team picked a




The second game, my team decided to tri-lane a





Now, there's a difference between surviving a long lane solo, and actually being reasonably effective in it. Both these games it was definitely the first - grab a few LS by the tower, don't get killed - that's about the limit to your success unless the opposition are complete muppets. You can't deny much, and you definitely can't get kills.
In the meantime, the enemy hard carry is having a whale of a time - grabbing freefarm (or close) while kicking back on the sofa.
People, please LOOK at these situations before you set them up! What's more important...to have a jungling



About that
Otherwise, you can try using one of those annoying solo laners that harass like hell:
Proof that Clockwerk works wonders (at ~12 minutes):
Even for a hero like
Darkseer immediately comes to mind, I'm often winning the lane or making 2/3 heroes leave the lane because of how strong of a lane presence he has. If the enemy team has at least 3 right click heroes or 2 strong right click heroes that include someone like a Tiny/Sven/Medusa/Phantom Lancer, I'll insta-pick him. Another insta-pickable situation is if they have 4/5 melee heroes. He's immune to slows, your early Soul Ring provides enough regen if you're getting harassed, he doesn't even have to be in lane to be effective.
Bounty Hunter is another, it requires the enemy team to really emphasize on using a lot of money for early ward control, and he can last hit from a distance.
I remember even having to run an Undying in the solo lane, and between the Soul Rip and the Tombstone they couldn't take the tower. This requires a more situational event such as the enemy picks having a trilane without any hard CC like a left-click stun.
Lone Druid is another situational, but effective pick.
There's plenty of heroes that can deal with and even ruin these kind of lanes.