I'll have you know I'm one hundred percent committed to finishing my calibration, THANK YOU. But I've been back for a bit and it's been a while since I've done something... mathy, you know? It feels wrong. So I'll be taking a brief interlude from dying to



When Treant's






What, something about whether the damage goes through magic immunity or not? Because it doesn't, scrub.
No no, nothing understandable like that. For the longest time, since I'd never played a game with Treant since the update, I thought that the Aghanim's


But I know better now. I know that all of the trees cast



I decided to go into a Dota lobby and try and figure out just how much gold




There are trees... EVERYWHERE...
You are REALLY enjoying that imgur account of yours, huh?
And HOW. Anyways, with repeated trials, spawning waiting for creep waves to get in position, and the double-casting


Why do these roots keep groping us, Jerry?
After only a few trials of double-overgrowth, every single medium camp had wound up with mud golems. You may think I found this annoying, but I'm kind of pleased with this outcome. My college degree was in both math and biology, and I've always found virtual proofs of natural selection like this satisfying.
Virtual proofs of... it's a freaking video game, your science doesn't apply here.
Au contraire, mon frere, it applies in SPADES here. Natural selection, at its core, says that organisms that are better suited to handle their environment's pressures survive longer, living to pass their traits onto the next generation. If we think of every minute mark as a new 'generation' of neutrals (it is when they spawn, after all), it only makes sense that creeps with the 'magic immunity' gene would live through constant magical assaults and pass those traits on to their offspring. Thus: a jungle where all the medium camps are mud golems!
Interestingly enough, there's another place where natural selection could be seen while I was running this trial, this time having to do with towers. Since I put

Eh? Oh! The same reason you never run

Gold Star. The tower's choice of habitat, as it were, gave it an overall better fitness. And as the fittest of the three towers, it survived. They call that something. It's on the tip of my tongue... ah well. But yes, much like a Magnoceros who doesn't live under an active volcano, the organism lives on to pass its traits to the next generation based solely on where it chooses to live. Pretty cool stuff!
Yeah ok, this is all fantastically interesting, I'm sure, but didn't you say you were going to do math in this blog? I don't see any math.
Ah, yeah... I kinda got sidetracked there. I did make a promise, didn't I?
Yup. Now what were you planning on calculating, exactly?
The maximum amount of gold you can get with a single refresher

1) Each neutral camp in the game, including the ancients, are warded with

2) The lanes are also warded with




3) Each creep killed yields the maximum bounty.
With the baselines figured out, the calculations are actually rather simple. In order to get the maximum amount of gold out of our double

Small Camp: Harpies: 91 gold max bounty
Medium Camp: Ogres: 155 gold max bounty
Large Camp: Satyrs: 161 gold max bounty
Next, we have the ancient camps. Whlie most ancients are magic immune, the small black dragons (black drakes if we want to be technical) are not, meaning that they'll be cleared with

Lastly, the creep waves. Creep waves get gradually larger as the game progresses, and as far as I can tell the maximum number of creeps you can get in a wave is six melee and two ranged. With each melee creep being worth 48 gold and each ranged creep being worth 53, this gives each creep wave a value of 394 gold. Now all that's left to do is put it all together.
(91*2 small camps + 155*4 medium camps + 161*4 large camps + 112*2 ancient camps)*3 stacks per camp + 394*3 lanes = 6192 gold.
With passive gold gain set at 1 gold every .6 seconds at the time of this writing,


Carry Treant new meta. CARRY TREANT NEW META.
Only time will tell, eh?
Hope you enjoyed, everyone! Safecyn, signing out.
META TREE NEW CARRY
Well I'm sure you're going to find that really funny next time you play carry and there's a ****ing treant sitting in your lane and stealing your farm with his 100 base damage, while you can't do **** about it.
And I'm sure you're going to find that really funny when your treant spams ults on cooldown, never has them ready for a fight, and vacuums all your potential farm from the map just to buy zero impact items like
Kappa.
We know it sucks. Everybody knows it sucks. That doesn't mean we can't make jokes about it!
Lighten up, will you?
Anyways, i too is not sure what should people do with the gold from
Not a very fine idea, I must say.
Well I'm sure you're going to find that really funny next time you play carry and there's a ****ing treant sitting in your lane and stealing your farm with his 100 base damage, while you can't do **** about it.
And I'm sure you're going to find that really funny when your treant spams ults on cooldown, never has them ready for a fight, and vacuums all your potential farm from the map just to buy zero impact items like
Kappa.
I laughed harder than i should have. :D
Although,
CARRY TREANT NEW META!
Yes, he can be the Dosh Lord of the game. But he has no use for Dosh whatsoever.
The thing is, his Dosh making ability is balanced by the fact that Tree doesn't scale with items in any way. He's a support after all.
1.9 base attack time. No damage steroid. No disable except a pathetic 350 range slow. Gets kited harder than any other hero in the game. And already has 3 item slots occupied by Aghs, blink and refresher. No, there's no such thing as carry tree.
The thing is, his Dosh making ability is balanced by the fact that Tree doesn't scale with items in any way. He's a support after all.
1.9 base attack time. No damage steroid. No disable except a pathetic 350 range slow. Gets kited harder than any other hero in the game. And already has 3 item slots occupied by Aghs, blink and refresher. No, there's no such thing as carry tree.