I'm not sure if this is correct though. Please correct me if so c:
-PotM_Plz
PotM_Plz |
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Dota 2 handles orb stacking differently (simpler) than DotA, see above. I have tested Mjollnir + Lifesteal as well; if Mjollnir does not proc on attack, you steal life. If it does proc on attack, you do not steal life. As such, Mjollnir + Lifesteal is viable, although not completely efficient.
I think you're thinking too hard about it. It's just saying that if you (for example) use Drow Rangers Frost Arrows by Q+Left Click on enemy, instead of simply auto attacking it, (or setting Frost Arrows to auto by right clicking them) the creeps will not attack you, so you can harass without taking creep damage, or pushing the lane.
Also, Fury Swipes will comeback into effect as soon as you get Vladimir's Offering.
Nonetheless, it should at least tell you, that's extremely, extremely strong for the laning phase.
Yeah, I know I'll get the lifesteal when I get the Vlad's - since it's classed as an aura it doesn't count as a Unique Attack Modifier/Orb (yay I know something).
Items will specifically state if they are an orb effect or not. So for example, Mjollnir would stack with Crystalys. But AFAIK you can't run two Orbs at once. One or the other would have a chance to proc. Maybe this ought to be tested. :P
Crystalys isn't an orb.
That's really obscure and random. I'm not a fan of mechanics that require knowledge like that - it should really tell you that it does it rather than assuming everybody already knows.
I think you're thinking too hard about it. It's just saying that if you (for example) use Drow Rangers Frost Arrows by Q+Left Click on enemy, instead of simply auto attacking it, (or setting Frost Arrows to auto by right clicking them) the creeps will not attack you, so you can harass without taking creep damage, or pushing the lane.
Also, Fury Swipes will comeback into effect as soon as you get Vladimir's Offering.
Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attack also becomes ranged and will create a Dark Minion when it is the killing blow on a target enemy unit. The Dark Minion lasts 80 seconds.
Adds 5 bonus fire damage to the attack of a Hero when carried. Deals spell damage. The Hero's attacks also become ranged when attacking air and do splash damage (14 radius) to nearby enemy units.
Adds 5 points of damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air, and have a chance to dispel magic and slow the movement speed of an enemy for 3 seconds. Deals 150 bonus damage to summoned units. Orb of Lightning procs 35% of the time on Summoned and normal units.
...are just a few of the orbs available (the others can be found here, and Orb of Frost can be found here)
Due to the nature of WC3, orbs never stacked, as it was deemed too powerful to have so many effects apply on each attack. And when DotA was created, many effects were derived from these "orb effects," such as Desolator from Orb of Corruption. Naturally, these effects did not stack with each other either, due to the underlying mechanics of WC3, and eventually, it just became part of the game's balance.
As for the original topic, Mjollnir is always an orb effect. Therefore, it should never stack with any other orb effect, such as Satanic's lifesteal, even when it procs (when it is considered both an orb and a buff placer). However, keep in mind that these are the mechanics for DotA 1, and they may have changed it when porting over to DotA 2.
By the way, I'm pretty sure Orb of Venom was never an orb effect, but merely a buff placer like Eye of Skadi. That means that you could potentially stack it with another orb effect that doesn't place buffs, such as lifesteal.
TL;DR