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DotA was always a community based-game and back on PlayDotA there was a lot of new hero ideas so I made this blog just for that. I will be posting some hero ideas 2 but you can post yours and I will bring the most liked on the blog so that the greatest ideas never be forgotten. You can write one down in comments or you can send it to me on Dotafire, and if it is good ( i mean not trolling) I will post it bellow.
Summons a stream of ice that pushes all enemies caught in it to the end of the stream.
-Manacost, damage, and length of the stream increase per level.
-Cd decreases per level.
Does not push through impassable terrain (including Fissure).
Destroys trees.
Units being pushed are "knocked back" a.k.a. stunned
The casting resembles how fissure works.
W-Crystal Wings
Allows you to fly (like you're in firefly). Gives flying vision while in use. Bonus movement speed while in use.
-Duration increase drastically per level. Bonus ms increases per level
-Cd decreases per level.
Self-cast only.
E-Cold Seal
Silence and slows an enemy hero while dealing minor damage.
-Manacost, duration, cast-range, and damage increase per level.
Single target cast
NOTE: high initial cast range. This spell is for catching fleeing heroes in combination of his W giving sight for the cast.
NOTE: the damage is there only to cancel any salves. 10 damage will suffice.
R-Ice Sculpture
Creates a sculpture of any hero. That sculpture will have 10 hp, 0 armor, and the remaining stats will be the same as the original hero. The sculpture can cast all the spells of the original hero. Basically its having an extra hero that will die in 1 hit. The sculpture lasts forever (no time limit) or until destroyed.
-Cast range increases per level.
-Manacost and cd decrease per level.
That is one Strong hero I mean even more powerful then rubick in terms of spell steal you get a doom bringer's doom in no time
Summons a stream of ice that pushes all enemies caught in it to the end of the stream.
-Manacost, damage, and length of the stream increase per level.
-Cd decreases per level.
Does not push through impassable terrain (including Fissure).
Destroys trees.
Units being pushed are "knocked back" a.k.a. stunned
The casting resembles how fissure works.
W-Crystal Wings
Allows you to fly (like you're in firefly). Gives flying vision while in use. Bonus movement speed while in use.
-Duration increase drastically per level. Bonus ms increases per level
-Cd decreases per level.
Self-cast only.
E-Cold Seal
Silence and slows an enemy hero while dealing minor damage.
-Manacost, duration, cast-range, and damage increase per level.
Single target cast
NOTE: high initial cast range. This spell is for catching fleeing heroes in combination of his W giving sight for the cast.
NOTE: the damage is there only to cancel any salves. 10 damage will suffice.
R-Ice Sculpture
Creates a sculpture of any hero. That sculpture will have 10 hp, 0 armor, and the remaining stats will be the same as the original hero. The sculpture can cast all the spells of the original hero. Basically its having an extra hero that will die in 1 hit. The sculpture lasts forever (no time limit) or until destroyed.
-Cast range increases per level.
-Manacost and cd decrease per level.
Summons a stream of ice that pushes all enemies caught in it to the end of the stream.
-Manacost, damage, and length of the stream increase per level.
-Cd decreases per level.
Does not push through impassable terrain (including Fissure).
Destroys trees.
Units being pushed are "knocked back" a.k.a. stunned
The casting resembles how fissure works.
W-Crystal Wings
Allows you to fly (like you're in firefly). Gives flying vision while in use. Bonus movement speed while in use.
-Duration increase drastically per level. Bonus ms increases per level
-Cd decreases per level.
Self-cast only.
E-Cold Seal
Silence and slows an enemy hero while dealing minor damage.
-Manacost, duration, cast-range, and damage increase per level.
Single target cast
NOTE: high initial cast range. This spell is for catching fleeing heroes in combination of his W giving sight for the cast.
NOTE: the damage is there only to cancel any salves. 10 damage will suffice.
R-Ice Sculpture
Creates a sculpture of any hero. That sculpture will have 10 hp, 0 armor, and the remaining stats will be the same as the original hero. The sculpture can cast all the spells of the original hero. Basically its having an extra hero that will die in 1 hit. The sculpture lasts forever (no time limit) or until destroyed.
-Cast range increases per level.
-Manacost and cd decrease per level.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Coryza- the Tide Spirit
Radiant Intelligence Hero- Support
Str 17+1.6
Agi 15+1.8
Int 24+2.6
Damage: 50-58
Armor: 2
MS: 310
Attack Range: 600
Attack Animation: IDK
Casting Animation: IDK
B.A.T.: 1.7
Missile Speed: 1300
Sight Range: 1800/800
Bio- IDK
Q-Stream of Ice
Summons a stream of ice that pushes all enemies caught in it to the end of the stream.
-Manacost, damage, and length of the stream increase per level.
-Cd decreases per level.
Does not push through impassable terrain (including Fissure).
Destroys trees.
Units being pushed are "knocked back" a.k.a. stunned
The casting resembles how fissure works.
W-Crystal Wings
Allows you to fly (like you're in firefly). Gives flying vision while in use. Bonus movement speed while in use.
-Duration increase drastically per level. Bonus ms increases per level
-Cd decreases per level.
Self-cast only.
E-Cold Seal
Silence and slows an enemy hero while dealing minor damage.
-Manacost, duration, cast-range, and damage increase per level.
Single target cast
NOTE: high initial cast range. This spell is for catching fleeing heroes in combination of his W giving sight for the cast.
NOTE: the damage is there only to cancel any salves. 10 damage will suffice.
R-Ice Sculpture
Creates a sculpture of any hero. That sculpture will have 10 hp, 0 armor, and the remaining stats will be the same as the original hero. The sculpture can cast all the spells of the original hero. Basically its having an extra hero that will die in 1 hit. The sculpture lasts forever (no time limit) or until destroyed.
-Cast range increases per level.
-Manacost and cd decrease per level.
That is one Strong hero I mean even more powerful then rubick in terms of spell steal you get a doom bringer's doom in no time
Coryza- the Tide Spirit
Radiant Intelligence Hero- Support
Str 17+1.6
Agi 15+1.8
Int 24+2.6
Damage: 50-58
Armor: 2
MS: 310
Attack Range: 600
Attack Animation: IDK
Casting Animation: IDK
B.A.T.: 1.7
Missile Speed: 1300
Sight Range: 1800/800
Bio- IDK
Q-Stream of Ice
Summons a stream of ice that pushes all enemies caught in it to the end of the stream.
-Manacost, damage, and length of the stream increase per level.
-Cd decreases per level.
Does not push through impassable terrain (including Fissure).
Destroys trees.
Units being pushed are "knocked back" a.k.a. stunned
The casting resembles how fissure works.
W-Crystal Wings
Allows you to fly (like you're in firefly). Gives flying vision while in use. Bonus movement speed while in use.
-Duration increase drastically per level. Bonus ms increases per level
-Cd decreases per level.
Self-cast only.
E-Cold Seal
Silence and slows an enemy hero while dealing minor damage.
-Manacost, duration, cast-range, and damage increase per level.
Single target cast
NOTE: high initial cast range. This spell is for catching fleeing heroes in combination of his W giving sight for the cast.
NOTE: the damage is there only to cancel any salves. 10 damage will suffice.
R-Ice Sculpture
Creates a sculpture of any hero. That sculpture will have 10 hp, 0 armor, and the remaining stats will be the same as the original hero. The sculpture can cast all the spells of the original hero. Basically its having an extra hero that will die in 1 hit. The sculpture lasts forever (no time limit) or until destroyed.
-Cast range increases per level.
-Manacost and cd decrease per level.
That's actually pretty kewl.
Now +1 me FOREVA now!!
Radiant Intelligence Hero- Support
Str 17+1.6
Agi 15+1.8
Int 24+2.6
Damage: 50-58
Armor: 2
MS: 310
Attack Range: 600
Attack Animation: IDK
Casting Animation: IDK
B.A.T.: 1.7
Missile Speed: 1300
Sight Range: 1800/800
Bio- IDK
Q-Stream of Ice
Summons a stream of ice that pushes all enemies caught in it to the end of the stream.
-Manacost, damage, and length of the stream increase per level.
-Cd decreases per level.
Does not push through impassable terrain (including Fissure).
Destroys trees.
Units being pushed are "knocked back" a.k.a. stunned
The casting resembles how fissure works.
W-Crystal Wings
Allows you to fly (like you're in firefly). Gives flying vision while in use. Bonus movement speed while in use.
-Duration increase drastically per level. Bonus ms increases per level
-Cd decreases per level.
Self-cast only.
E-Cold Seal
Silence and slows an enemy hero while dealing minor damage.
-Manacost, duration, cast-range, and damage increase per level.
Single target cast
NOTE: high initial cast range. This spell is for catching fleeing heroes in combination of his W giving sight for the cast.
NOTE: the damage is there only to cancel any salves. 10 damage will suffice.
R-Ice Sculpture
Creates a sculpture of any hero. That sculpture will have 10 hp, 0 armor, and the remaining stats will be the same as the original hero. The sculpture can cast all the spells of the original hero. Basically its having an extra hero that will die in 1 hit. The sculpture lasts forever (no time limit) or until destroyed.
-Cast range increases per level.
-Manacost and cd decrease per level.