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In the wake of Chaos Knight arriving on his steed I've completed, after quite a while, his relevant hero analysis. I've tried to cover as many of his technical nuances as possible.
I'm hoping this will be able to help out anyone looking to learn about him a bit more or thinking about playing him this coming monday, needless to say his reliance on chance has similar outcomes to Ogre Magi: Incredible damage potential or meh, quite simply.
As for those not interested in our Black Knight, Gyrocopter and Phantom Assassin are also here. I'm personally looking forward to playing Gyro, looks like he could be great fun, and not so much looking forward to being crit hard in the bum.
To say that CK is chance based is an understatement, his entire playstyle relies on the roll of the dice making him a very fluid hero with many dynamic aspects to him.
Try him out on the test client, he's a very strong ganker!
To say that CK is chance based is an understatement, his entire playstyle relies on the roll of the dice making him a very fluid hero with many dynamic aspects to him.
Try him out on the test client, he's a very strong ganker!
Not entirely. I would still say that being skillful is far more important than being lucky with CK, even though he may be the most chance-based hero in the game. An incredibly smart CK player wins against an incredibly lucky CK every time.
Not entirely. I would still say that being skillful is far more important than being lucky with CK, even though he may be the most chance-based hero in the game. An incredibly smart CK player wins against an incredibly lucky CK every time.
Whilst that may be true, I suspect the skilled player would be quite annoyed getting 4 second stunned all the time and crit 3 times in a row ;)
I agree with Atlas. If you're skilful you will eventually get the luck that the "lucky" player will get all the same (as DotA does use a pseudo-random RNG (it isn't just pure percent)), and the skilled player will certainly make better use of it when it does, or does not happen.
However, we'd all agree that as a skilled CK, you can do certain things at certain points in time (I.E. go in for a kill rather than running from death if you get a good stun) if you do end up getting lucky, but they will happen to everyone and happen in roughly the same amounts each game.
Most of the time the reason it's condemned to pure luck is because some players get angry at the fact they died (and, in the situation I presented earlier, would have a kill rather than a death) therefore instantly claim that said CK 'just got lucky' or 'is a luck hero', since as we all know, in MOBA (or action RTS, if you are so inclined) games, people do not like to put the blame on themselves or think it's their fault that something happened, I.E. they died not because the other player was more skilled than them (baring in mind the fact that a kill will have many factors taken from previous events in the laning phase, such as cs, harassment, items).
As a quick example as to why luck isn't everything -
Ogre Magi right now.
You don't see some Magi going 20/0 because they got really lucky this one time and skilled players going 0/10 because they got a bad Multicast once. However lucky they may get, it all boils down to how well they play in the long run.
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