Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Okay ... first of all why is time lock leveled 1st? He is a hard carry and is pretty squishy as most agi carries are. Therefore you should lvl up time walk at lvl 1 first to be safe . Another thing is, why a deso? He's a hard carry that does'nt have a built in crit , so it won't be as effective on him. Eye of skadi .... why oh why? He's not a medusa or a Slark and he really does'nt need the slow anymore with his chrno and his perma-bashing late game. One thing you should add is time while it does'nt disjoint projectiles you're invulnerable during time walk. So , if you we're to dodge something like sniper's ult you should time walk towards it instead of away from it. Same goes for all other projectiles. That's all I got to say :)
I'm a Faceless Void player, he's very fun and challenging hero to play. One thing to note is that his Time Walk does not function like a Blink. This differs his play style from Anti-Mage and Queen of Pain.
One way I keep balance with his skills is to put a point in Time Walk or Time Lock in the beginning of the laning phase. If going for any of the runes, it's advisable to wait which skill to choose. Time Walk for escape or Time Lock for a chance of bashing. Time Walk can function this way with the slow given.
Depending on which hero you're up against, putting one point in Backtrack while balancing between Time Walk and Time Lock is very viable. After all, sometimes your senses can overcome luck.
Regarding the Mask of Madness, it's one item that works pretty well in early game jungle. I suggest you to put in a Hand of Midas in Situational. For a really greedy and grubby build.
The Battle Fury depends on the situation. Cleave helps with farming and inside the Chronosphere, but Faceless Void is meant to kill one or more key hero (if not all) in his ball of doom. Getting high attack speed/damage is much better than a simple Battle Fury.
All in all, you should give a more in-depth explanation. Tips on using Chronosphere and positioning.
You think so? Well I did put 3 skill build inside, including Time Walk first and Time Lock first. Both are viable, there is no "this is better" or "that is better". It all depends on your lane. Regarding Mask of Madness, I find it pretty situational. I put it inside already btw. And thanks for the Hand of Midas! I forgot abt it.
Chronosphere positioning? I think so. I will find a link for that and if there is none then wait for a little bit for me to create it XD. Btw thanks for the feedback!
I'm a Faceless Void player, he's very fun and challenging hero to play. One thing to note is that his Time Walk does not function like a Blink. This differs his play style from Anti-Mage and Queen of Pain.
One way I keep balance with his skills is to put a point in Time Walk or Time Lock in the beginning of the laning phase. If going for any of the runes, it's advisable to wait which skill to choose. Time Walk for escape or Time Lock for a chance of bashing. Time Walk can function this way with the slow given.
Depending on which hero you're up against, putting one point in Backtrack while balancing between Time Walk and Time Lock is very viable. After all, sometimes your senses can overcome luck.
Regarding the Mask of Madness, it's one item that works pretty well in early game jungle. I suggest you to put in a Hand of Midas in Situational. For a really greedy and grubby build.
The Battle Fury depends on the situation. Cleave helps with farming and inside the Chronosphere, but Faceless Void is meant to kill one or more key hero (if not all) in his ball of doom. Getting high attack speed/damage is much better than a simple Battle Fury.
All in all, you should give a more in-depth explanation. Tips on using Chronosphere and positioning.
To Unscathed: I didn't put MoM since I find it not really good on him. Maelstrom already provided attack speed. Don't make a squishy hero squishy lol. MoM is useful for fast killing hero especially inside chrono. But what if you cant get 3 or more heroes? Not everyone is expert at placing the sphere.
To KoDyAbAbA : I wrote this dude. Sorry if it's kinda rush, yeah pick MoM or BF, don't both. And sorry if it's not much of a guide :(
To Zerak Kyria : Don't underestimate aghs on void. Kinda terrifying. Well, hard to explain here. You can check some TI4 videos on YouTube. There are some void with aghs refresher if i'm not mistaken.
Err Unscathed MoM isn't core on Void imo also I hate aghs on void. It is really bad imo.
Also not a big fan of battlefury as a core on void. Its nice in some instances but really I think it delays your killing potential.
-Core battlefury
-No actual tips about the spells
-Lazy type of writing (lack of explanations, example friends and foes and some items)
-No mask of madness
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
You placed Time Walk in the Time Lock place, man. You should change it.
I'm a Faceless Void player, he's very fun and challenging hero to play. One thing to note is that his Time Walk does not function like a Blink. This differs his play style from Anti-Mage and Queen of Pain.
One way I keep balance with his skills is to put a point in Time Walk or Time Lock in the beginning of the laning phase. If going for any of the runes, it's advisable to wait which skill to choose. Time Walk for escape or Time Lock for a chance of bashing. Time Walk can function this way with the slow given.
Depending on which hero you're up against, putting one point in Backtrack while balancing between Time Walk and Time Lock is very viable. After all, sometimes your senses can overcome luck.
Sometimes.
Backtrack is pretty awesome. Unless he dodges your Lion's Finger of Death and Lina's Laguna Blade.
Regarding the Mask of Madness, it's one item that works pretty well in early game jungle. I suggest you to put in a Hand of Midas in Situational. For a really greedy and grubby build.
The Battle Fury depends on the situation. Cleave helps with farming and inside the Chronosphere, but Faceless Void is meant to kill one or more key hero (if not all) in his ball of doom. Getting high attack speed/damage is much better than a simple Battle Fury.
All in all, you should give a more in-depth explanation. Tips on using Chronosphere and positioning.
You think so? Well I did put 3 skill build inside, including Time Walk first and Time Lock first. Both are viable, there is no "this is better" or "that is better". It all depends on your lane. Regarding Mask of Madness, I find it pretty situational. I put it inside already btw. And thanks for the Hand of Midas! I forgot abt it.
Chronosphere positioning? I think so. I will find a link for that and if there is none then wait for a little bit for me to create it XD. Btw thanks for the feedback!
I'm a Faceless Void player, he's very fun and challenging hero to play. One thing to note is that his Time Walk does not function like a Blink. This differs his play style from Anti-Mage and Queen of Pain.
One way I keep balance with his skills is to put a point in Time Walk or Time Lock in the beginning of the laning phase. If going for any of the runes, it's advisable to wait which skill to choose. Time Walk for escape or Time Lock for a chance of bashing. Time Walk can function this way with the slow given.
Depending on which hero you're up against, putting one point in Backtrack while balancing between Time Walk and Time Lock is very viable. After all, sometimes your senses can overcome luck.
Sometimes.
Backtrack is pretty awesome. Unless he dodges your Lion's Finger of Death and Lina's Laguna Blade.
Regarding the Mask of Madness, it's one item that works pretty well in early game jungle. I suggest you to put in a Hand of Midas in Situational. For a really greedy and grubby build.
The Battle Fury depends on the situation. Cleave helps with farming and inside the Chronosphere, but Faceless Void is meant to kill one or more key hero (if not all) in his ball of doom. Getting high attack speed/damage is much better than a simple Battle Fury.
All in all, you should give a more in-depth explanation. Tips on using Chronosphere and positioning.
It is not a core on him, actually a situational item since it will let void snowball right from the bat.
Okay then I will put MoM inside. Thanks!!
To KoDyAbAbA : I wrote this dude. Sorry if it's kinda rush, yeah pick MoM or BF, don't both. And sorry if it's not much of a guide :(
To Zerak Kyria : Don't underestimate aghs on void. Kinda terrifying. Well, hard to explain here. You can check some TI4 videos on YouTube. There are some void with aghs refresher if i'm not mistaken.
you wanna get either one if you want to farm, because otherwise, Void is a ****ty farmer.
Also, not much of a guide, kinda rushed. kinda copied everything from wiki kinda...
kinda kinda kinda
Also not a big fan of battlefury as a core on void. Its nice in some instances but really I think it delays your killing potential.
-No actual tips about the spells
-Lazy type of writing (lack of explanations, example friends and foes and some items)
-No mask of madness
Downvoted
Well, at least you put BKB in there.