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Lore George was an average person. He didn't have any magic powers, or awesome sounding name like other people. But George liked it that way, he was never asked to fight for giant rocks, and was never drafted for pointless wars against demons or illusions. He was happy on his own, that is until he found a Tower Portal Scroll. "Neat", thought George. Now he wouldn't have to pay any gold for the horse ride home, unfortunately, the scroll that George found, was actually an Experimental Plane Shifting Scroll (developed and patented by Aperture Magic) that went haywire and found its way in George's pocket. Instead of teleporting to George's small, but comfy home, George was in the Ether, the Gateway to planes. A century later, and there are tales of a boy, jumping from plane to plane altering the course of battles and wars, but ultimately, the pathway of our multi-plane existent itself.
Planewalk
Active
George has perfected his plane jumping, and can now instantly blink to nearby places.
Distance: 1050
CD: 15/10/7/3.5 MC: 65 Getting away from battles, is just as important as starting them
Planefrenzy
Passive
After teleporting or blinking, George gains gains bonus attack speed, movement speed and damage for a short duration.
Attack Speed: 20/30/40/50
Damage: 20/30/40/50
Move Speed: 15/20/25/35%
Max Stacks: 1/1/2/3
Duration: 5 seconds Side effects of plane shifting include: Vomiting, increase heart rate, increase blood pressure, and spontaneous blood lust
Ether Crystal Set
Passive
Having armor and a sword made of ether crystals allows George to deal phase through physical attacks, or deal pure damage (pierces magic immunity) instead of physical (with some added bonus damage).
Having a sword and breastplate forged from Ether Crystals has its perks (but sometimes it does fall into another plane)
Entrance Portal
Area of Effect
Places an entrance portal ,that lasts one minute, near George. When an ally enters an entrance portal, they will instantly teleport to the nearest exit portal.
Charges: 1/2/3
Gain a charge every: 30/25/20 sec
MC: 100 And now you're thinking...
Exit Portal
Area Of Effect
Places an exit portal ,that lasts for one minute, near George, when an ally enters an entrance portal, they will instantly teleport to the nearest exit portal.
Charges: 1/2/3
Gain a charge every: 30/25/20 sec
MC: 100 ...with portals
Im pretty sure there is still HP Removal, it is not damage, it just subtracts health from the target
Also the ult is more of well, a portal. Place an entrance portal somewhere, then place exit portal somewhere else, and any ally that walks into the entrance portal goes into the nearest exit portal.
Charges are how many portals u can place.
Did that clear it up a bit or are is there still some confusion? (cause i know the ult was kind of confusing)
HP removal is only HP modification, like Life Break and Sunder. if you want HP subtraction, go Pure that pierces Spell Immunity. Or negative regeneration.
HP removal is only HP modification, like Life Break and Sunder. if you want HP subtraction, go Pure that pierces Spell Immunity. Or negative regeneration.
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Scezory
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Posts: 104
TheSofa
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Memorable (54)
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Scezory
Notable (2)
Posts: 104
TheSofa
<Moderator>
Awards Showcase
Memorable (54)
Posts: 3318
Scezory
Notable (2)
Posts: 104