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Skiv is a Dire Agility hero designed to mimic enemy and allied heroes, whilst having a few tricks up his sleeve.
Faction: Dire Agility
Primary Attribute: Agility Strength: 18 (1.5) Agility: 23 (2.2) Intelligence: 19 (2.3)
Base attack time: 1.6
Cast point: 0.15
Backswing: 0.15
Base Health regen: 1
Base Mana regen: 0,57
Base Health: 492
Base Mana: 247
Vision Range: 1800/800
Attack Range: 475
[Q] Piano!! [Active] [Ground Target] [Magical]
Watch out for the falling piano! After a 0.4 second delay, a piano is dropped on the targeted location, dealing damage and stunning.
Damage: 130/250/370/490
Stun: 2/2.3/2.65/3
Range: 900
Radius: 300
Cooldown: 14/12/10/8 Mana Cost: 100
[W] Final Ace [Active] [Unit Target] [Magical]
Skiv always has an ace up his sleeve, and in desperate situations, he even uses it as a missile. The card flies in a straight line, and explodes whenever it hits a target, or reaches its maximum range.
Range: 1300
Projectile Radius: 75
Radius: 450
Damage: 150/230/320/420
Cooldown: 7 Mana Cost: 55/95/135/175
[E] Box Trick [Active] [Unit Target] [Magical]
Skiv creates three mystery boxes, and places himself in one of them. The other he places a stun trap and a knife trap. A box is destroyed by hero attacks, or when the duration runs out. The traps are only triggered when the box is broken by a hero. The Knife trap deals damage in a 300 radius around it, while stun traps stuns enemies in a 300 radius around it. This ability can also be used on a friendly or enemy hero, and if so both Skiv and the target are put in two seperate boxes. Randomly, one of the boxes is pierced by knives, where the other one isn't, then it randomly switches Skiv and the targets place (Either it does, or it doesn't).
Trap Damage: 90/160/230/300
Stun: 0.75/1.3/1.85/2.2
Knife Damage: 100/200/300/400
Box duration: 2/3/4/5
Cooldown: 19/17/15/13 Mana Cost: 100/115/135/150
[R] Mimic [Active] [Unit Target]
Skiv mimics an enemy or allied hero, gaining their normal abilities. The abilties however, deal less damage and their effects last for a shorter duration. The Mimic lasts until it is canceled, or Skiv dies. By using this ability again, Skiv returns to his normal form and this ability goes on cooldown. You can't return until 10 seconds after usage.
Ability damage multiplier: 0.25/0.3/0.5
Ability effect multiplier: 0.25/0.3/0.5
Cooldown: 30 Mana Cost: 50
Mimic details:
If it used on Invoker, Mimic gains the 2 spells he currently has.
If Mimic is used on Meepo, Skiv is counted as a Meepo clone and will die if another Meepo dies, and reverse.
Flesh Heap stacks work while in Mimic form.
Anything More...?
This hero can deal a lot of damage. At level 1, his spells deal a lot of damage, as well as at level 4. I suggest decreasing the damage of his spells, or he can completely destroy even tanky heroes in the early-mid game.
porygon361, yes I realised this, it was kind of late so I just rushed him. I was thinking of making is Q have a LOT longer cast delay (maybe 1.5-2 seconds). Even then, his W is a hard-to-hit skillshot, but rewarding if you hit it. And he will have mana problems at early levels.
His E may damage himself, and is an escape. I also forgot to add some details on this skill, I'll correct them later.
Otherwise, I get your point and it's very obvious that he deals way too much damage. I mean, 2 guaranteed 400+ Nukes and a 50% chance of one, that's ridiculous.
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MahSerpent
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porygon361
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MahSerpent
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