Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
The Earthen Giants are a dying breed. The once thriving Golems have been killed off as simple beasts of war. Those who can not stand for themselves are enslaved or killed for sport. But as the numerous spirits of the earth have awaken in the past, so does another. One seeking to bring an end to this injustice. One who has been called on in times past, a founder of old magic, the creator of many, and the first living crystal. Brother of the Race on the Rim. The Geode has awoken.
Stats
Health: 568 (1662)
Mana: 312 (1217)
Damage: 67 (137)
Base Strength: 22 (+ 2.4)
Base Agility: 11 (+ 1.1)
Base Intelligence: 24 (+ 2.9)
Movement Speed: 315
Armor: 1.57 (5.34)
BAT: 1.8
Attack Range: 128
Note: Looking at his ultimate first would be a good idea
Q: Boulder Thump
(Active)(Target Enemy)(Composite)
Minril slams his fist into a nearby enemy, dealing damage and stunning them. Gains damage, stun time, and bleeding from Refinement. Bleeding is dealt every .25 seconds over stun time.
Range: 150
Duration: 1.5/1.75/2/2.25 (1.75/2/2.25/2.5) (2/2.25/2.5/2.75) (2.25/2.5/2.75/3)
Damage: 75/125/175/225 (100/150/200/250) (125/175/225/275) (150/200/250/300)
Bleed: 0 (5) (10) (15)
Cooldown: 20
Mana Cost: 50 (100) (150) (200)
notes
Not blocked by Magic Immunity
Blocked by Linkens Sphere
Can be Purged
Deals 75/125/175/225 135/190/245/300 205/265/325/385 285/350/415/480 damage total
W: Crystal Beam
(Active)(Target Enemy)(Magical)
Minril exposes his shining core, amplifying all damage done to him and his target by a percentage. Refinement decreases Minril's damage amplification while increasing the enemy's damage amplification, and increases the duration of the debuff.
Range: 400
Duration: 3 (5) (7) (9)
Self Amplification: 15/17/19/21% (13/15/17/19%) (11/13/15/17%) (9/11/13/15%)
Enemy Amplification: 15/17/19/21% (18/20/22/24%) (21/23/25/27%) (24/26/28/30%)
Cooldown: 25
Mana Cost: 100 (150) (200) (200)
notes
Blocked by Magic Immunity
Blocked by Linkens Sphere
Can be Purged
E: Earthen Companions
(Active)(AoE)(Summon)
Minril calls upon his companions, drawing them up from the earth. Companions are magic-immune. Companions last until they die. If a companion dies, Mitril suffers a mana backlash.
Companion: Dirt Golem (Clay Golem) (Iron Golem) (Crystal Golem)
Number of Golems: 2/2/3/3
Health: 1x/1.25x/1.25x/1.5x
Damage: 1x/1.25x/1.25x/1.5x
Backlash: 100 (100) (150) (150)
Cooldown: 90
Mana Cost: 150 (200) (250) (300)
notes
If any Companions are alive when Earthen Companions is cast, they are replaced.
Companions deal Normal Damage and have Heavy Armor
R: Refinement
(Passive)
Minril refines his form, increasing the power of his abilities while passively increasing his strength and intelligence. See abilities.
Strength gain: 5/10/15
Intelligence gain: 10/15/20
Dirt Golem
Dirt Golem
Health: 150
Damage: 20
Armor: 2
Attack Range: Melee
BAT: 1.7
Movement Speed: 310
Bounty: 75-100
Experience: 40 Abilities Crumbling Body
For every 30 hp missing, the golem loses 5 damage and 0.5 armor.
Clay Golem
Clay Golem
Health: 240
Damage: 32
Armor: 2
Attack Range: Melee
BAT: 1.7
Movement Speed: 345
Bounty: 75-100
Experience: 50 Abilities Crumbling Body(PASSIVE)
Loses 8 damage and 1 armor when below half health. Dusty Blows(PASSIVE)
Enemies hit by Clay Golems get a 10% chance to miss. Attacks from multiple golems stack.
Iron Golem
Iron Golem
Health: 400
Damage: 40
Armor: 3
Attack Range: Melee
BAT: 1.7
Movement Speed: 345
Bounty: 75-100
Experience: 60 Abilities Heavy Punch(PASSIVE)
Iron Golems have a 20% chance to deal 150% damage.
I love the concept, and while I have not read in depth too much it seems properly balanced to me. Just what position do yo see this hero in, and how would you use his abilities in conjunction with one another in combat?
I love the concept, and while I have not read in depth too much it seems properly balanced to me. Just what position do yo see this hero in, and how would you use his abilities in conjunction with one another in combat?
I see him as a 4 position. He does well with some farm to keep up with his mana costs, and a couple auras would go a long way for his summons. I would just keep his summons up, and when engaging an enemy I would crystal beam them, and then go in for a stun. While the enemy is stunned attack them with your golems and teammates. He is a very good hero 1v1 in my opinion.
The only variable I cannot find in your very well tought out Golem system is The Golem bounty. I would suggest with around 50-75 gold per, even though they are food in the early game.
Nice hero idea! It's very interesting and looks to me like it is pretty balanced. The bleed damage for Boulder Thump is really low though, so you should increase that a little or it'll be quite redundant. He'd have some problems with ranged heroes also, as they can simply kite him to oblivion since he has no long-ranged disable (other than body-blocking with creeps). It's fine though, every hero needs a weakness :).
Balance aside, I can't help but think that this hero is related to Tiny somehow. Since he is the "founder of old magic" and "creator of many", could it be that he is Tiny's 'daddy'?
I really like this idea, all of your ideas seem really good!
One thing however, is there a possible way to switch between the Golems you can summon? Because although the Crystal ones are perfect for pushing, the Iron ones can potentially deal more damage to people with the crit chance. I mean, overall the Crystal ones are better, but the Iron ones have a crit chance, which might be better to use in battles.
Anyway, the page looks really nice to look at and read, and it's a very cool idea!
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Ninecent
Notable (3)
Posts: 84
Powergoat
Notable (4)
Posts: 46
View My Blog
Ninecent
Notable (3)
Posts: 84
Powergoat
Notable (4)
Posts: 46
View My Blog
Ninecent
Notable (3)
Posts: 84
Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
My Guide to the Grandest Magus of All
porygon361
<Editor>
Remarkable (46)
Posts: 1603
Bunkansee
<Veteran>
Awards Showcase
Remarkable (32)
Posts: 1373
Steam: Bunkansee