Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
I made this hero to shutdown enemies who deal massive amounts of physical damage while giving her allies mobility and better map vision. This hero does not contain a lot of nukes but instead gives its allies utility.
Sclera,
Lore: Once a thief, she found an ancient statue with eyes made of emerald. Removing the first eye undoubtedly without knowing a curse. Breaking it mistakenly and quickly sealing the curse inside of her. Sclera now possess the remaining eye replacing her's and giving her a sight similar of an eagle and mobility similar of a cheetah. She succumbs everytime she uses her new eyes because of her mortal being. Now, using the powers she was cursed to her advantage, she can quickly outrun foes without even leaving it on sight. Obtaining a protective blessing by the eye. A thief driven by insatiable greed.
Faction: The Dire Primary Attribute:Intelligence Attack Type: Melee
Not very good at balancing
Str: Has a good strength gain for she is a melee hero
Agi: Moderate agility gain
Int: Has a good Int gain because it is her primary attribute
Movement Speed: 310
SKILLS
Q Fighting Stance: Giving the enemy or friendly Hero bonus attack speed for a short period of time. Slowing and dealing damage after the duration ends.
Casting Method: Active
Targetting Method: Unit
Allowed Targets: Enemy/Allied Heroes
Damage Type: Magical
Notes: Blocked by Linken's Sphere
Friendly Heroes will be affected by the stun after the speed buff duration ends
If vision(3rd skill) is maxed, Fighting Stance's range will become 2400/1400
W Protective Sphere: Summons a protective layer around an ally unit blocking the next spell casted.
Casting Method: Active
Targetting Method: Unit
Allowed Targets: Allied Heroes
Range: Vison of Sclera
Buff Duration: 10
Cooldown: 30/24/18/12
Notes: This works similar to Linken's Sphere
If vision(3rd skill) is maxed, Protective Sphere's range will become 2400/1400
E Vision: Given by her curse. Sclera increases the vision and movement speed of her allies and herself.
Vision: 150/300/450/600
Speed: 6%/8%/10%/12%
Range: Global
Notes: When maxed, Sclera and her allies will gain 2400/1400 vision
R The Eye: When activated, Sclera gains true sight and flying vision while disarming and damaging enemy units on range. Stunning Sclera and enemy units on range after the duration ends.
Casting Method: Active
Targetting Method: No Target
Allowed Targets: Enemy Heroes
Damage Type: Pure
Notes: The damage and disarm is dealt during the duration and the stun is dealt afterwards.
Blocked by Linken's Sphere
I made this hero melee so it can be the center of clashes as well as balancing ranged strs (Huskar,IO,Phoenix) and melee ints (Dark Seer,Ogre Magi,and hopefully this?)
Welcome to Dotafire! or welcome back?) In terms of the hero, seems pretty balanced. There isn't anything I can find to criticize. Hope I can get to know you and have fun on the website!
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Bruce Banned
Posts: 2
TheSofa
<Moderator>
Awards Showcase
Memorable (54)
Posts: 3318
Bunkansee
<Veteran>
Awards Showcase
Remarkable (32)
Posts: 1373
Steam: Bunkansee
Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
My Guide to the Grandest Magus of All
porygon361
<Editor>
Remarkable (46)
Posts: 1603