Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
1) Have a single tango start
2) Have a Null Talisman Start (which builds into literally nothing and doesn't give the much needed HP he Rhasta needs in the first place)
3) Makes Boots of Travel core- a silly notion as to how expensive they are. Boots of travel are great as a late game item because they allow for a freed up slot for TP scrolls and more effective TPing to fights.
4) To *not* take arcane boots on a hero that is VERY mana dependent at a start of 200 mana (goes up pretty fast but all of his skills are 100 mana or more)
5) Take more than one level of shackle early (which is silly because it stops you from double-disabling and is *worse* than vodoo in most cases)
6) The ward trapping section suggests to ethershock last. If hex is maxed out (as it should be) you can hex -> Ward -> Shock -> then shackle, which would save you a bit of time and assure you more damage.
I think too much of this guide is based in a dotA1 mindset, because some of the choices for items and skills and the reasons for such just baffle me.
I like plagiarism. Don't you?
I've made a few tweaks as I've been playing him more and more (he's quickly becoming my favorite hero). I usually give 1 level to ether shock, hex, and shackles, before determining how I can be most useful to my team. If I'm going to be full on support, I max hex and shackles, but still have the level of ether shock for a fight. I also have been going arcane boots, since I seem to be losing mana pretty quickly.
Another item that I think is a must have for team fights is a Vanguard. Especially if you're going to be using Shackles on a target. I usually try to get a Vanguard as my second first item. Makes him much more survivable. I might make a new guide if my build start differing anymore.