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Elam - The Vowed Guardian

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Forum » Hero & Item Ideas » Elam - The Vowed Guardian 34 posts - page 1 of 4
Permalink | Quote | PM | +Rep by Azerevoli » July 2, 2014 3:16am | Report

====== Elam - The Vowed Guardian ======


Primary Attribute : Strength
Attack Type : Melee
Role(s) : Support, Semi Carry



== Stats Gain ==


STR 18 + 2.9/level
AGI 13 + 2.0/level
INT 18 + 1.8/level
Health : 492
Mana : 234
Damage : 47 - 68
Range : 128
Armor : 5
Move : 305


LORE

He was just an ordinary villager in a ordinary village. he loves to hunt with his bow, hunting some deers or rabbits in the forest. but someday something terrifying happened something that never even crossed in his mind. one day as he return after hunt he found the village in chaos, its burning, black smoke spread and almost covered over it and far beyond the smoke he could see his mom been grabbed by giant and Ugly undead like monster as she screaming the monster laughing harshly. he shot the monster with his bow and arrow, but its useless. its not even flinch. he keep shooting over and over again. sink in fear and despair Elam strikes forward with his tiny dagger hoping the monster will release his mom. but as he runs toward it the monster hit him, knock back him and leave him unconscious. not so long after that moment he registered himself as royal guardian of sacred temple to studied the knowledge of swordsmanship and holy magic. while most of his fellow swore to protect deep inside of his heart he swore to revenge

Abilities :


(Q) Light of Judgment
Casting Method: Active
Targetting Method: Unit
Allowed Targets: Any units
Sacrifice percentage of his health to instantly heals a friendly unit or damage an enemy.
Cast Range: 600
Heal/Damage: 90 / 180 / 270 / 360 +10% of Elam current health added as bonus heal and damage.
Damage Type: Magic
Mana Cost: 100 / 120 / 140 / 160 HP Cost: 10% Max health
Cooldown Time: 16
(W) Divine Blessing
Casting Method: Active
Targetting Method: Unit
Allowed Targets: Allied units
Creates a shield around the target friendly unit, which adds armor and magic resist. Lasts 40
seconds.
Range: 700
Duration: 40
Armor Bonus: 2 / 4 / 6 / 8
Magic Resist: 26%
Mana Cost: 100 Cooldown Time: 25
(E) Divine Soul
Casting Method: Passive
Allowed Targets: Allied Units
Gives additional health regeneration to all friendly units on the map.
This bonus is doubled on Elam.
Radius: Global
Health Regeneration: 0.5 / 1 / 1.5 / 2 additionally +0 / 0.1 / 0.2 / 0.3% Max HP per second

Notes:

(R) Bond Fate
Casting Method: Active
Targetting Method: Unit
Allowed Targets: Allied Units
choose an allied unit to bond with Elam. protect target from any damage. grant Elam new sub abilities and allied target gain protection buff. additionally any heal or buff applied to Elam will also be applied to the bonded target, include items effect. can only bond 1 unit at once.
Max unit: 1
Duration: infinite
Range: 128 Casting Time: 5
Mana Cost: 270 Cooldown: 150

Notes:

Level 1 Bonded Fate (buff for target unit)
absorb and redirect 40 / 50 / 60% incoming damage to Elam

Notes:

Level 2 (D) Omniscient (additional active for Elam)
Casting Method: Active
Targetting Method: Instant
Allowed Targets: Allied Units
Teleport to bonded unit anywhere on the map
Range: Global Cooldown: 20
Mana Cost: 50

Notes:

Level 3 Sacred Wrath (additional passive for Elam)
Casting Method: Passive
Allowed Targets: Self
Giving increased damage, attack speed and magic resistance for each 7% of bonded unit missing
health.
Active Radius: 900
Increase Damage: 20
Increase Attack Speed: 14
Bonus Move Speed: 3%

Hero Quotes
Spawning :
- 'Time to end this !'
- 'chuckle'
- 'aaaah finally the day has come'
- 'Dont panic I'm here'

Beginning the battle :
- 'shhh quiet '
- 'time to revenge !'
- 'so be it !'
- 'i wont let you down !'

Moving :
- 'Where is my enemy?'
- 'yes i will!'
- 'where ever you go i go'
- 'to hell ! to doom!'
- 'my life is yours'

Attacking :
- 'Charge!'
- 'Go to hell demons'
- 'heaaah!!'
- 'here i comes'
- 'Revenge!'

Dying :
- 'it should not hap..'
- 'my dear, forgive me'
- 'its not end yet'
- 'death wont stop me'




i just giving my idea, hopefully its balance enough. its not fix yet need to change everywhere so please guys give me your advice and comment. sorry for my bad english :3.



Azerevoli


Notable (1)
Posts: 22
Steam: אזר (Muted)
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Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 3:20am | Report
Wow. Really, really great support hero. He's so.. Balanced. Welcome to the hero ideas community. Could you get a mana cost and cooldown on [w]? 30% magic resist for 40 seconds seems a bit OP. I don't even think Yzreel could dissect this one too badly. Yes Yzreel... That's a challenge.

kkoopman3


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Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by Azerevoli » July 2, 2014 3:51am | Report
kkoopman3 wrote:

Wow. Really, really great support hero. He's so.. Balanced. Welcome to the hero ideas community. Could you get a mana cost and cooldown on [w]? 30% magic resist for 40 seconds seems a bit OP. I don't even think Yzreel could dissect this one too badly. Yes Yzreel... That's a challenge.

yes thank you so much for your feedback sir :D im quite confused about skills percentage progression do you have any idea to solve my problem ummm maybe is there any skill progression calculator ?



Azerevoli


Notable (1)
Posts: 22
Steam: אזר (Muted)
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Permalink | Quote | PM | +Rep by porygon361 » July 2, 2014 4:00am | Report
Like this idea and the concept as a whole, and it is very balanced. I do think that Light Of Judgement does too much damage/heal, I think you should reduce it to 90/160/230/300, otherwise he could do more than 400 damage every 10 seconds while healing his allies.


EDIT:
Oh, and

WELCOME TO DOTAFIRE, FELLOW CREATOR

:D

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

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My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 4:05am | Report
Azerevoli wrote:


yes thank you so much for your feedback sir :D im quite confused about skills percentage progression do you have any idea to solve my problem ummm maybe is there any skill progression calculator ?

There might be a calculator. However, the percentage is fine. I just think you should drastically reduce duration. Maybe 15/20/25/30?

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by Ab4ddon._.E43 » July 2, 2014 4:41am | Report
I like the hero VERY much, the skill set is synergetic and fluid, extremely solid and balanced hero, BUT, but most of his skills seem like rehashes in their mechanics,

Q - Larger cost ratio but basically Abaddon's Q.
W - Tweaked Lich ability.
E - CM aura with HP regen instead of mana.
R - Rehashed OLD LD ulti sub-ability
D - Reverse KOTL
F - Ultra buffed huskar passive.

I like it ,I DO like it very much, but it sounds too much of a rehash, I dont see imagination or creativity stemming from it.
I am the Abaddon *****!!!

Ab4ddon._.E43


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Permalink | Quote | PM | +Rep by Azerevoli » July 2, 2014 4:42am | Report
porygon361 wrote:

Like this idea and the concept as a whole, and it is very balanced. I do think that Light Of Judgement does too much damage/heal, I think you should reduce it to 90/160/230/300, otherwise he could do more than 400 damage every 10 seconds while healing his allies.


EDIT:
Oh, and

WELCOME TO DOTAFIRE, FELLOW CREATOR

:D

do you really think the healing and damage is to high for a single target heal, because i think Light of Judgment give you an option either to heal or deal damage unlike Omniknight *Purification skill where he could heal and damage multiple enemy at the same time. and seeing the fact that the damage type is Magic and it cost his health i think its pretty balance. or should i separate the healing and the damage in different value ?



Azerevoli


Notable (1)
Posts: 22
Steam: אזר (Muted)
View My Blog
Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 4:48am | Report
Woah. Hold up. I have a rep of 5 now. Where'd that last one come from?

OT: Ab4ddon, I disagree. I think the fact that he thought to bring all of these concepts together synergetically shows innate creativity and originality. As for Pory, Azerevoli's argument is mostly true. Omniknight does heal and damage, and with the magic resists as high as they are the damage amount shouldn't matter.

kkoopman3


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Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by porygon361 » July 2, 2014 5:01am | Report
Azerevoli wrote:


do you really think the healing and damage is to high for a single target heal, because i think Light of Judgment give you an option either to heal or deal damage unlike Omniknight *Purification skill where he could heal and damage multiple enemy at the same time. and seeing the fact that the damage is Magic and it cost his health i think its pretty balance. or should i separate the healing and the damage in different value ?


Oh, I didn't read it properly, I agree that it is pretty balanced :).

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by kkoopman3 » July 2, 2014 5:13am | Report
Sure... -_-

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m

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