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Also, a quick side note to everyone, your criticisms don't offend me. In fact, they're very helpful. I make changes to Naala based on what most of you have said and it helps a lot.
EDIT: These are changes I have made based on your suggestions
"Dark Light" now only reduces vision by 450.
"Trial by Fire" does percentage based damage, so will only garner a kill if the hero is already low on health. If used incorrectly, it could act as a full heal for the enemy (gives new meaning to the term "feeding," don't ya think?).
Have added detail to "Fallen Warriors." It's not much and I plan to add more later.
Well i like the hero idea as a whole and the skill design as well, they really dont seem to be that synergetic as a set.
That 70% damage, holy hell, huskar will be jealous,or better yet, team up with him for instakill level 7. ALl i can think of is to counter with dazzle(counters both) and voila you have full HP again. Seriously though in all fairness it is kinda broken.
As for the ulti, 3 level 4 lone druid bears that can tank 3 SEPARATE lanes, just put them in front of towers to block the waves at 16, the enemy team will be hard pressed to stop the pushes every 45 seconds. You might wanna tone the hp down a bit, cause they are extremely tanky, only late game can they be discarded as slightly tanky creeps(not for most supports though)
Well i like the hero idea as a whole and the skill design as well, they really dont seem to be that synergetic as a set.
That 70% damage, holy hell, huskar will be jealous,or better yet, team up with him for instakill level 7. ALl i can think of is to counter with dazzle(counters both) and voila you have full HP again. Seriously though in all fairness it is kinda broken.
As for the ulti, 3 level 4 lone druid bears that can tank 3 SEPARATE lanes, just put them in front of towers to block the waves at 16, the enemy team will be hard pressed to stop the pushes every 45 seconds. You might wanna tone the hp down a bit, cause they are extremely tanky, only late game can they be discarded as slightly tanky creeps(not for most supports though)
Rather than reduce health, I have drastically nerfed the amount of damage the Fallen Warriors can deal. This transforms them into more of a defensive mechanism than a pushing advantage.
So many balance issues can be solved with 1 change to Trial By Fire: make it a damage over time (DoT) skill. 5/5/10/10% per second for 8/10/6/8 seconds would be balanced, because enemies actually have the chance to react to the spell, while still retaining it's potency as a damaging spell. Might still be OP though, but what the hell do I know :P
So many balance issues can be solved with 1 change to Trial By Fire: make it a damage over time (DoT) skill. 5/5/10/10% per second for 8/10/6/8 seconds would be balanced, because enemies actually have the chance to react to the spell, while still retaining it's potency as a damaging spell. Might still be OP though, but what the hell do I know :P
This is a really good idea. I have changed Trial by Fire accordingly. Thank you.
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