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Primary Attribute: Int
Faction: Radient
Attack Type: Ranged
Base Stats: Str: 18 (2.1 per level) Int: 18 (2.1 per level) Agi: 18 (2.1 per level)
Armour: 2.6
Health: 492
Mana: 234
Q: Elemental Shift:
Ability:No target
Shifts Raz'al between Fire,Water,Earth and Air changing his attack type and giving him bonus points into a certain attribute depending on his chosen element. Fire:
Points given to: Int
Bonus Attribute Points: 4/6/8/10
Attack type: Melee Water:
Points given to: Int
Bonus Attribute Points: 4/6/8/10
Attack type: Ranged Earth:
Points given to: Str
Bonus Attribute Points: 4/6/8/10
Attack type: Melee Air:
Points given to: Agi
Bonus Attribute Points: 4/6/8/10
Attack type: Ranged
Mana cost: 15
Cool Down: 0 The Elemental always starts as Water
W: Gifts of a Master:
Abilty: Passive
The Elemental gains passive abilities based on his chosen element: Fire:
Passive: Burn Damage
Duration: 2
Damage over time: 10/16/22/28 Successive hits don't increase the damage only refresh the timer Water:
Passive: Slow
Damage splashed: 10%/15%/20%/25%
AOE: 50/75/100/125 Earth:
Passive: Bash
Chance: 10%/15%/20%/25%
Bonus Damage: 30/40/50/60
Duration: 1 Air:
Passive: Evasion
Chance: 15%/20%/25%/30% This evasion does not stack with other evasion items
E: Deadly Combination:
Ability: Single Target
Damage: Magical
Elemental Master combines the power of all 4 elements to deal damage to a single target based on a number times the enemies Primary Attribute. The mana cost changes depending on your primary attribute.
Number Times the Primary Attribute: 6/7/8/9
Mana cost: 2*/2*/3*/3* (* = times)
Cool down: 18
R: Elemental Strike:
By reaching total mastery of all the elements, Raz'al destroys all foes with huge spells based on his chosen element. Fire:
Ability: Single Target
Damage Magical
Summons 3 fire spirits that do three instances of lessening damage and apply a slow that in creases per instance for the entirety of the duration.
Instance 1 damage: 125/150/175
Instance 1 slow: 15%/20%/25%
Instance 2 damage: 75/100/125
Instance 2 slow: 20%/25%/30%
Instance 3 damage: 50/75/100
Instance 3 slow: 25%/30%/35%
Time between instances: 1.75
Total damage: 250/325/400
Mana cost: 175
Cool down: 75/60/45 Water:
Ability: Single Target
Damage Magic
Extracts the moisture from a single target dealing massive damage and healing The Elemental for 40% of the damage done.
Damage: 400/500/600
mana cost: 230/360/490
cool down: 90/70/50 Earth:
Ability: No Target, Channelling
Raz'al manipulates that ground and after a short formation time bring all enemy heroes in an AOE to its centre and dealing damage based on the amount of heroes caught in it.
Formation time: 2.5
Damage per Hero: 50/70/90
Radius: 500
mana cost: 175/210/255
cool down: 120/100/80 Air:
Ability: No target, Toggle
Raz'al warps the air around him to cover himself in a cloak of air gaining invisibility, movement speed and free pathing at the cost of draining mana per second.
Mana per second: 15/30/50
Movement speed: 7%/13%/20%
Cool down: 0 Even though these skills are separate they all share cool downs of varying length. For example if you were to use the Fire ulti you couldn't use the Water/Earth/Air ulti until the cool down for the Fire ulti was up. So to if you use the Earth ulti you can't use the Fire/Water/Air ulti until the Earth ulti is off cool down. This is true even for the toggle-able Air ulti (you can't use it if any of the other ulti's are on cool down).
I believe that this Hero is pretty good in certain situations. His defining skill is by far Elemental Shift and he can be played in a variety of roles. At first glance he may seem OP with 4 different ultimate's but if you read the part in italics you see that he is powerful but not OP. He probably would be played in position 2 as he needs levels to be powerful but not many items to be effective. He is very flexible as you could build tanky and team fight oriented by utilising the Earth skills and building items like pipe and Heart or sneaky by using water and Air to sneak round, deal loads of burst damage then run off or you could right-click-to-victory by using Fire for the burn damage and slow of his ulti and building damage items. Overall I think he is a high level Hero as he requires knowledge of items and the ability to adapt to individual games to be played successfully.
Third skill needs nerf... If i understood it right you can do like 900 damage if you just build items that give stats, so it's pretty OP
Yeah, I thought about this when I made the ability and the problem was I needed an ability that was both useful early game and powerful late game. I didn't want a static damage nuke as there are lots of those. If you have any idea how to scale it please comment! Thx
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