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Who, When, Where, How annnnnnd Why!!!!

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Forum » Theory Crafting » Who, When, Where, How annnnnnd Why!!!! 36 posts - page 4 of 4
Permalink | Quote | PM | +Rep by Peppo_oPaccio » June 9, 2014 2:52am | Report
That's a pretty nice team, it's gonna be a though one.

Hard support: Treant Protector, simply because he can keep Heroes alive and has a good initiation tool. The Leech Seed also deters damage and helps versus aggressive trilanes.

Semi-support: Disruptor. With proper warding he can catch Nyx off-guard and reveal him with Thunder Strike, and his Glimpse helps a lot in chasing both PA and Slardar. The ultimate synergizes very well with Treant's and, after picking up an Agh's, BKBs won't be a problem anymore.

Carry: Lycanthrope who, while I prefer playing him mid, has good sustainability and should be able to stay alive during the laning phase, after which he can start jungle farming with a Vladmir's Offering avoiding the aggro tri. In case his team loses the early game, he can try to fight Rosh and get some advantage.

Off-laner: Nature's Prophet. If no-one builds a Scythe of Vyse versus a PA, your team is screwed; plus, he can push and TP everywhere to help.

Mid: Invoker ( Quas- Exort), he has good pushing power and can build a third Necronomicon. The Sun Strike will always come in handy with a Treant and a Disruptor in team, plus he can join teamfights with his massive combo and build another Scythe of Vyse for PA.


This team is supposed to lose the laning phase, but if they manage to reach the later stages of the game PA and Slardar won't have a chance. Also, the other team has little counter-pushing and, while they're gankers and would kill split pushers without problems, my team revolves around 4-man (or 5-man after Prophet gets a Vyse) fights and mass push with Necro warriors and Howl. You don't even have to be there, just send in Wolves, Forge Spirits, Treants and Necro warriors popping Howl.

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Permalink | Quote | PM | +Rep by Timminatorr » June 9, 2014 3:59am | Report
Okay time to counter that with a funky draft.

Agressive trilane becouse counterdraft. Since is feel that the normal trilanes dont offer you much snowball potential, im going with Axe Jakiro Dazzle trilane with axe as the farmer.
Enough dots to burn through living armor with jakiro and battle hunger, begins by starving the lycan and then takes the tower early.

Solo bot, what to pick, Tidehunter? But im such a Batrider fanboy, tide or bat tide or bat? **** it, Enigma!
insanely strong laner, dont know the matchup that well but i can imagine him doing pretty well against prophet.
Also gives me a natural mekanism builder and a hero who can scare your lineup away from the towers and has good ultimate synergy wiiiiiiith.

Mid: Kunkka Does fine against invoker and gives pickoff and initiation with the MUCH MORE SUPERIOR X marks build.
Has synergy with enigma as well as jakiro.

The lineup is build around taking early towers and getting a good gold lead that way.

Doesnt care about lycans pushing potential and about treant becouse it is made to take towers in one go.
Also has a good lycan counter with axe.

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » June 9, 2014 4:04am | Report
A pretty good team, but I just feel like it would get destroyed by Nature's Prophet's split pushing. Well, I guess you can take those towers early enough (I remember a match where Axe destroyed both the tier 1 and tier 2 in like 8 minutes) and five man as soon as your Heroes reach level 6. Also:
Timminatorr wrote:

Mid: Kunkka Does fine against invoker and gives pickoff and initiation with the MUCH MORE SUPERIOR X marks build.

Yep. Aside from the X Marks the Spot build (which I love), I've always had a hard time playing Invoker against Kunkka, though I don't know why. D:

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Permalink | Quote | PM | +Rep by Timminatorr » June 9, 2014 4:41am | Report
Nah its not like prophet destroys your entire base as soon as you try to push.
I can still deal with him decently with axe blink and xmarks. And enigma should beat him in lane.

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Permalink | Quote | PM | +Rep by Smuggels » June 18, 2014 9:45pm | Report
ok hows this one.

Radiant:

BANS:

OD,Tinker,Cent,Faceless,Lycan

PICKS:

Solo safelane:

- Natures Prophet

Mid:

- Ember Spirit

Aggressive Trilane with Roamer till lvl4 then Dual:

- Wraith King (Carry)
- Lich (Support)
- Mirana (Roamer)

Reasoning:

solo safe lane on radiant side is great for NP, he can pull by himself get gold and xp from the jungle if zoned out or if not then he can gain a lvl advantage over there offlaner. once lvl'd he would force pushes and early game he could tp in to finish off runners.

mid ember spirit for his early game damage out put, he is also a great lvl six ganker with aoe damage chasing and lockdown, any offlaner bottom would have to play very cautiously and with his chains or wall maxed he could jump into the trilane and bring the pain. late game his crits cause some damage for team fights and his illusive-ness is good for dodging AoE disables.

trilane.

Carry wraith, with a strength carry who has 2 lives he would become a lot more dangerous against Ultimate strong line ups, dies to a black hole? pops up after with a nice AoE slow wreck havoc. in lane his two second stun can set up arrows for mirana and with lichs slow he can get right clicks in plus with his lifesteal he is able to sustain better in lane then other melee carries.

lich, creates great lane equilibrium with his sacrifice and can keep the lane in a safe area. his slow/damage would be great for taking out those fleeing heroes and his ulti when snyc'd with Wraith Kings Death AoE slow would be a nice rampage haha.

Mirana, she would be in lane till lvl 4 where she would scout pulls with arrows, leap for last hits on fleeing heroes and harass in lane. her arrow after wraith blast would hopefully bring about first blood and then once she reaches lvl 4 she would roam where she would come into her own. in mid she can arrow after searing chains and then leap in for starfall allowing ember to gain some early kills, then moving bot she can arrow in natures tree ring hopefully netting kills there unless against a trilane then ember would rotate bottom as well for backup and hopefully double kill.

early game dominace would translate into mid game hard push/split push and gold advantage which would translate into high damage late game and survivability.

thoughts? and counter draft?

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by Timminatorr » June 19, 2014 1:38am | Report
Smuggels wrote:

ok hows this one.

Radiant:

BANS:

OD,Tinker,Cent,Faceless,Lycan

PICKS:

Solo safelane:

- Natures Prophet

Mid:

- Ember Spirit

Aggressive Trilane with Roamer till lvl4 then Dual:

- Wraith King (Carry)
- Lich (Support)
- Mirana (Roamer)

Reasoning:

solo safe lane on radiant side is great for NP, he can pull by himself get gold and xp from the jungle if zoned out or if not then he can gain a lvl advantage over there offlaner. once lvl'd he would force pushes and early game he could tp in to finish off runners.

mid ember spirit for his early game damage out put, he is also a great lvl six ganker with aoe damage chasing and lockdown, any offlaner bottom would have to play very cautiously and with his chains or wall maxed he could jump into the trilane and bring the pain. late game his crits cause some damage for team fights and his illusive-ness is good for dodging AoE disables.

trilane.

Carry wraith, with a strength carry who has 2 lives he would become a lot more dangerous against Ultimate strong line ups, dies to a black hole? pops up after with a nice AoE slow wreck havoc. in lane his two second stun can set up arrows for mirana and with lichs slow he can get right clicks in plus with his lifesteal he is able to sustain better in lane then other melee carries.

lich, creates great lane equilibrium with his sacrifice and can keep the lane in a safe area. his slow/damage would be great for taking out those fleeing heroes and his ulti when snyc'd with Wraith Kings Death AoE slow would be a nice rampage haha.

Mirana, she would be in lane till lvl 4 where she would scout pulls with arrows, leap for last hits on fleeing heroes and harass in lane. her arrow after wraith blast would hopefully bring about first blood and then once she reaches lvl 4 she would roam where she would come into her own. in mid she can arrow after searing chains and then leap in for starfall allowing ember to gain some early kills, then moving bot she can arrow in natures tree ring hopefully netting kills there unless against a trilane then ember would rotate bottom as well for backup and hopefully double kill.

early game dominace would translate into mid game hard push/split push and gold advantage which would translate into high damage late game and survivability.

thoughts? and counter draft?

Decent draft but is very all in, while not having the strongest early game ever.

If this lineup screws up a little bit or gets behind you will lose with an extremely slim chance of coming back.

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