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Because the ability to be two at the same time makes for double XP/GPM, I think. Also even when fighting, it's like you have two times every spell and item, which is really powerfull. And while Meepo needs several clones for puff damage and if you kill anyone he also dies, if the clone from Arc is killed he himself doesn't die. You can even do kinky stuff like Divine Rapier, because your clone carries the effect with him but if he dies he does not let it fall, so you can stay safe somewhere while he fights for you.
So his carry potential all lies in his ult? His other abilities don't seem to scale well though, so I'm not sure how he could be rated as hard carry unlike someone like Anti-Mage.
I'm not experienced with Arc Warden at all, but I found that rikis new ultimate in 6.86 absolutely destroys Arc Warden's pushing power, being able to completely snuff out your personal army. Thankfully, with necro 3 x2, he takes quite a bit of damage from killing the warriors with it and can be Dagon'd down quickly if you manage to survive his surprise. If you're ratting with your summons and running back to base after you cast them, though, he'll stop your push dead in its tracks.
Adding to what^he said, buy a refresher and you get two tempest doubles. This means 6 manta illusions, 6 necro warriors and 3 arc wardens. 15 units mate.
He's the guy meepo wants to be. He puts tinker to shame.
And natures profit is inspired by how he plays.
And if you play ability draft, just hog his ultimate to make people cry. Imagine mirror image or howl or spawn treants.
The game rates Arc Warden as a super hard carry - but I don't see how...
Can you enlighten me?
Because the ability to be two at the same time makes for double XP/GPM, I think. Also even when fighting, it's like you have two times every spell and item, which is really powerfull. And while Meepo needs several clones for puff damage and if you kill anyone he also dies, if the clone from Arc is killed he himself doesn't die. You can even do kinky stuff like Divine Rapier, because your clone carries the effect with him but if he dies he does not let it fall, so you can stay safe somewhere while he fights for you.
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+1.
Because the ability to be two at the same time makes for double XP/GPM, I think. Also even when fighting, it's like you have two times every spell and item, which is really powerfull. And while Meepo needs several clones for puff damage and if you kill anyone he also dies, if the clone from Arc is killed he himself doesn't die. You can even do kinky stuff like Divine Rapier, because your clone carries the effect with him but if he dies he does not let it fall, so you can stay safe somewhere while he fights for you.
Only gets gold, not XP
Icefrog is humourless ;_;
And views me as a stinky boy eww
That was how i joke, icky grill.
He seems a lot more like a support hero.
He meant a human being when he said man.
I dont get your joke.
Icefrog is humourless ;_;
And views me as a stinky boy eww
He?! =O
He meant a human being when he said man.
I dont get your joke.
Adding to what^he said
He?! =O
He's the guy meepo wants to be. He puts tinker to shame.
And natures profit is inspired by how he plays.
And if you play ability draft, just hog his ultimate to make people cry. Imagine mirror image or howl or spawn treants.
The game rates Arc Warden as a super hard carry - but I don't see how...
Can you enlighten me?
Because the ability to be two at the same time makes for double XP/GPM, I think. Also even when fighting, it's like you have two times every spell and item, which is really powerfull. And while Meepo needs several clones for puff damage and if you kill anyone he also dies, if the clone from Arc is killed he himself doesn't die. You can even do kinky stuff like Divine Rapier, because your clone carries the effect with him but if he dies he does not let it fall, so you can stay safe somewhere while he fights for you.