Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Here, my most recent match. If you can find a way to watch the entire video, watch it and you will see how I play. http://dotabuff.com/matches/534280543
Just looked at this guide: while it seems pretty good I don't like some of your decisions. For example, starting with Boots of Speed: I'm usually open for all kind of new builds (including Boots first), but Slark doesn't benefit from it at all. Heroes like Juggernaut, Pudge or Ember Spirit can make the most out of them because they need to chase Heroes to deal damage, whereas with Slark you already have a very good gap closer - that also ignores creeps! - which semi-disables your target, too. If you want to chase more efficiently, you're better off with an Orb of Venom and some extra regen.
The other items are fine: Power Treads and Sange and Yasha is my usual build unless I get fed (in which case I go Shadow Blade, which is super fun), the Skull Basher is pretty common too, but I don't like the Mjollnir. Stats are generally better on him, as he can get extra attack speed and damage by just hitting other Heroes, especially because you can regen very quickly thanks to your ultimate: if I don't need a Black King Bar, I then go for an Eye of Skadi 90% of the time. Sometimes I get a Linken's Sphere when the enemies have BKB-piercing disables (and put it on my team's #1 carry most of the time), sometimes I disassemble the SnY and make a Heaven's Halberd, sometimes I go for a straight Butterfly. The point is that you should value survivability over damage, unless talking about the Abyssal Blade.
Also, I suggest maxing out Dark Pact by level 10 as the Essence Shift doesn't do much before you get extra attack speed; the extra nuke damage helps a lot in ganks, too.
But overall, this guide is really good as it promotes the usage of Sange and Yasha (a very underrated item after the buff) and gives priority to mobility rather than damage. I'm looking forward to the following updates!
Use dotabuff, Shadow blade gives good initiation and you can use your ult to escape freely unless you get chrono'ed. I only get BKB if I have a serious problem with lockdown(mostly aoe) that I cant purge off with his q. It also makes ganking easier as you know for sure they cant see you unless there is an observer and sentry or a hero.
getting pact earlier is good against stunners or a trilane to purge it off and generally you wanna max pact first. THe extra time of essence shift doesnt help as much as the burst does since a fight is probably over in 30 seconds. Also as slark, you want stats, some more regen and a stout since youre squishy early on so like a stout, 2 branches, tangos and a salve. Get a skadi before basher since you have enough lockdown with slows and can purge any stun. BKB is always a good first/second item as well if you find that you are getting cced. Early basi ring is great since you will face any mana problems and even though its a pub item, shadow blade is pretty good. It lets you freely use your passive and gives a good initiation so your ulti can be an escape. I have pretty ****ty formatting so sorry about that.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
The other items are fine: Power Treads and Sange and Yasha is my usual build unless I get fed (in which case I go Shadow Blade, which is super fun), the Skull Basher is pretty common too, but I don't like the Mjollnir. Stats are generally better on him, as he can get extra attack speed and damage by just hitting other Heroes, especially because you can regen very quickly thanks to your ultimate: if I don't need a Black King Bar, I then go for an Eye of Skadi 90% of the time. Sometimes I get a Linken's Sphere when the enemies have BKB-piercing disables (and put it on my team's #1 carry most of the time), sometimes I disassemble the SnY and make a Heaven's Halberd, sometimes I go for a straight Butterfly. The point is that you should value survivability over damage, unless talking about the Abyssal Blade.
Also, I suggest maxing out Dark Pact by level 10 as the Essence Shift doesn't do much before you get extra attack speed; the extra nuke damage helps a lot in ganks, too.
But overall, this guide is really good as it promotes the usage of Sange and Yasha (a very underrated item after the buff) and gives priority to mobility rather than damage. I'm looking forward to the following updates!