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Please add Phoenix. I know a lot of people don't use him offlane just yet, but he makes for a considerable offlane hero with his range, slows and easy escape (not to mention Supernova.
Still no mention of Lion vs Nature's Prophet? Also you could mention that one direct counter to solo off-laners is putting a solo hero against him who counters the offlaner or at least can farm with ease against that particular hero (e.g. Nature's Prophet against a solo Off- laning Clockwerk).
The other hero(es) can instead go offensive trilane, jungle or roam and in this way win the game.
One of the most wasted things I've started to see on my level of play is supports hanging around "for nothing" in the situations where supports can't make kills happen in lane, can't drive the offlaner(s) away from exp range and when the carry could safely farm alone
Added Lone Druid and Slark. Not played a lot of trilane vs Druid, does the advice look ok? Also added section on dewarding, have some pictures marked up, will upload them when I get home later.
Will take Lich vs Clockwerk under consideration, I was just a bit worried about him getting trapped in with him, so tried to look at other options.
The idea is that you don't get too close to the Clockwerk on your own, especially since he can still gain Exp from Sacrifice if he is within Exp Range. I suppose this kind of strategy would work much better in a Tri-lane, but Lich can always be a nuisance so long as he stays out of harm's way.
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The other hero(es) can instead go offensive trilane, jungle or roam and in this way win the game.
One of the most wasted things I've started to see on my level of play is supports hanging around "for nothing" in the situations where supports can't make kills happen in lane, can't drive the offlaner(s) away from exp range and when the carry could safely farm alone
Does't rubick kinda counter clockwerk?
Telekenesis is a good one actually, it's impossible to fight someone inside the Cogs if you're just going to get thrown out of them.
Will take Lich vs Clockwerk under consideration, I was just a bit worried about him getting trapped in with him, so tried to look at other options.
The idea is that you don't get too close to the Clockwerk on your own, especially since he can still gain Exp from Sacrifice if he is within Exp Range. I suppose this kind of strategy would work much better in a Tri-lane, but Lich can always be a nuisance so long as he stays out of harm's way.