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This guide is awesome with nice trick, but it will be much better if you add some math for last hitting creep, bottle trick After TP-ing you have about 3 seconds to use your skill/march and then use bottle without losing a charge and maybe you should consider [ethreal blade] for extra dmg
Do I understand it right: there is no alternative to travelboots build? Dont you have the same feeling as I, that it makes this hero really poor. There are plenty builds on the other heros. And what have we here?
Ethereal Blade does work properly with Dagon - nasty combo, although you need a high level Dagon to be worth bothering, doesn't do much for Laser as that's pure damage. Heat Seeking Missiles won't target an ethereal unit, but do get the bonus (i.e. you fire, then EB them before the missile hits).
TL:DR - Level 5 Dagon and Ethereal Blade combo rocks on Tinker. Costs buttload of gold, super luxury only.
my one disagreement is with your tip on the correct combo, as launching Missile first and THEN Laser gives your opponent less time to react and dodge the missile if they have the skills/items. Plus people wont register the missile, and underestimate the damage that they'll take and try to fight you, when they actually took 2 nukes.
The weakness of tinker is that he can be predictable and therefore easy to jump on. Which is why I see the pro tinkers, when they play them, and many people on my pub level, go Blink Dagger directly after Boots of Travel.
It allows Tinker to blink into the trees, and become very hard to catch out.
I think you should expand the item section. For example starting items if you randomed and starting items if you repicked. Also, I think the starting items should consist of three branches and a tango. That saves you a bunch of gold for your bottle, which makes the salve obsolete.
Not a huge fan of skipping a point in laser in your pushing lineup, it gives a 3 second miss at all levels so you should take a point in it earlier than level 10. This is especially useful vs a TA.
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This guide is awesome with nice trick, but it will be much better if you add some math for last hitting creep, bottle trick After TP-ing you have about 3 seconds to use your skill/march and then use bottle without losing a charge and maybe you should consider [ethreal blade] for extra dmg
tp to a left out lane, march of machines, Rearm,March of machines then tp out
TL:DR - Level 5 Dagon and Ethereal Blade combo rocks on Tinker. Costs buttload of gold, super luxury only.
my one disagreement is with your tip on the correct combo, as launching Missile first and THEN Laser gives your opponent less time to react and dodge the missile if they have the skills/items. Plus people wont register the missile, and underestimate the damage that they'll take and try to fight you, when they actually took 2 nukes.
It allows Tinker to blink into the trees, and become very hard to catch out.
I believe Blink Dagger is much more core on tinker than Force Staff.