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I prefer to boots/armlet early and if you start to snowball shadow blade is better than blink since it gives you DMG and you can press the attack/invis/ult and at that point even if you don't get the kill its taking someone outta the team fight for 5 seconds. I build as semi carry and tank so I can initiate and its been working great. Might want to add linkens to worst enemy has it blocks ult and your not a hero that carries items that can break it so unless your team helps you break it your duel is useless. Not saying its bad but I find not taking your passive till 10+ eh cause you def don't have the pool to spam q/w unless you have a kotl holding your hand and its useful in ganks and laning for some sustainability. I found early points in passive then popping in and outta the jungle to farm the easy-medium camps when your lane pushes out to be pretty effective since you and your lane mate can both get some cs in.
I prefer to boots/armlet early and if you start to snowball shadow blade is better than blink since it gives you DMG and you can press the attack/invis/ult and at that point even if you don't get the kill its taking someone outta the team fight for 5 seconds. I build as semi carry and tank so I can initiate and its been working great. Might want to add linkens to worst enemy has it blocks ult and your not a hero that carries items that can break it so unless your team helps you break it your duel is useless. Not saying its bad but I find not taking your passive till 10+ eh cause you def don't have the pool to spam q/w unless you have a kotl holding your hand and its useful in ganks and laning for some sustainability. I found early points in passive then popping in and outta the jungle to farm the easy-medium camps when your lane pushes out to be pretty effective since you and your lane mate can both get some cs in.
A colorful guide is nice, and using a bit of light green and red to highlight some things is definitely good, but I seriously think it should be toned down. Your choice though.
Uhh... I really don't think you should use this much color. Really hurts.]
I also really don't agree with the early Blink Dagger. You need more fighting power to win your Duels.
Well I got this advice some time ago as well.
But I cant resist to colour :P .Its easiest to follow the green ones .I mean its like making your point more solid.
Sorry by the way.
I like what you're throwing on the table here Ace, but I wouldn't consider a Blink rush as your core since often times you'll need to follow up your tier 2 boots with an Armlet if you're not doing so well, or a Helm of the Dominator if you want to do Ancient farming. I wasn't too big into the competitive scene back in Wc3, but I've been told that the most efficient laning phase for Tresdin would be to play as a 4, and in pub matches LC excelled at mid with a Bottle. Running Legion as your 1 is kind of a fluke of a hard carry because all her damage comes from her abilities and is pretty item independent. And running Tres as your jungler is quite weak as her procs are quite unreliable and is easily invaded and caught out unlike successful junglers such as Chen or Doombringer, in a jungle aspect its better to play her like a Crystal Maiden.
Edit: Orb of Venom costs 275 now, there's no reason not to get it on melee heroes if you have the inventory space and respectable lane presence.
Agree on the bottle part.Also I think mid lane he is decent versus a not strong ranged hero.
I ve also considered soul ring so you can sustain yourself with Press the attack.
I've just played LC for a few matches, but I have to say she has not such a high carry potential; on the contrary, I think she's the snowballing Hero by definition. Even though I think jungling is quite easy with her (except for those annoying Centaurs), laning as you say is decent too. Still, as if I were playing with Axe, I would lane her mid as the Bottle is quite nice to have.
My item builds have been Blade Mail plus Blink Dagger for the ganking LC and Drum of Endurance plus Black King Bar (maybe getting something like Blade Mail/Shadow Blade/Armlet before BKB) for the laning one: the former is based on Blink initiation, the latter on flash Duels thanks to the movement speed increase of Overwhelming Odds. I think rushing a Shadow Blade is good too since STR Heroes don't really have much attack speed, but I don't think rushing a Blink Dagger is worth it unless you're playing with coordinated teammates that gank with you.
Midas is also quite nice I think: as I said STR Heroes don't have much attack speed, so since you should stick to Phase Boots the lack of attack speed from the Treads could be substituted with a HoM.
I like what you're throwing on the table here Ace, but I wouldn't consider a Blink rush as your core since often times you'll need to follow up your tier 2 boots with an Armlet if you're not doing so well, or a Helm of the Dominator if you want to do Ancient farming. I wasn't too big into the competitive scene back in Wc3, but I've been told that the most efficient laning phase for Tresdin would be to play as a 4, and in pub matches LC excelled at mid with a Bottle. Running Legion as your 1 is kind of a fluke of a hard carry because all her damage comes from her abilities and is pretty item independent. And running Tres as your jungler is quite weak as her procs are quite unreliable and is easily invaded and caught out unlike successful junglers such as Chen or Doombringer, in a jungle aspect its better to play her like a Crystal Maiden.
Edit: Orb of Venom costs 275 now, there's no reason not to get it on melee heroes if you have the inventory space and respectable lane presence.
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Saw no Mjollnir, closed)
In fact I havent considered that its kind of cool cuz of the buff on selfcast and duel but still I think it aint a top priority
I prefer to boots/armlet early and if you start to snowball shadow blade is better than blink since it gives you DMG and you can press the attack/invis/ult and at that point even if you don't get the kill its taking someone outta the team fight for 5 seconds. I build as semi carry and tank so I can initiate and its been working great. Might want to add linkens to worst enemy has it blocks ult and your not a hero that carries items that can break it so unless your team helps you break it your duel is useless. Not saying its bad but I find not taking your passive till 10+ eh cause you def don't have the pool to spam q/w unless you have a kotl holding your hand and its useful in ganks and laning for some sustainability. I found early points in passive then popping in and outta the jungle to farm the easy-medium camps when your lane pushes out to be pretty effective since you and your lane mate can both get some cs in.
About the linkens issue thats why I build disarm.
Uhh... I really don't think you should use this much color. Really hurts.]
I also really don't agree with the early Blink Dagger. You need more fighting power to win your Duels.
Well I got this advice some time ago as well.
But I cant resist to colour :P .Its easiest to follow the green ones .I mean its like making your point more solid.
Sorry by the way.
I like what you're throwing on the table here Ace, but I wouldn't consider a Blink rush as your core since often times you'll need to follow up your tier 2 boots with an Armlet if you're not doing so well, or a Helm of the Dominator if you want to do Ancient farming. I wasn't too big into the competitive scene back in Wc3, but I've been told that the most efficient laning phase for Tresdin would be to play as a 4, and in pub matches LC excelled at mid with a Bottle. Running Legion as your 1 is kind of a fluke of a hard carry because all her damage comes from her abilities and is pretty item independent. And running Tres as your jungler is quite weak as her procs are quite unreliable and is easily invaded and caught out unlike successful junglers such as Chen or Doombringer, in a jungle aspect its better to play her like a Crystal Maiden.
Edit: Orb of Venom costs 275 now, there's no reason not to get it on melee heroes if you have the inventory space and respectable lane presence.
Agree on the bottle part.Also I think mid lane he is decent versus a not strong ranged hero.
I ve also considered soul ring so you can sustain yourself with Press the attack.
I also really don't agree with the early Blink Dagger. You need more fighting power to win your Duels.
My item builds have been Blade Mail plus Blink Dagger for the ganking LC and Drum of Endurance plus Black King Bar (maybe getting something like Blade Mail/Shadow Blade/Armlet before BKB) for the laning one: the former is based on Blink initiation, the latter on flash Duels thanks to the movement speed increase of Overwhelming Odds. I think rushing a Shadow Blade is good too since STR Heroes don't really have much attack speed, but I don't think rushing a Blink Dagger is worth it unless you're playing with coordinated teammates that gank with you.
Midas is also quite nice I think: as I said STR Heroes don't have much attack speed, so since you should stick to Phase Boots the lack of attack speed from the Treads could be substituted with a HoM.
Edit: Orb of Venom costs 275 now, there's no reason not to get it on melee heroes if you have the inventory space and respectable lane presence.