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I really like your Hive Queen idea. I think she could be crafted as a pusher and have an insane lane presence. I'm thinking a fun and unique variation to Broodmother. She could be a great laner with the ability to defend and create a mini fountain with her Ulti. while tower diving at the same time. Here is my take on her skill set and playstyle. Please feel free to comment/critique/outright reject it.
OFFICIAL NAME: HIVE QUEEN
NOTES: Radiant, Melee, Agility,
Roles: Pusher, Lane-Support, Carry
Lore: Many adventurers seek the valuable and delicious honey of the Hive Queen. Fetching a lavish price for a mere ounce, many adventurers have risked and lost their lives for the sweet nectar, and still do. The Queen, a devought mother to her little warriors, must protect the Hive at all costs.
"When you hear the buzzing, you better know whos coming."
STATS
[tbd]
Abilities:
Hive Mind [Passive]
The Hive Queen's presence inspires her warriors and gives Hive Queen and her warriors HP Regen and attack speed for every Buzz Warrior with range of Hive Queen.
-Attack Speed per Buzz Warrior within range: .5/1/1.5/2.0
-Hp Regen per Buzz Warrior within range: .5/1/1.5/2
Buzz Spawn [Passive]
Upon attacking, Hive Queen spawns a buzz warrior.
Cooldown: 15/10/7/5
BUZZ WARRIOR
HP: 450
DAMAGE: 25-35
DURATION: 60 seconds
EXP on Kill: 10
Bounty: 5-10 gold
***Buzz Warrior's have a very miniscule slow on hit similar to Spiderlings***
Barbed Stinger [Active]
Shoots a stinger at the selected target, at the cost of some HP. Enemies are slowed and take poison damage over time.
-Move Slow: 10%/20%/30%/40%
-Slow Duration: 3 seconds
-DAMAGE: 75/150/225/300
-DAMAGE TO SELF: 45/60/90/110
-MANA COST: 120
Spawn Hive [Active]
Creates a giant Hive at the location. This hive spawns a buzz warrior every 20/15/10 seconds while active and grants a buff aura for Hive Queen and Buzz Warriors. Hive Queen and Buzz Warriors are invisible when near the Hive and when the hive is destroyed, it spawns 5 Buzz Warriors and grants bonus attack speed to Hive Queen and any Buzz Warrior for 7 seconds.
Cooldown: 120 seconds
-Hive HP: 1200
-Buff Aura:
Aura Range: 650
HP Regen: 2/5/8
Mana Regen: 2/4/6
Spawn Buzz Warrior 20/15/10 seconds
Move Speed: 20%/30%/40%
Attack Speed: 10/20/30
Invisibility: YES when in range
***When Hive is destroyed: +30 attack speed for 7 seconds***
OFFICIAL NAME : The Magic Seal/Imprisoner of Magic
Notes : Dire, Ranged, Intel
LORE: Know only as a rumor from origins unknown. Stories tell of a wizard who's mere presence makes the most powerful of Mage's crumble to his feet. A walking seal, The Imprisoner of Magic is what he is simply refered to. When he arrives, his presence is felt. No one gets in to see the wizard, not no way not no how.
Magic Strike [Passive]
The Magic Seal infuses his next attack with a powerful blast of magic in a small AOE. enemies within this AOE take extra magical damage, a small drain in mana, and brief reduction in move speed.
Magic Damage: 35/75/100/150
Mana Drained on hit: 35/75/100/200
AOE Range: 250
Move Speed Reduction/Duration: 10% for 1.5 seconds
Cooldown : 10/7/5/3
Mana Cost : 25/50/75/100
Range : 500
Energy Drain [Toggle]
The Magic Seal creates a weakening aura at the cost of his own mana. Targets within range of the aura lose mana per second and have their move and attack speed lowered in relation to the amount of mana they currently have while in the aura.
Range: 350/450/550/700
Mana Drain per second: 20/40/60/80
Max Move speed slow when below 30% mana: 5%/10%/20%/30%
Max Attack Speed Slow when below 30% mana: 10%/20%/40%/50%
Mana Cost per second: 30/50/70/90
Magic Seal [Passive]
Imprisoner of Magic's mere presence on the battlefield creates an aura that silences anyone who comes within range of Him.
Range: 350/450/550/700
Ultimate: Teleport [Channel]
Teleports The Imprisoner of Magic to Fountain, a tower, or hero on the map
Cast time: 3 Seconds
Cooldown: 90/60/45
***Aghanim's scepter UPGRADE***
Increases Magic Seal range to 850 and lowers cooldown of teleport to 30 seconds
Please tell me what you guys think. My stats may not be too accurate for him, but any feedback is welcome. Thanks for looking!
Well a couple things...
First of all his Magic Seal is a pretty OP passive... maybe that should be toggleable ulti?
Second of all his ult is pretty weak. Maybe it should do damage to the area around it? But yea otherwise i like the overall idea!
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The_Magic_School_Bus
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enderarms
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