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[Original] Hero and Item Ideas List! Constantly Updated!

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Forum » Hero & Item Ideas » [Original] Hero and Item Ideas List! Constantly Updated! 12 posts - page 1 of 2
Permalink | Quote | PM | +Rep by enderarms » July 13, 2013 8:58pm | Report
Welcome to my list of original heroes! I am only 12 so my drawings arent that great but it will give you a general idea of their appearances. Note - I suck at writing lore, so I just made a summary of what the lore WOULD HAVE been.

Also... if you have an idea that you would like me to post on this page, please tell me! Also leave suggestions as well.

HEROES



RAVEN THE TWILIGHT PHANTOM
Spoiler: Click to view



SCAVER THE SHADOW HUNTER

Spoiler: Click to view

TSUNO THE THUNDERSHELL

Spoiler: Click to view


VEONESQUA THE HIVE QUEEN
Spoiler: Click to view


MARUNA THE DAWN EMPRESS

Spoiler: Click to view


THALIA THE GATEKEEPER

Spoiler: Click to view


XYNDRESS THE CHAOS FORCE

Spoiler: Click to view


RAYENA THE MIRAGE ASSASSIN
Spoiler: Click to view

ECHIDNA THE MONSTER QUEEN
Spoiler: Click to view


ITEMS

Vampiric Blade
Spoiler: Click to view


Dimension Clock
Spoiler: Click to view


Focus Lens

Spoiler: Click to view


P

enderarms


Notable (1)
Posts: 44
Permalink | Quote | PM | +Rep by enderarms » July 14, 2013 3:47pm | Report
REMEMBER: You can leave your ideas and i will draw them for you! Also please leave feedback!
-EnderArms

enderarms


Notable (1)
Posts: 44
Permalink | Quote | PM | +Rep by porygon361 » July 14, 2013 4:03pm | Report
the hero idea


Remember to add the vulture minions :3


Also, I like the Wasp Queen :3

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by enderarms » July 14, 2013 10:11pm | Report
porygon361 wrote:

the hero idea


Remember to add the vulture minions :3


Also, I like the Wasp Queen :3

Thanks! Your submission was added !

enderarms


Notable (1)
Posts: 44
Permalink | Quote | PM | +Rep by enderarms » July 15, 2013 3:33pm | Report
Feel free to write a lore!

enderarms


Notable (1)
Posts: 44
Permalink | Quote | PM | +Rep by enderarms » July 22, 2013 12:57pm | Report
Adding 5 more heroes!

enderarms


Notable (1)
Posts: 44
Permalink | Quote | PM | +Rep by neurotoxin » July 26, 2013 11:56pm | Report
what the ball, if AM mana shield replace by mana decay, so what's his first skill do>? :|

neurotoxin



Posts: 90
Steam: (_ИєυяσтσχiИ¯)
Permalink | Quote | PM | +Rep by enderarms » August 10, 2013 3:16pm | Report
His first skill stays the same

enderarms


Notable (1)
Posts: 44
Permalink | Quote | PM | +Rep by AngryTurtle » September 5, 2013 10:29pm | Report
AM is fine how he is. Also the confusion is coming from the fact you said "Mana shield" needs to be changed. His first passive is "Mana Break" and his third slot passive is "Spell Shield". If you took AM's Spell Shield away he would need a huge strength buff, currently his magic damage reduction is the only reason he can survive with 20 base strength and 1.2 strength gain. Also I don't think anyone considers static AoE decay a fun or interesting mechanic, nobody says "OH BOY NECROLYTE AURA IS SO FUN" the idea is that am has to punch you in order to drain your mana and also an 8 mana aoe drain in the late game would virtually be pointless.

I'll skip the heros and jump straight to the items:

Vampiric blade sounds stupid. It appears to me simply as a way to get a vlads without it being a waste of a slot later in the game, but this item would still be a waste. If you rushed it it's just a goofy bloodseeker ult (which I don't think is a good idea) and if you didn't rush it it'd just be a vlads with some damage and strength added to it late game. If there was a super vlads with an active for lategame it should be a utility aura that can be popped mek style (like doubles the radius and makes the user get a % of all the damage delt by everyone affected by the buff)

Dimension Clock is cool idea, but It's debuff is too close to a shiva's guard and I don't think it's a good idea for it to build from a mek and get rid of the mek's active. I think Mek should be left alone for what it's worth it's a good early game item with a static buff that doesn't scale terribly well into the lategame. If it were to be upgraded I think it should be in the same way a pipe is in the sense it'd keep with the same theme. I'd say something like same mek effect except for like 1000 extra gold it now gives you a buff that restores 3% of your total life for 5-6 seconds, but the buff is canceled if you take damage. That way it does the same job but doesn't make it a mandatory item for fights but rather a sustain item that scales off of health making it good item for supports to carry with a strength carry.

Focal Lens, I fancy the idea of an item that extends range. However making it impact ranged and melee completely differently and not build into anything would make this a dog**** item for any melee. For an orb effect it should work on both and I think a more interesting idea should be thought up other than crit. There is already a crit item.

Also medusas problem isn't her stats, it's the fact that her split shot sucks. I would propose her split shot no longer does 50/60/70/80% damage as it ranks up but rather hits 2/3/4/5 targets as it scales up and deals 80% the entire time. In its current form it's basically useless at low ranks at low level she already hits weak and you throw in a reverse double damage and next thing you know you're basically doing nothing to 5 heros. 80% damage on 2 heros would make it decent early because in the lanes you aren't going against 5 people anyway.

AngryTurtle


Notable (7)
Posts: 70
Permalink | Quote | PM | +Rep by The_Magic_School_Bus » September 25, 2013 7:08am | Report
An idea at a fully passive/toggle/aura centric ability support inspired by a Fire Emblem Gaiden Chapter 18x: Imprisoner of Magic

Looks like this:

http://fireemblem.wikia.com/wiki/Kishuna

OFFICIAL NAME : The Magic Seal/Imprisoner of Magic
Notes : Dire, Ranged, Intel
LORE: Know only as a rumor from origins unknown. Stories tell of a wizard who's mere presence makes the most powerful of Mage's crumble to his feet. A walking seal, The Imprisoner of Magic is what he is simply refered to. When he arrives, his presence is felt. No one gets in to see the wizard, not no way not no how.

STATS
Hp - 479
Strength: 14 + 1.4
Inteligence: 26 + 2.9
Agility: 19 + 2.4

ABILITIES:

Magic Strike [Passive]
The Magic Seal infuses his next attack with a powerful blast of magic in a small AOE. enemies within this AOE take extra magical damage, a small drain in mana, and brief reduction in move speed.

Magic Damage: 35/75/100/150
Mana Drained on hit: 35/75/100/200
AOE Range: 250
Move Speed Reduction/Duration: 10% for 1.5 seconds
Cooldown : 10/7/5/3
Mana Cost : 25/50/75/100
Range : 500


Energy Drain [Toggle]
The Magic Seal creates a weakening aura at the cost of his own mana. Targets within range of the aura lose mana per second and have their move and attack speed lowered in relation to the amount of mana they currently have while in the aura.

Range: 350/450/550/700
Mana Drain per second: 20/40/60/80
Max Move speed slow when below 30% mana: 5%/10%/20%/30%
Max Attack Speed Slow when below 30% mana: 10%/20%/40%/50%
Mana Cost per second: 30/50/70/90


Magic Seal [Passive]
Imprisoner of Magic's mere presence on the battlefield creates an aura that silences anyone who comes within range of Him.
Range: 350/450/550/700


Ultimate: Teleport [Channel]
Teleports The Imprisoner of Magic to Fountain, a tower, or hero on the map

Cast time: 3 Seconds
Cooldown: 90/60/45

***Aghanim's scepter UPGRADE***

Increases Magic Seal range to 850 and lowers cooldown of teleport to 30 seconds


Please tell me what you guys think. My stats may not be too accurate for him, but any feedback is welcome. Thanks for looking!

The_Magic_School_Bus



Posts: 22

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