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My first post! Here come a hero that i choose from some hero i created,on paper :(( really, because it's not all good. Some of them based on dota, some based on LoL -_-
But this one, base on legendary game, HALF-LIFE 2 ! :D
*Charge Attack: Jump on target's head, deal 2/2.5/2.75/3x normal dmg CD:19/18/17/16MP:75/105/135/165 Range:600
*Arthropod( passive ): have 13/15/17/19 % chance to push all foes in 250 aoe around away for 320 range with 25/40/55/70 bonus dmg. Occur on targeted unit of charge attack.(2 sec cd)
*Acid Spore: Spit corrosive acid-orb that slow 20% MS and 55% AS dealing 30/40/50/60 dps for 2 sec,deal 30/60/90/120 impact dmg. AoE=325 CD:22/20/18/16MP:40/60/80/100
*Sand Trap: Burrow down to the ground, become invurnable and still can move but decrease 25/20/15% ms. If cast Charge Attack,it will add 125 bonus range and impale all unit on the ground in it track, dealing 200/225/250 bonus dmg and stun for 1.25 sec(still count Charge Attack+Arthropod effect). Last for 40/50/60 sec CD:60MP:170
Please leave commend and advise about this hero :p
Image by Freakin150 on deviantart
Well, I did some of the math, and the damage that can be done with a Charge Attack and Sand Trap combo is quite high. At level 25, the hero has around 116 damage. When multiplied by Charge Attack and strengthened by Sand trap, the result is a 727 damage nuke, and that's without items and stat points. For example, if he has a Daedalus at level 15, he would be dealing about 171 damage with his normal attacks, but also dealing a whopping 905 damage to the target. And that's with only a Daedalus. Its enough to instagib a support, and heavily cripple a carry. The passive Arthropod will push everyone away from you when you jump on them as far as I understand, so this high-damage maneuver has a low cooldown and is not very risky either. You also didn't specify how long you will remain underground.
Also, the last sentence of the description of the ultimate is a bit confusing. So every single hero in your path will take the damage as well? If that is so, its really too good :P
I agree with too much damage because of first ability but Ult seems epic :D And second ability, despite the small radius, 380 dmg at level 4? the average nuke is 300.
"Success is like being pregnant, everybody congratulates you, but nobody knows how many times you were f**ked."
I agree with too much damage because of first ability but Ult seems epic :D And second ability, despite the small radius, 380 dmg at level 4? the average nuke is 300.
Well, I did some of the math, and the damage that can be done with a Charge Attack and Sand Trap combo is quite high. At level 25, the hero has around 116 damage. When multiplied by Charge Attack and strengthened by Sand trap, the result is a 727 damage nuke, and that's without items and stat points. For example, if he has a Daedalus at level 15, he would be dealing about 171 damage with his normal attacks, but also dealing a whopping 905 damage to the target. And that's with only a Daedalus. Its enough to instagib a support, and heavily cripple a carry. The passive Arthropod will push everyone away from you when you jump on them as far as I understand, so this high-damage maneuver has a low cooldown and is not very risky either. You also didn't specify how long you will remain underground.
Also, the last sentence of the description of the ultimate is a bit confusing. So every single hero in your path will take the damage as well? If that is so, its really too good :P
Well, it is deal dmg on path travel for charge attack, intiate will be awesome! It's a failure that i dont tell ultimate duration :p a mistake cause WOW, sleepy head. Because it's a first post, plz DO forgive these mistake :D
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Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
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My Guide to the Grandest Magus of All
porygon361
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neurotoxin
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neurotoxin
Posts: 90
Steam: (_ИєυяσтσχiИ¯)