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Don't really see the advantage of Scream of Pain at level 2 - dam/mana is poor at this point anyway, so you may as well get Blink, then scream at 3+4+5 where you might actually start using it...
I always take it at level 2 because I sometimes mess up my auto attacks so the Scream of Pain is sort of like a cushion that I can fall back on to last hit.
I can understand taking shadow strike at level 1, but not getting blink until level 3 sounds like a very poor choice, not only for lack of rune control, but also for being unable to dodge stuns.
When I play QoP I'm usually level 3 or close to it by the time the rune spawns so I can skill it on the way which is why I recommended taking it at level 3.
You could use the square brackets to make Dotafire hyperlinks, otherwise the text looks fairly plain. I don't mind reading plain text, but it might not be as appealing to others. For example,
Don't really see the advantage of Scream of Pain at level 2 - dam/mana is poor at this point anyway, so you may as well get Blink, then scream at 3+4+5 where you might actually start using it...
Lane control for runes, usually. Getting multiple last hits with AOE damage.
Don't really see the advantage of Scream of Pain at level 2 - dam/mana is poor at this point anyway, so you may as well get Blink, then scream at 3+4+5 where you might actually start using it...
I can understand taking shadow strike at level 1, but not getting blink until level 3 sounds like a very poor choice, not only for lack of rune control, but also for being unable to dodge stuns.
Of these, the heroes with stuns or slows really just don't exist. You will almost never see lion or rhasta in games anymore, and when you do you won't see them in mid, often. Dragoon Knight has a stun as well, but being melee and you having Shadow Strike. with a stun of that range, is hard to imagine getting caught out. (leaving queen of pain out of the list for obvious reasons)
The mids themselves don't usually have stuns, so it is level 1 ganks that you would need to worry about, at which time you look at the team composition and judge from there whether it is possible or likely.
I can understand taking shadow strike at level 1, but not getting blink until level 3 sounds like a very poor choice, not only for lack of rune control, but also for being unable to dodge stuns.
You could use the square brackets to make Dotafire hyperlinks, otherwise the text looks fairly plain. I don't mind reading plain text, but it might not be as appealing to others. For example,
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Don't really see the advantage of Scream of Pain at level 2 - dam/mana is poor at this point anyway, so you may as well get Blink, then scream at 3+4+5 where you might actually start using it...
I always take it at level 2 because I sometimes mess up my auto attacks so the Scream of Pain is sort of like a cushion that I can fall back on to last hit.
I can understand taking shadow strike at level 1, but not getting blink until level 3 sounds like a very poor choice, not only for lack of rune control, but also for being unable to dodge stuns.
When I play QoP I'm usually level 3 or close to it by the time the rune spawns so I can skill it on the way which is why I recommended taking it at level 3.
You could use the square brackets to make Dotafire hyperlinks, otherwise the text looks fairly plain. I don't mind reading plain text, but it might not be as appealing to others. For example,
Thanks, I changed it. I didn't know I could make it look pretty like that :D
Don't really see the advantage of Scream of Pain at level 2 - dam/mana is poor at this point anyway, so you may as well get Blink, then scream at 3+4+5 where you might actually start using it...
Lane control for runes, usually. Getting multiple last hits with AOE damage.
I can understand taking shadow strike at level 1, but not getting blink until level 3 sounds like a very poor choice, not only for lack of rune control, but also for being unable to dodge stuns.
Magnus, Dragon Knight, Puck, Batrider, Templar Assassin, Tinker, Zues, Pudge, Silencer, Dazzle and long ago Shadow Shaman, Lion, and Ancient Apparition
Of these, the heroes with stuns or slows really just don't exist. You will almost never see lion or rhasta in games anymore, and when you do you won't see them in mid, often. Dragoon Knight has a stun as well, but being melee and you having Shadow Strike. with a stun of that range, is hard to imagine getting caught out. (leaving queen of pain out of the list for obvious reasons)
The mids themselves don't usually have stuns, so it is level 1 ganks that you would need to worry about, at which time you look at the team composition and judge from there whether it is possible or likely.