Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Pretty reasonable guide, however I disagree with druid only needing brown boots. I think his true form is way to slow and I like to opt for a boots of travel when I can for when you want to roam with the bear or defend/push, etc. I also like yasha on druid. I think both the bear and the druid need to be at 522 to be fully effective and this makes it so.
also could you please provide a video for the double creep pull technique? On radiant I feel like I execute it well but when I'm pulling the double wave past top rune inbetween top tier 1/2 I miss my friendly creep wave and they don't intercept
you may want to make the panic room locations more specified
ad boots: Recently I like to buy tranquils/travels too, but certainly not before phases/dmgitem/basher on bear. Yep, LD is slow, but rabid somewhat makes up for that.
Also, unless you fear some invisible oponents coming at you, stay at all times in ranged form.
This also baits stuns, which you can dodge if needed by transformation.
ad yasha: I find it pretty useless on main, apart from litle bit of ms and negligible other stats (main is not damage dealer). If you get ganked you have other options, from living trought disables and TP'ing to sending bear straight back and microing bear for block/slow from orb of venom.
ad double-pull: I don't have hw powerfull enough to make recording of this, but if you look at AdmirallBuglldogs plays, he did it consistently prepatch (in pubs).
If you get your timing right and start pulling second wave asap, you should be able to just come in time for wave, with few seconds to spare. Just keep trying...
ad panic rooms: map is filled with them, basically any choke point (jungling spots) will do, you just need to be aware of this option and you will be able to use it.
general: I'm no A.B., but I have some ~150 games of LD in veryhigh. Quite early on I sucked really badly and w/l ratio was pretty bad, recently I win much more games on LD than I loose.
I suppose it's all about practice.
Pretty reasonable guide, however I disagree with druid only needing brown boots. I think his true form is way to slow and I like to opt for a boots of travel when I can for when you want to roam with the bear or defend/push, etc. I also like yasha on druid. I think both the bear and the druid need to be at 522 to be fully effective and this makes it so.
also could you please provide a video for the double creep pull technique? On radiant I feel like I execute it well but when I'm pulling the double wave past top rune inbetween top tier 1/2 I miss my friendly creep wave and they don't intercept
you may want to make the panic room locations more specified
AC is overall much better on bear than Mjolnir, which is more farming item.
Both MKB and Daedalus give excellent damage outputs to take care of squishies if needed (I like MKB more though for its high attackspeed and fact that it goes trough evasion).
Consider using following macros to control bear when chasing/harrasing (google 'dota autoexec console'):
Code:
alias "bear_return" "+dota_control_group 2; dota_ability_execute 0; +dota_camera_follow; +dota_control_group 3"
alias "bear_phase_boots" "+dota_control_group 2; dota_item_execute 0; +dota_camera_follow; +dota_control_group 3"
bind "." "bear_return"
bind "SPACE" "bear_phase_boots"
Note: Stolen from some .cfg, not my idea. Change '.' and 'SPACE' for whatever you want.
I always laugh so hard when the bear starts getting chased by the creeps!! very good way to overblock your enemy's creeps.
OH and Hand of midas doesnt work any more on bear AND druid, they share the same cooldown now, it's been patched.
@Yoda: I believed so until recently as well, but at this very moment it still works in last patch.
What does not work anymore is switching one midas between hero and bear.
There is that caveat that if you build midas in stash it gets cooldown of the one on you, but if you build them separatly one for you and one into the bear it works and they have separate cooldowns.
I always laugh so hard when the bear starts getting chased by the creeps!! very good way to overblock your enemy's creeps.
OH and Hand of midas doesnt work any more on bear AND druid, they share the same cooldown now, it's been patched.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Pretty reasonable guide, however I disagree with druid only needing brown boots. I think his true form is way to slow and I like to opt for a boots of travel when I can for when you want to roam with the bear or defend/push, etc. I also like yasha on druid. I think both the bear and the druid need to be at 522 to be fully effective and this makes it so.
also could you please provide a video for the double creep pull technique? On radiant I feel like I execute it well but when I'm pulling the double wave past top rune inbetween top tier 1/2 I miss my friendly creep wave and they don't intercept
you may want to make the panic room locations more specified
ad boots: Recently I like to buy tranquils/travels too, but certainly not before phases/dmgitem/basher on bear. Yep, LD is slow, but rabid somewhat makes up for that.
Also, unless you fear some invisible oponents coming at you, stay at all times in ranged form.
This also baits stuns, which you can dodge if needed by transformation.
ad yasha: I find it pretty useless on main, apart from litle bit of ms and negligible other stats (main is not damage dealer). If you get ganked you have other options, from living trought disables and TP'ing to sending bear straight back and microing bear for block/slow from orb of venom.
ad double-pull: I don't have hw powerfull enough to make recording of this, but if you look at AdmirallBuglldogs plays, he did it consistently prepatch (in pubs).
If you get your timing right and start pulling second wave asap, you should be able to just come in time for wave, with few seconds to spare. Just keep trying...
ad panic rooms: map is filled with them, basically any choke point (jungling spots) will do, you just need to be aware of this option and you will be able to use it.
general: I'm no A.B., but I have some ~150 games of LD in veryhigh. Quite early on I sucked really badly and w/l ratio was pretty bad, recently I win much more games on LD than I loose.
I suppose it's all about practice.
also could you please provide a video for the double creep pull technique? On radiant I feel like I execute it well but when I'm pulling the double wave past top rune inbetween top tier 1/2 I miss my friendly creep wave and they don't intercept
you may want to make the panic room locations more specified
Why do you buy Monkey King Bar and Daedalus over Maelstrom?
AC is overall much better on bear than Mjolnir, which is more farming item.
Both MKB and Daedalus give excellent damage outputs to take care of squishies if needed (I like MKB more though for its high attackspeed and fact that it goes trough evasion).
alias "bear_return" "dota_select_all_others; dota_ability_execute 0; +dota_camera_follow; +dota_control_group 2 "
alias "bear_phase_boots" "dota_select_all_others; dota_item_execute 0; +dota_camera_follow; +dota_control_group 2"
bind "x" "bear_return"
bind "z" "bear_phase_boots"
I suspect that that was what he used.
Why do you buy Monkey King Bar and Daedalus over Maelstrom?
Stolen from my guide without a credit you mean?
I like your range finder stuff though.
Actually I got it from player called 'Spawneh'(aka Spawny) who probably stole it from your guide :)
Can credit you, if you came up with it.
Code:
alias "bear_return" "+dota_control_group 2; dota_ability_execute 0; +dota_camera_follow; +dota_control_group 3"
alias "bear_phase_boots" "+dota_control_group 2; dota_item_execute 0; +dota_camera_follow; +dota_control_group 3"
bind "." "bear_return"
bind "SPACE" "bear_phase_boots"
Note: Stolen from some .cfg, not my idea. Change '.' and 'SPACE' for whatever you want.
Stolen from my guide without a credit you mean?
I like your range finder stuff though.
I always laugh so hard when the bear starts getting chased by the creeps!! very good way to overblock your enemy's creeps.
OH and Hand of midas doesnt work any more on bear AND druid, they share the same cooldown now, it's been patched.
since when?
What does not work anymore is switching one midas between hero and bear.
There is that caveat that if you build midas in stash it gets cooldown of the one on you, but if you build them separatly one for you and one into the bear it works and they have separate cooldowns.
OH and Hand of midas doesnt work any more on bear AND druid, they share the same cooldown now, it's been patched.