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Hajji the Platinum Master

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Forum » Hero & Item Ideas » Hajji the Platinum Master 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Vojevoje » February 25, 2013 2:42am | Report
Affiliation: Sentinel
Damage : 47-51. Attack animation: 0.34 - 0.80
Armor: 3. Casting animation .3 - .4
Ms: 310
Range: 130. Sight range 1800/1800
Str 18 + 1.8 agi 24+ 2.8 int 20 + 2.1

Lore: Hajji is the lone successor of the secret art of platinum manipulation. He can manipulate platinum to whatever his mind desires. He can also create platinum from nothingness. His Platinum Titan is a tribute to his master's children story to him when he was a little boy.

Platinum Bind- His Platinum spear becomes a platinum chain and binds the enemy. enemy cannot move and attack. 14 sec cd,
Lvl1- 450 range for 2 seconds no damage 100 mana.
lvl 2- 450 range for 2.5 seconds no damage 120 mana.
lvl 3- 450 range for 3 seconds no damage 130 mana.
lvl 4- 450 range for 4 seconds 100 damage. 140 mana

Note: It is a channeling spell.

Spear Rain- Hajji creates platinum spears from the air and attack the enemy from above. Pure damage. 16 sec cd.
Lvl 1 - AoE 300, casting range 650, 150 damage 90 mana
Lvl 2 - AoE 300, casting range 650, 200 damage 105 mana
Lvl 3 - AoE 300, casting range 650, 250 damage 115 mana
Lvl 4 - AoE 300, casting range 650, 375 damage 130 mana
note: .3 sec attack delay.

Platinum Strike! - Hajji Platinum spear stretch to strike single enemy. 24 sec cd.
lvl 1 - Range 750, current normal attack damage 140 mana
lvl 2- Range 1000, current normal attack damage 140 mana
lvl 3 - Range 1200, current normal attack damage 140 mana
lvl 4 - range 1500, current normal attack damage 140 mana

Note: Item damage stack for the total damage. Pure damage.

Platinum Titan - Hajji creates a Platinum warrior that initially attacks enemy from the back. His inspiration to invent Platinum Titan technique is from the children tales of his master told to him. 1500 casting range 160 sec cd.

Lvl 1 - Platinum titan deals 200 initial damage to target unit from the back, Platinum titan will be Immune to all spells of the target unit. 180 mana
Lvl 2- Platinum titan deals 250 initial damage, reduce target's armor by 6. duration 15 sec from the back (note: armor reduction initial strike only). Platinum titan will be Immune to all spells of the target unit. 210 mana
lvl 3 - Platinum titan deals 250 initial damage, reduce target's armor by 6. duration 15 sec and slows 30% ms reduction for 2 sec. from the back . Platinum titan will be Immune to all spells of the target unit. 250 mana

Platinum Titan
Duration 60 sec.
hp 700/900/1200
Damage 90/130/170
Armor 5/7/9
sight 1800/1800
ms 350/375/400
melee
bounty 100/150/200
attack 0.32+
experience 100
gains permanent corruption at lvl 3 reduce target's armor. -6 armor duration 15 sec.

Vojevoje



Posts: 9
Permalink | Quote | PM | +Rep by FaTaLiTyFiReFly » February 26, 2013 11:32am | Report
Seems legit... Maybe make plantinum something else? Making it a metal is kinda weird . But still , I like :) *Might want to add passive and remove 1 damage spell


What if the platinum spear rain AOE thing had a slow and reduced damage?
50% slow 100-200 damage at full level sounds nice?
    Firefly is more than a ability >:D
    5 Invis kills on templar assassin :P (Batrider's Concoction)
    Play whats fun... Get into the hero's mindset.... Thats all the guide u need!

FaTaLiTyFiReFly



Posts: 28
Steam: cojazz
Permalink | Quote | PM | +Rep by CaptKnuckles » February 26, 2013 1:11pm | Report
i like it (besides how he pulls platinum from mid air, it would make more sense if he made a shield/his spear or something into the chains/spears/titan, and after he uses the spell it turns back)

CaptKnuckles



Posts: 37
Permalink | Quote | PM | +Rep by Vojevoje » February 26, 2013 10:54pm | Report
Guys, I revised my Platinum strike.

Platinum Strike! - Hajji Platinum spear stretch to strike single enemy. 24 sec cd.
lvl 1 - Range 750, current normal attack damage 140 mana
lvl 2- Range 1000, current normal attack damage 140 mana
lvl 3 - Range 1200, current normal attack damage 140 mana
lvl 4 - range 1500, current normal attack damage 140 mana

Note: Item damage stack for the total damage.

and the spear rain has .3 sec attack delay.

Vojevoje



Posts: 9
Permalink | Quote | PM | +Rep by xCO2 » February 26, 2013 10:56pm | Report
Vojevoje wrote:

Guys, I revised my Platinum strike.

Platinum Strike! - Hajji Platinum spear stretch to strike single enemy. 24 sec cd.
lvl 1 - Range 750, current normal attack damage 140 mana
lvl 2- Range 1000, current normal attack damage 140 mana
lvl 3 - Range 1200, current normal attack damage 140 mana
lvl 4 - range 1500, current normal attack damage 140 mana

Note: Item damage stack for the total damage.

and the spear rain has .2 sec attack delay.


Why make it base attack damage, seems pretty weak, especially for such a long CD.

xCO2
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Permalink | Quote | PM | +Rep by Vojevoje » February 26, 2013 11:00pm | Report
because of late game instances.
eg: If you have 150 total damage without item at lvl 25. it will be really weak.
but with addition of butterfly and divine for example, you will have 510 pure damage.
Other example 3 divines = 1050 damage.

Long cd for balance purposes.

Vojevoje



Posts: 9
Permalink | Quote | PM | +Rep by xCO2 » February 26, 2013 11:10pm | Report
Vojevoje wrote:

because of late game instances.
eg: If you have 150 total damage without item at lvl 25. it will be really weak.
but with addition of butterfly and divine for example, you will have 510 pure damage.

Long cd for balance purposes.


Was unaware it was pure damage, I thought only the rain was pure. Even so, I think base damage and a half would be more fitting. If you get to the point where you have a Butterfly and a Rapier, you will not be using this move unless they're fleeing exceptionally well away. If not, then I suggest the cooldown be 12 seconds.

xCO2
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Permalink | Quote | PM | +Rep by Vojevoje » February 26, 2013 11:13pm | Report
xCO2 wrote:



Was unaware it was pure damage, I thought only the rain was pure. Even so, I think base damage and a half would be more fitting. If you get to the point where you have a Butterfly and a Rapier, you will not be using this move unless they're fleeing exceptionally well away. If not, then I suggest the cooldown be 12 seconds.


Nice idea. 12 seconds and +1/2 damage? Hmmmmm.

Vojevoje



Posts: 9
Permalink | Quote | PM | +Rep by xCO2 » February 26, 2013 11:28pm | Report
Vojevoje wrote:



Nice idea. 12 seconds and +1/2 damage? Hmmmmm.

One other thing, change golem's corruption to corrosion. Like galvanic corrosion.

xCO2
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Permalink | Quote | PM | +Rep by Vojevoje » February 26, 2013 11:41pm | Report
xCO2 wrote:


One other thing, change golem's corruption to corrosion. Like galvanic corrosion.

I made it corruption because of desolator. Haha.

Vojevoje



Posts: 9

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