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Money Stealing Hero

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Forum » Hero & Item Ideas » Money Stealing Hero 12 posts - page 2 of 2
Permalink | Quote | PM | +Rep by LordDraigo » November 18, 2012 9:29am | Report
The problem I have with a hero this style is that with a little bit of communication, this hero with a Nyx for example can make the squishy broke ward *****s day horrible. The supports who give away their farm for the carries shouldn't be penalised
even further.
Sad there is no Nyx Picture :(

Steam: Nareik123, Nickname: LordDraigo. Hit me up for some team stuff.

LordDraigo



Posts: 9
Steam: nareik123
Permalink | Quote | PM | +Rep by Twodee » November 21, 2012 11:52am | Report
Kyuubi wrote:

how about this for a skill set

(hero called thief for the purposes of this skillset)

Q Mug
target: enemy hero

melee range
stun 1/1.5/2/2.5
gold stolen 10/15/20/25
manacost 70/90/110/130
cooldown 10 seconds

W mingle
target: self

invisable if within 300 units of creeps (enemy or ally)
broken on ability/attack/out of range
lasts 5/10/15/20 seconds
manacost 100
cooldown 32/30/28/26

E bug

target: enemy hero

attach bug to enemy, can only be used when mingling. gain 200 aoe vision of target
durtation 10
debuff (can be dispelled)
siphons gold 2/4/6/8 per second
manacost 110/120/130/140
cooldown 20 seconds

R thieves dicipline

aura

when thief is near a dying enemy hero, he receives 70/140/210 gold. the enemy hero loses an equal amount of gold. if they have less then all current gold is given to the thief. the thief also gains use of one random item from the inventory of the dying hero providing there is space in the inventory. item is lost when enemy re-spawns

aoe 400

maybe something like that? or too unfair?



That actually sounds pretty neat. Although, it's something that HoN would implement and I bought dota would consider it.

Twodee


Notable (4)
Posts: 28

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