Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
There are some things I'd like to discuss though:
1)I don't think we should completely negate an utlity doom (when you say he's not a tank, not a nuker), even though I agree with you saying that Doom is best played as hard carry. Still I think he has some early and especially mid game potential and should be played utility in some situations, like, when you all random and get Doom + another hard carry. In that case you can't pretend to play him hard carry as that would leave any early fights tower+3allies vs 5enemies and potentially conclude the game with a midgame stomp from the enemy. An ideal utility doom would quick farm in the jungle a basi+phase+drums +good creeps abilities and picking ulti at 6 to be a bit more active early, and then farm an aghanim to transit into midgame (even ganking I think Doom should be able to farm the aghs thanks to devour), being able to completely shut down a key hero during midgame teamfights (which works lategame too anyways).Maybe even farming some mana items before or with the aghs to be able to spam his nuke and being even more powerful early/mid.What do you think?
2)What do you think is better, butterfly or heaven's halberd? Let's compare: heaven costs 2150 less gives 320hp, 45damage, some regen, 25%evasion and an awesome utility active; butterfly costs a lot more, gives 30damage, 35%evasion, about 4armor and 60attackspeed. I feel like is best to get butterfly when you're going hard carry as it gives you a lot more of tankyness, and, unsure about this, but should also give better damage as even if it's only +30damage it also gives +60 whopping attackspeed. And so heaven become an utility doom item. What do you think?
3)This last point is more of a question/doubt of mine, what about vanguard? I've heard a lot of people say that it's kinda useless to build it on Doom now, because it just delays his radiance and that a simple stout+basi/drums gives more of everything. At the same time I know that vanguard was abused at the first International. What reason would you give to build vanguard over other items and also, do you know why it has lost so much popularity? Everytime I build Doom carry, Vanguard always comes to my mind and I'm beset by doubts, sometimes I feel that even if it gives me some good durability it just falls off too quickly during midgame and just becomes a waste of money and space. I really need help with this item. What do you think about vanguard?
Soz for the wall of text but I really wanted to ask you these things (created this account just for that^^), thanks for the guide and for any answer you'll give me.
Starting items are: RoP, QB, Tango, HS
Start the jungling by stack pulling the medium camp, when you pull eat the biggest creep(Usually Centaur Khan or Alpha wolf so your creep wave doesn't die too fast). You will nearly hit level 3 by 2min mark(unless you're lucky with the creep spawns and then you will be level 3), also if you last hit all creeps you should be able to afford the Sobi mask for the RoB. Move on the the small camp and continue to jungle as normal.
I have also been experimenting with getting a quick Helm of the Dominator over the midas, to help with ganking early game and speed up your farm a little. Not as good at afk farming but I find it more flexible, it also means you don't have to get tranquil boots. Another advantage being that after you get some more items you can break it down for components of the Armlet and Vlads.
Good guide guide with some food for thought. +1
Lol @ Doom being a hard carry.
He can actually hard caryy..lol!
The thing about Doom "making his team fight 4v5" is that it implies Doom is going to make a big difference in lane anyway. He's not. Doom's early game sucks no matter where he's at. That's the downside of being a late-game carry. Level 6 Doom really isn't that game-breaking if your team doesn't follow up on it, and if you can't defend 4 and a tower versus 5, then I don't know what to say. No one expects any other hard carry to take a leisurely break from his farming to come defend. As for Doom's jungle getting screwed, just grab a useful buff and go into lane.
Lol @ Doom being a hard carry.
ive tested this build like 10 times or smthn...
soul ring works on junglers like enigma that dont tank the creeps.
doom is already very fragile and crippled with the wrong camps spawning...
for example ursa and magic immune golems really make your life drop hard early on
additionally it delays your core even more
this way you can also pick up doom at 6, and have the mana to use it!
by the way, i usually went shield+axe+tango, then gloves of haste + tango, then midas + tango. you're about 1 minute faster than with basi that way, but you wont have the mana regen. the way you do it is that you don't use scorched earth until it is absolutely necessary (starting from level 4 when you have lvl2 scorched).
Also, I would think clarities/tangoes would be more cost efficient than a basilius - but again, I will experiment.
either way, probable - +1 from me..